Amazing Legends Lucky Devils Pyromania Slot Review
Five little devils stand shoulder to shoulder on a ridge of gold coins above the reels, curled horns, tiny bat wings, hands planted on hips, presiding over a smoky cavern of carved pillars lit by a furnace glow. Strip those devils out and this is a plain respin game with a thin paytable; put them back and the bonus round becomes five different games, decided by nothing more than which colours happened to land on the triggering spin. No other slot in the Amazing Legends family puts that much weight on colour, and no other one has this much riding on a detail most players won’t notice until it pays.
Amazing Legends Lucky Devils Pyromania comes from SpinPlay Games, and it sits in the same family as Amazing Link Riches and Amazing Link Apollo. It’s a 5×3 grid with 20 fixed paylines, high volatility, a 96.51% RTP and stakes from 0.10 to 50.00 a spin. The devil in the detail is what follows.
Base Game & Features
The base game is a straightforward five-reel, three-row affair. Wins land on 20 fixed paylines, running left to right from the leftmost reel across adjacent reels, and only the highest combination counts per line. If several winning combinations land on a single payline, just the best one pays. With a hit frequency of 33.6%, roughly a third of spins connect with something.

Payouts are based on the initial bet, which is the total stake divided by the 20-line cost, and the total payout is the sum of every line win on a spin. Stakes run from 0.10 to 50.00, and every payline is always in play; there’s no option to reduce the count. The symbols carry the underworld-casino theme, and the values below are multiples of the line stake.
- Roulette Wheel: 0.5x for three, 1x for four, 5x for five
- Ace of Spades / King of Clubs and Dice: 0.25x for three, 0.5x for four, 2.5x for five
- Whiskey Glass: 0.25x for three, 0.5x for four, 2x for five
- Royals (A, K, Q, J, 10, 9): 0.1x for three, 0.25x for four, 1x for five
The top of the paytable is thin. Even five Roulette Wheels returns just 5x the line stake, so line wins alone won’t move the balance much in either direction. The real money sits in the feature.
Wilds are stacked on all reels, substitute for everything except Bonus and Prize symbols, and appear in the base game only. They can also form their own winning combinations when they land in a line. Because they arrive in stacks, a full wild reel can turn several near-miss lines into pays at once, which is about as dramatic as the base game gets.
Bonus symbols land in five colours, red, orange, green, blue and purple, and whenever one or more appear there’s a chance the Amazing Legends feature triggers. The combination of colours that land determines which of the five devil features is switched on for the round.

Amazing Legends Lucky Devils Pyromania Bonus Features
The Amazing Legends Feature
This is a hold-and-respin round. Three respins are awarded, and any Prize, Amazing Boost, Amazing Blast or Amazing Collect symbol that lands resets the respins back to three. That reset is the engine of the whole round: as long as new symbols keep arriving, the feature keeps breathing.
Prize symbols lock in place as they land, each carrying a cash value or one of the MINI, MINOR or MAJOR jackpots. They don’t pay immediately; every prize is held back and awarded in one lump when the feature ends. Prize symbols never appear in the base game, only inside this round.
The round finishes when the respins run out or every position fills. Fill all fifteen positions and the MEGA jackpot is awarded on top of everything already collected. The bet multiplier is the same as the triggering spin, so a round fired at maximum stake pays its prizes at maximum stake. Embers and sparks aside, nothing else in the round distracts from the counting.

