Clover Lady Slot Review
A giant red mushroom, yellow-spotted, stretches over the top of the screen while fireflies drift through the dark green below it, and a grey wolf with amber eyes watches the reels from the right edge. Clover Lady is the prettiest entry Wazdan have made in their collector line, and possibly the most modestly paying: the artwork runs far ahead of the prize ladder underneath it.
The loop will be familiar to anyone who has played 9 Coins, 9 Bells or Magic Spins, with one twist: a multiplier symbol that stacks alongside the collect count. It runs on a 6×3 grid with 10 paylines and an RTP of 96.21%, and one bonus round does most of the work. The trees, mostly, do the rest.
Symbols, Paylines and the Wild Clover
The base game runs on 6 reels, 3 rows and 10 fixed paylines. Wins pay for combinations of three to six matching symbols on an active line, from left to right, and only the highest win per line counts. Wins from different lines add together. It’s a conventional setup with no surprises in its plumbing.
Because the grid is 6 reels deep rather than the usual five, the top combinations here run to six matching symbols rather than five. That extra reel lengthens every winning line and gives the wild more positions to work with. Short of six, nothing changes: three is the minimum, and everything between is paid at its own rate.
The wild is a clover, naturally, and it’s a paying symbol in its own right that also substitutes for everything except the special symbols. That’s its whole job here, and it does it without ceremony. It’s also the game’s strongest visual signature on the reels, glowing green against the brass-studded log frame.
Three symbols carry the special work, and their behaviours are worth keeping straight:
- The wild clover substitutes for all symbols except special symbols, and pays on its own combinations
- The Bonus symbol activates the collect round when three or more land
- The Direwolf symbol carries the win multiplier, starting at 1.5x
- Only the highest win per active payline is paid
- Wins from different lines are added together
The Direwolf Multiplier
The Direwolf symbol is the game’s quiet signature. The first one drawn multiplies the win by 1.5x, and every further Direwolf adds another 0.5x to the total. The ceiling is 7x, which arrives once 12 Direwolves are locked. In plain terms:
- First Direwolf: 1.5x total multiplier
- Each additional Direwolf: +0.5x
- Maximum: 7x, after 12 locked Direwolves
It’s a simple build with a clean ceiling. The wolves matter most inside the bonus round, where they lock in place and stack, but the same arithmetic applies wherever they land. A howling grey wolf on the reel edge is also the slot’s most striking image mid-spin, and the artwork gives those amber eyes plenty of room.
Clover Jackpot Bonus
Land at least three Bonus symbols in the base game and the Clover Jackpot Bonus begins. Any triggering symbols on the upper or lower row shift to the middle row first, then the round proper starts on a 6×3 grid of 18 separate reels. From there the rules run like this:
- Three respins are granted at the start of the round
- Every Bonus or Direwolf symbol that lands sticks to the reels
- Each sticky symbol resets the respin count back to three
- Bonus symbols can land on any position, moving to the middle row if drawn high or low
- Direwolf symbols can only be drawn on the upper or lower rows
- The round ends when the respins run out or every position fills
When it ends, the prize is paid for the number of Bonus symbols collected, and the whole thing is then multiplied by whatever the locked Direwolves have built. The bonus runs at the same bet level and volatility setting as the spin that triggered it, so nothing changes mid-round.
Played out spin by spin, the shape of a round becomes clear. The opening symbols sit on the middle row, the respins tick down from three, and each new landing buys fresh time. Bonus symbols migrate to the middle row wherever they appear, so the centre fills first while the Direwolves pile up on the flanks. Two counters run in parallel: the collect count that decides the prize, and the multiplier the wolves are quietly assembling.
That reset mechanic is what gives the round its legs. Any sticky symbol buying three more respins means a single run can snowball well past its opening count, and the Direwolves building a multiplier in parallel gives every late symbol two jobs: extend the round and fatten the payout.
The Jackpot Ladder
The collect count feeds a four-tier jackpot ladder, with prizes stepping up as multiples of the stake:
- MINI: 10x the bet
- MINOR: 25x the bet
- MAJOR: 50x the bet
- GRAND: 500x the bet
The Grand sits at 500x, which is modest for a collector slot. The Direwolf multiplier is stacked on top of the ladder prize, capped at 7x.
Gamble and Play Controls
After any win, a gamble option risks the payout for a chance to double it, while the credit button banks it instead. It’s the classic double-or-nothing card, and it’s entirely optional.
Autoplay can be set to stop on a win, on entering a bonus round, when a single win exceeds a chosen amount, or when the balance rises or falls by a set figure. The bet itself moves in levels: pick a preset value, step up or down one level at a time, or jump straight to min or max by holding the buttons. Fast play toggles between normal, fast and ultra fast modes for those who like their forests at speed.
Our Honest Verdict
Overall Rating: 7/10
Most of a session here is spent waiting under very pretty trees. The base game ticks along, the wolf howls now and then, and everything bends towards the next cluster of Bonus symbols, because that round is where anything significant happens.
The bonus is the strength, and it’s a real one. The respin reset gives a hot run room to keep going long past three spins, and because the Direwolves fatten the multiplier while the Bonus symbols climb the ladder, a good round pays twice over. The weakness is the top of the ladder: the Grand sits at 500x, the Direwolf multiplier caps at 7x, and the game prints no maximum-win figure of its own.
It suits anybody who enjoys the build itself, the slow fill and the parallel counters, and wants a lovelier forest to do it in. The meadow stays a quiet one, and the 9 Coins family still pays louder. For everybody else, it’s a charming place to spend an evening.
Clover Lady FAQs
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What is the RTP of Clover Lady?
The RTP is 96.21%. -
What is the grid size of Clover Lady?
The game runs on 6 reels and 3 rows, with 10 active paylines. -
How do you trigger the Clover Jackpot Bonus?
Land at least three Bonus symbols anywhere in the base game. Any triggering symbols on the upper or lower rows move to the middle row before the round begins. -
How does the Direwolf multiplier work?
The first Direwolf symbol multiplies the win by 1.5x, and each additional Direwolf adds another 0.5x. The multiplier reaches its maximum of 7x once 12 Direwolves are locked. -
Can the Clover Jackpot Bonus respins reset?
Yes. You start with three respins, and every Bonus or Direwolf symbol that lands sticks and resets the count back to three. The round ends when the respins run out or every position fills. -
Where can Direwolf symbols land in the bonus round?
Direwolf symbols can only be drawn on the upper or lower rows. Bonus symbols can land on any position, but they move to the middle row if drawn on the upper or lower row. -
What does the jackpot ladder pay?
The four tiers pay as multiples of your stake: MINI is 10x, MINOR is 25x, MAJOR is 50x and GRAND is 500x. The final prize is also multiplied by whatever total multiplier the locked Direwolves have built. -
Does the Clover Lady bonus run at the same bet as the triggering spin?
Yes. The bonus is played at the same bet level and volatility setting as the spin that activated it.

