Enough information has been provided about this slot, including, in most cases a demo version which has allowed us to fully try the slot and complete the review.
Up to 46,656 ways
96.49% - 96.97%
We slew the Dragon in Heroes Hunt Megaways and now a new foe is upon us, join us in the hunt in Heroes Hunt 2 Megaways by Relax Gaming partner, Fantasma Games!
Heroes Hunt 2 Megaways leads us on a path to victory with 3 unlockable heroes, expanding wilds, exploding symbols and an almighty respins feature!
The full moon has just risen when three heroes approach a staircase in an old castle, walls of stone loom over them and a very distinict odour fills the air. The brave Archer loads his crossbow, the mighty Wizard prepares her spells and the fearless Warrior braves himself for battle as he draws his sword.
There is no turning back now as whatever foe awaits us has woken from its slumber. This evil must be stopped before it’s too late!
Heroes Hunt 2 Megaways is much different in terms of theme to the original Heroes Hunt, but its nice to see the legendary characters have remained the same. First impressions of Heroes Hunt 2 Megaways is good, the layout isnt overly busy and the graphics are quite brilliant.
The backdrop puts us in an old musky castle that is lit only by candlelight, which gives Heroes Hunt 2 Megaways an eery feel to it. The music played throughout gives off that same eery feel but with a slight mysterious tone to it. Certain sound effects can be heard at different times during gameplay which fit nicely with the overall theme.
Fantasma Games has done a terrific job at keeping our interests peaked, leaving no clues whatsoever in the theme about the foe we will be facing in Free Spins. We dont know about you but the suspense is killing us!
Heroes Hunt 2 Megaways has an array of Betting options for you to choose from. For those who prefer a lower stake, the minimum bet available is £0.40 per spin. The minimum bet is a little on the higher side to other slot games which may leave some players a little disapointed. For those who prefer a higher stake, the maximum bet available is £50 per spin, with plenty of options to suit everyone in between these two.
The highest paying symbol in Heroes Hunt 2 Megaways is the Vampire, followed by the Warrior, the Wizard, the Archer, the Crown and the Gold Coin. Lower paying symbols fall to the Purple, Blue, Green and Grey Rocks.
Wild symbols substitute for all symbols during win evaluation.
Heroes Hunt 2 Megaways is a 6×6 video slot with up to 46,656 ways to win. To form a win you will need to connect 3 or more of the same symbols from left to right, starting from the left-most reel.
Some may turn their nose up at the mere sight of the base game in Heroes Hunt 2 Megaways as it can come across as a little simple, dont let that fool you though as Fantasma Games has delivered us The Heroes Hunt Feature!
At the start of gameplay you will get to choose one starting hero to unlock and play with, the remaining two heroes will stay locked until 3 experience points have been collected.
To gain experience points that unlock the remaining heroes, you will need to land Chest symbols on reel 6. Once a chest symbol lands, 1 of 4 rewards are given.
After the reward is recieved, the chest symbol will then become a blocker symbol.
Each hero has its own unique feature, more on that below.
Landing one or more Explosion symbols will activate this feature. The explosion symbol can land on reels 2-5 in the base game once the Wizard symbol is unlocked and during Vampire Free Spins. Each explosion symbol will explode, removing itself, non-winning symbols and blocker symbols in either one or two 2×2 areas adjacent to the explosion or one 3×3 area around the explosion.
After all explosions are complete, a random regular symbol will be chosen to fill the gaps.
Landing one or more Expanding Wild symbols will activate this feature. Expanding Wild symbols can only land between reels 2 and 5 in the base game once the Warrior is unlocked and during Vampire Free Spins.
Each expanding wild symbol that lands will expand to cover the entire reel, removing all symbols above and below it. The expanding wild symbol will also spawn 1 random wild to be placed in one position. Once all expanding wild symbols have expanded, each expanding wild symbol gets a random multiplier between x2 and x6.
Landing one or more Respin symbols will activate this feature. The Respin symbols will only appear on reels 2-5 in the base game if the Archer is unlocked and during Vampire Free Spins.
Each Respin symbol will remove itself and 4-9 non-winning regular symbols or blocker symbols. New symbols will then cascade in, creating new opportunities to form a winning combination.
The respin feature also adds a Multiplier if it is activated in the base game or to 1 Free Spin if it is activated during the Vampire Free Spins. The Multiplier starts from 1x and will increase by 1 for each non- respin symbol removed by the respin feature.
The base game Multiplier will not carry over to the Werewolf Free Spins or Vampire Free Spins if activated in the same round.
The three heroes have made it to the top of the staircase and are now ready to battle in Free Spins!
Werewolf Free Spins can only be triggered through the Chests that land on reel 6, awarding you 10 Free Spins.
During Werewolf Free Spins, Wild werewolf symbols can land on reels 2-5. Wild werewolf symbols will then activate the Wild Werewolf Feature, turning the Wizard, Warrior and Archer symbols that are one position above, below and each side into Wild symbols.
The Werewolf Free Spins cannot be retirggered and Werewolf wild symbols substitute for all symbols during win evaluation.
Once all 3 heroes are unlocked keys will start to land on reels 1-6, 3 keys are needed to trigger Vampire Free Spins which will award you with 10 Free Spins.
Vampire Symbols will be evident in Free Spins and can land anywhere on the 6 reels. For each Vampire symbol that is destroyed by one of three hero features, 1 additional Vampire Free Spin is awarded.
If 12 or more Vampire symbols are paid out or destroyed by the hero features, the Vampire will be defeated and Super Free Spins will be awarded once all Vampire Free Spins are finished. After Vampire Free Spins, all 3 heroes will become locked and you will have to choose one hero to unlock and play with.
If you have what it takes to slay the Vampire during Vampire Free Spins, 2 Super Free Spins will be awarded once all remaining Vampire Free Spins are finished.
During the Super Free Spins, all wins will be multiplied by a whopping 100x and played at the max Megaways of 46,656!
Super Free Spins cannot be retriggered and only Wild and regular symbols can appear during Super Free Spins.
For those outside the UK you may benefit from a Bonus Buy option.
Werewolf Free Spins can be purchased for 30x your bet. The RTP for buying Werewolf Free Spins feature is 96.82%.
Vampire Free Spins can be purchased for 100x your bet. The RTP for buying Vampire Free Spins feature is 96.97%.
Heroes Hunt 2 Megaways isn’t exactly a Megaways in the conventional sense, but neither was Maze Escape Megaways or the original Heroes Hunt.
Big Time Gaming may own the Megaways mechanic, but they don’t exactly own the very idea of ‘ways to win’. A prime example of this would be Temple Tumble Megaways and Templar Tumble by Relax Gaming. The first was labelled as a ‘Megaways Slot’, and the second wasn’t.
The point is, does Heroes Hunt 2 really need to be a Megaways? It probably differs enough from our conventional idea of a Megaways slot that it could be it’s own game.
Anyway, despite sticking a Megaways label where it may not belong, it’s clear to see that Heroes Hunt 2 does well to improve dramatically on the original. There’s plenty of features to keep you going, and the 20,000x win potential does well to evoke excitement among players looking for the big hit.
Overall, if you’re looking for a Megaways slot a little bit different, then Heroes Hunt 2 is perfect as a change of pace, although we’re still firmly of the belief that Fantasma could well have saved themself the trouble of licencing the Megaways Mechanic, because it doesn’t really feel like a Megaways game.