Wild Outlaws Slot Review
Under a pale blue sky, between a saloon porch and a green-painted storefront, Wild Outlaws runs a frontier town where the most wanted symbol in the game is barred from half the premises. The WANTED WILD can’t set foot on reels 1 or 6 unless a bonus walks it in, and that single restriction is what the whole game hangs on. Light & Wonder have built a ways game where everything valuable is gated behind a trigger.
The 6×4 grid runs at 96.00% RTP with medium-high volatility, and the ceiling is a hefty 16,150x the bet, with bets from 0.1 to 10.0 per spin. Fans of Raging Rhino Mighty Ways and Blazin Hot 7s Trail: Mighty Ways will know the studio’s form with ways engines, though this one builds its bonus around wilds rather than reels that grow.
How Wild Outlaws Pays
This is an Any Way pays game, so symbols don’t need to line up on defined lines. A win needs matching symbols on adjacent reels starting from the far-left reel, and every winning way is added to the total. That’s the whole mechanic, and it’s worth being precise about what it means: a six-reel grid where any symbol can occupy any position on a winning reel gives 4x4x4x4x4x4, or 4,096, possible routes from left to right.
Two housekeeping rules govern the payouts. Only the highest winner is paid per winning combination, so a stacked screen of the same symbol doesn’t compound, and winnings pay per symbol rather than per way. The paytable reflects the current bet configuration, so the values below move up and down with your stake.
The premium end of the paytable is pure frontier stock, from the money bag and bull skull down through cowboy hats and boots to the card royals. Here’s what each symbol returns at the default bet configuration:
- Pot of Gold/Money Bag – 0.50 for two, 1.00 for three, 2.00 for four, 5.00 for five, 10.00 for six
- Bull Skull – 0.40 for three, 0.50 for four, 1.50 for five, 5.00 for six
- Cowboy Hat and Boots – 0.20 for three, 0.40 for four, 0.80 for five, 1.50 for six
- A and K – 0.20 for three, 0.30 for four, 0.60 for five, 1.00 for six
- Q and J – 0.10 for three, 0.30 for four, 0.50 for five, 0.60 for six
- 10 – 0.10 for three, 0.20 for four, 0.40 for five, 0.50 for six
- 9 – 0.10 for three, 0.20 for four, 0.30 for five, 0.40 for six
Note the shape of that table. The money bag is the only symbol that pays for two of a kind, which matters more than it looks when every win has to start on the far-left reel. Beyond that, the gap between the top symbol and the 9 is wide: six money bags return 10.00, six nines return 0.40, a factor of 25 from top to bottom.
Two symbols sit outside that list. The WANTED WILD substitutes for everything except the BONUS symbol, and in base play it only shows up on reels 2, 3, 4 and 5. The BONUS symbol is a scatter, and it’s the key to both features.
Those two features are worth spelling out before either gets its own section, because the scatter count is what decides which one you’re playing for:
- 2x BONUS symbols in view – can award the Wild Revolver Bonus
- 3 or more BONUS symbols in view – awards the Free Spins Bonus
The Wild Revolver Bonus
The smaller of the two triggers is two BONUS symbols in view, which can award the Wild Revolver Bonus. Its appeal is in what it unlocks. The WANTED WILD normally can’t touch reels 1 and 6, but when it’s awarded through this bonus it can appear on those outer reels too.
With the wild normally confined to the middle four reels, the outer two are where ways go to die. A revolver bonus that plants wilds on reels 1 and 6 changes the maths of every way that crosses the grid. A wild in the first position guarantees a connection from the far-left reel, where every win has to start.
It’s a small mechanic with an outsized effect on the ways count. Every position on the outer reels that turns wild multiplies the number of winning ways that can pass through it, because the wild stands in for whichever symbol pays best at that point in the chain.
Free Spins Bonus
Three or more scatters anywhere in view is the trigger that matters, and it’s the game’s main event. The change it buys is the ways count: the 4,096 ways of the base game more than double to 10,000 ways. That’s a bigger deal than it sounds on a 6×4 grid, because the extra ways come from positions that simply don’t exist in the base game.
More ways under the same adjacent-reel win rule means more routes for every symbol to connect. The paytable itself doesn’t change, so the uplift is pure volume. Combined with wilds that can, through the revolver mechanic, occupy every reel, the free spins round is where the 16,150x ceiling becomes reachable in practice.
The scatter is also the one symbol the wild can’t stand in for, which keeps the two features honest. A screen full of wilds in the base game can never accidentally manufacture a trigger, and the route to 10,000 ways always runs through the scatters landing on their own.
Our Honest Verdict
Overall Rating: 7/10
This is a game of waiting for something to ride into town. The base game trots along nicely enough, but every meaningful upgrade, the wild on the outer reels, the ways more than doubling, has to be earned through scatters, and that slow build is exactly why somebody would pick it.
The two-tier scatter system is the cleverest thing here. Two scatters already do something, so nothing that lands is wasted, and the step up to 10,000 ways in free spins is a genuine transformation rather than a lick of paint. The let-down is the revolver bonus itself: it’s a modifier on one spin, not a round, so the small trigger promises more than it delivers and the wait between features can stretch.
It suits players who like medium-high volatility and a ways engine with a clear sense of progression, and it will leave cold anyone who wants a busy base game to carry the session. For the patient type, there’s a proper reward waiting at the end of that main street.
Wild Outlaws FAQs
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What is the RTP of Wild Outlaws?
96.00% -
What triggers the Free Spins Bonus in Wild Outlaws?
Scatters do the work here: three or more BONUS symbols anywhere in view starts the Free Spins Bonus, which opens the ways count up from 4,096 to 10,000. -
What does the Wild Revolver Bonus do?
Two BONUS symbols in view can award the Wild Revolver Bonus, which lets the WANTED WILD appear on reels 1 and 6. Those reels are off limits to the wild in normal play. -
Which reels can the wild appear on in Wild Outlaws?
In the base game the WANTED WILD only appears on reels 2, 3, 4 and 5. During the Wild Revolver Bonus it can also land on reels 1 and 6, making it the only way the outer reels carry a wild. -
Does the wild substitute for the BONUS symbol?
No. The WANTED WILD substitutes for every symbol except the BONUS symbol, so a screen of wilds can never trigger a feature on its own. -
How many ways to win does Wild Outlaws have?
4,096 ways in the base game, expanding to 10,000 ways during the Free Spins Bonus. -
What is the maximum win on Wild Outlaws?
16,150x the bet. -
What is the minimum and maximum bet on Wild Outlaws?
Stakes run from 0.1 up to 10.0 per spin.


