{"id":49385,"date":"2022-02-08T08:47:00","date_gmt":"2022-02-08T08:47:00","guid":{"rendered":"https:\/\/fruityslots.com\/4theplayer-answers-your-questions\/"},"modified":"2023-02-15T08:40:33","modified_gmt":"2023-02-15T08:40:33","slug":"4theplayer-answers-your-questions","status":"publish","type":"post","link":"https:\/\/fruityslots.com\/igaming-news\/4theplayer-answers-your-questions\/","title":{"rendered":"4ThePlayer Answers Your Questions!"},"content":{"rendered":"

Firstly, thank you for all taking the time to ask us questions! We love to engage with our players and help them understand everything about slots, so let’s jump into the questions! <\/span>
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When designing a new slot do you allow the designer full creative control or do you come up with a concept as a business and then design?<\/b><\/span><\/p>\n

We come up with a concept as a team and then brief the designers – they then have the challenge of bringing it to life. Our concepts are constantly being driven forward by our creative director, our product director, and Andrew, our CEO. <\/span><\/p>\n

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How long is it from the drawing board to the casino? How long roughly does it take to develop a game?<\/b><\/span><\/p>\n

This is a question a few of you asked and I think you might be surprised at the answer: it takes around 12 months to make a game, from initial conversation through design, development, localisation, certification, testing and – finally – go-live! <\/span><\/p>\n

Sometimes the cycle can be slightly quicker, but on average that’s our timeline, mostly because every game has something unique or fun in it! We are very much a boutique slot studio, not a factory churning out games as quickly as we can.<\/span><\/p>\n

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When coming up with ideas for slots, where do you start? Is it with a name or a slot concept? <\/b><\/span><\/p>\n

The name is one of the very last things we do! Each game has a code name internally and then it is given a name.<\/span><\/p>\n

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How many designs and ideas actually make it through to the planning phase?<\/b><\/span><\/p>\n

Less than half – we spend a lot of time bouncing around the idea internally to see what we think of it, and then we show a pruned down selection to some of our customers (Casinos) to see what they think. Sometimes an idea needs more work or just doesn’t quite have the magic we’re looking for. <\/span><\/p>\n

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Is it all completed in a creative room or can somebody just say “I have a great idea hear me out”?<\/b><\/span><\/p>\n

We are a very collaborative team and listen to each other’s ideas, so it is very much anyone who can have an idea! Most often, though, the good ones tend to be from Andrew, our CEO. <\/span><\/p>\n

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Is there a set period of time to submit and to make the game to beat out other providers or do you all talk to each other?<\/b><\/span><\/p>\n

Game developers do not talk to each other a lot, believe it or not, so we often have no idea what others are releasing and when. This might seem odd when we are all releasing similar themes, but there is honestly no game developers’ WhatsApp group, as helpful as it would be sometimes! <\/span><\/p>\n

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With so many games following the same concepts, does the popularity of other slot providers’ slots using this concept affect your slot building process and if so why? It is surely easier to get lost in a large market of similar slots?<\/b><\/span><\/p>\n

One good thing about us is we always innovate and try something new, either with a completely new feature like 7 Elements or 10x Rewind or with a twist on a popular idea, as with 4 Fantastic Fish. So far, we have not had anyone release the game as us! \ud83d\ude42<\/span><\/p>\n

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What is the most popular slot that you have released?<\/b><\/span><\/p>\n

Our top 3 slots are:<\/span><\/p>\n