Chase for Glory Slot Review
Four gladiators crowd a cracked-stone reel frame on a bright Roman afternoon, a golden eagle surveying the arena from above. Chase for Glory spends almost all of its ambition on a single bonus round and lets the main game carry the scenery, and that’s a gamble that pays off more often than it should.
The reason to open the gate is a free spins round on four simultaneous grids, where the champion you back decides what pays. Pragmatic Play keep the numbers classic here: a 5×3 grid, 243 ways to win, high volatility, 96.00% RTP and a 7,887x maximum win, comfortably above Wild West Gold and short of 5 Lions Megaways. Stakes run from 0.30 to 240.00 per spin.
Base Game & Features
All symbols pay from left to right on adjacent reels, starting from the leftmost one, and only the highest win per combination counts on each way. Wins on multiple ways are added together, and everything is multiplied by the base bet. It’s the standard ways setup, done cleanly.
A lion wild substitutes for all symbols except the scatter, the coin and the reset symbol, and it only appears on reels 2 and 4. The colosseum scatter lands on all reels and triggers the free spins round when three, four or five of it arrive.
The paytable leans on premium symbols rather than royals, which matters on a high volatility game where the top-end combinations do the work. Values below are multiples of the total bet:
- Treasure Chest: 16.6667x for five, 3.3333x for four, 1.6667x for three
- Purple Armor: 10x for five, 2.6667x for four, 1.3333x for three
- Red Helmet: 6.6667x for five, 2.5x for four, 1x for three
- Green Sword: 3.3333x for five, 1.6667x for four, 0.8333x for three
- Blue Spear/Net: 2.6667x for five, 1.3333x for four, 0.6667x for three
- A: 2.5x for five, 1x for four, 0.3333x for three
- K: 1.6667x for five, 0.6667x for four, 0.2667x for three
- Q: 1x for five, 0.3333x for four, 0.2333x for three
- J: 0.6667x for five, 0.2667x for four, 0.1667x for three
- 10: 0.3333x for five, 0.1667x for four, 0.1x for three
That’s a wide spread. Five royals pay under a fiftieth of the Chest’s five-of-a-kind, so the base game lives or dies on the premium end of the reel strip.
There’s no other base game feature to speak of: no random modifiers, no collection meter in the main game, nothing between spins to break up the grind. High volatility does the rest, and spins where nothing lands are part of the design.
Between spins the game keeps things brisk. Spin speed cycles through normal, quick and turbo, and autoplay runs with a counter on display. The bet menu opens from the credit and bet labels, which also switch between coins and cash view.
Chase for Glory Free Spins & the Faction Champions
Three, four or five scatters trigger the round, which always plays 25 free spins. Before it starts, you pick one of four faction champions.
Here’s the unusual part: the round runs on four different 5×3 grids at once, one per champion, and wins are awarded only from the grid belonging to the champion you picked. The longer that grid stays locked, the better its wilds get:
- Green Faction Champion: collects wins from its grid for all 25 free spins; wilds on reels 2 and 4 carry an x2 multiplier
- Red Faction Champion: its grid unlocks for the remaining 20 free spins; wilds carry x2 or x3 multipliers
- Blue Faction Champion: its grid unlocks for the remaining 15 free spins; wilds carry x3 or x5 multipliers
- Purple Faction Champion: its grid unlocks for the remaining 10 free spins; wilds carry an x5 multiplier
The wild multipliers apply to all ways that pass through them, so a late-unlocking grid with x5 wilds can do serious work in a hurry. The green champion is the steady option, purple is the sprint.
Coins, Resets and the Final Payout
During the round, a coin symbol can hit at random, and coins are collected next to the champion of the grid they land on. A reset symbol can also hit at random, and when it does it wipes the coin count of the rival champion holding the most coins, other than your own pick. If two are tied, one is chosen at random.
At the end of the round, if your champion has the biggest coin collection, or is tied for it, all wins from all four grids are added together and paid. That’s the real prize structure: your own grid’s wins plus, if your champion wins the coin race, the wins from every other grid too.
The reset symbol exists purely to spoil rivals, which gives the coin race a bit of edge. The feature can’t be retriggered, and special reels run throughout the round.
If the total win reaches 7,887x the bet, the round ends immediately, the win is paid and all remaining free spins are forfeited. That cap applies to the base game as well.
Buy Free Spins
The free spins round can be bought from the base game for 100x the current total bet. The RTP when buying is the same 96.00% as the standard game, so the buy costs nothing in theoretical return; it’s purely a question of bankroll and patience.
Our Honest Verdict
Overall Rating: 7.8/10
This is a lot of waiting in the stands for one fight in the arena, and if that fight disappoints, nothing else happens. That’s the deal you’re making, and it’s a good one, because the fight itself is excellent.
The strength is the four-grid round: it hands you a real choice before a single spin, then gives you a running score to root for across all four champions at once, and the best moment in the game comes when your pick wins the coin race and the other three grids pay out on top of your own. The weakness is everything around it. Between bonuses there are wilds on two reels and nothing else, and a paytable that punishes the royal end hard, so the quiet stretches are genuinely quiet.
It suits players who like one elaborate, layered bonus round and will sit through lean base game spins to reach it. Anyone who wants something happening on every spin will find the arena empty most afternoons. For the patient, the gladiator pack is worth backing.
Chase for Glory FAQs
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How do you trigger the free spins round in Chase for Glory?
Land three, four or five scatter symbols anywhere on the reels. The round always awards 25 free spins and begins with a choice of one of four faction champions. -
What do the four faction champions do in Chase for Glory?
Each champion is tied to one of four grids played simultaneously during free spins. The green champion’s grid pays for all 25 spins with x2 wilds, while the red, blue and purple grids unlock after five, ten and fifteen spins respectively, in exchange for stronger wild multipliers of up to x5. -
Can the free spins round be retriggered in Chase for Glory?
No. Once the 25 spins are running, that’s your lot; the round plays out with special reels and can’t be extended. If the round’s total win reaches 7,887x the bet, it ends immediately and the win is paid. -
What does the reset symbol do in Chase for Glory?
During free spins, coins that land are collected next to the champion of the grid they hit on. When a reset symbol hits, it wipes the coin count of the rival champion with the highest total. If your champion finishes with the most coins, or ties for it, all wins from all four grids are added together and paid. -
Can you buy the bonus on Chase for Glory?
Yes. The free spins round can be bought from the base game for 100x the current total bet, and the RTP when buying is the same 96.00% as the standard game. -
What is the RTP of Chase for Glory?
The RTP is 96.00%, both for the standard game and when using the buy option. -
What is the maximum win on Chase for Glory?
The maximum win is 7,887x the bet, in both the base game and free spins. Reaching it during free spins ends the round immediately. -
What are the bet limits and ways to win in Chase for Glory?
Bets run from 0.30 to 240.00 per spin on a 5×3 grid with 243 ways to win, and the game is high volatility.