The Five Devil Features
Each devil feature is tied to one Bonus symbol colour, and more than one can be active in the same round. A triggering spin showing a red and a purple Bonus symbol runs the Collect mechanic and the multipliers together. Trigger with all five colours showing and the round runs the lot: two grids, boosted prizes, blasts scattering values, a collect sweeping the board and multipliers applied at the end.
- Red Devil (Amazing Collect): the Amazing Collect symbol sweeps up the values of all locked Prize symbols, then locks in place. If an Amazing Boost symbol is present, it boosts the prizes before the collection happens. Each Collect symbol only takes one collection, and once it has collected it won’t collect again on later respins.
- Orange Devil (Amazing Boost): the Amazing Boost symbol lands with a random prize value and locks in, and its value grows by a random amount on every subsequent respin. A Boost that arrives early can snowball across a long round, feeding bigger and bigger totals into a later Collect.
- Green Devil (Amazing Blast): the Amazing Blast symbol locks in with a random value that gets added to a random number of Prize symbols, possibly the same ones several times over. Where Boost grows a single symbol, Blast spreads value across the grid.
- Blue Devil: a second, independent Amazing Legends array is awarded, so two grids play out at once and the round runs until both finish. Each array counts its own respins and its own positions, and filling either one still counts as filling a grid for MEGA purposes.
- Purple Devil: at the end of the feature, every position holding a prize is assigned a 2x, 3x or 5x multiplier, applied after everything else resolves. It’s the only feature that changes the payout after the collecting is done rather than during it, so it rewards boards that are already full rather than boards that are merely busy.
The combinations have their own rules. Red paired with Blue means each Amazing Collect only sweeps its own array. Red paired with Green means every Amazing Blast evaluates before any Amazing Collect collects. Green paired with Blue confines each Amazing Blast to its own grid.
Stacked well, these features compound. A grid holding boosted prizes, swept by a Collect, then multiplied at the end, is worth far more than the same grid without any devils at all, and the difference is why the colour of the triggering Bonus symbols matters more than anything else in the game.

Our Honest Verdict
Overall Rating: 7.7/10
Most of a session on this game is spent waiting for the little devils to clock in, because the respin round is the only place anything happens. That’s the one reason to pick it: every other slot pays you the same bonus every time, and this one deals you a different hand of devils on each trigger, with the jackpot ladder waiting if a grid fills.
The colour system is the strength, and by a distance. Two grids at once, a Collect sweeping boosted prizes and multipliers landing at the end is a round that escalates in a way plain hold-and-win games never manage. The weakness is that everything outside that round is filler: stacked wilds and a 5x top pay, with no free spins to break the wait.
If you like hold-and-win games but find them samey, this is the one that fixes that. If you want a base game worth spinning between triggers, the devils have nothing for you down here.
Amazing Legends Lucky Devils Pyromania FAQs
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What is the RTP of Amazing Legends Lucky Devils Pyromania?
96.51%. That’s the total expected return, and it doesn’t change. -
How does the Amazing Legends feature trigger?
Whenever one or more Bonus symbols appear on a spin, there’s a chance the feature triggers. The colours of the Bonus symbols that land decide which devil features are active for the round. -
What happens if you fill every position in the Amazing Legends feature?
Filling all fifteen positions awards the MEGA jackpot on top of the prizes already locked on the grid, and the feature ends. -
What does the Purple Devil feature do?
At the end of the feature, every position holding a prize is assigned a 2x, 3x or 5x multiplier. The multipliers apply after all other feature effects have finished resolving. -
Can the respins reset during the Amazing Legends feature?
Yes. Landing any Prize, Amazing Boost, Amazing Blast or Amazing Collect symbol resets the remaining respins back to three, so a run of fresh symbols keeps the feature alive. -
What do the different coloured Bonus symbols do?
Each colour switches on a different devil feature for the round: red adds the Amazing Collect, orange adds Amazing Boost, green adds Amazing Blast, blue awards a second independent array, and purple adds end-of-round multipliers of 2x, 3x or 5x. -
Is Amazing Legends Lucky Devils Pyromania high volatility?
Yes, it’s a high volatility slot, with a hit frequency of 33.6% across its 20 paylines. -
Who makes Amazing Legends Lucky Devils Pyromania?
SpinPlay Games, the studio behind the Amazing Link series, which includes Amazing Link Riches and Amazing Link Apollo. Stakes run from 0.10 to 50.00 per spin.

