Firebird Double 27 1000 DIce Slot Review
Flame churns up the left edge of the screen and a cold blue drift of sparks fills the right, the divide running straight down the middle of the reels. Firebird Double 27 1000 DIce puts its split right where the money is: the 54 ways don’t run one direction like nearly every classic four-reeler, they run in from both edges at once, and that single decision does more for this game than all its chrome.
SYNOT Games have dressed a straightforward retro reel-spinner in airbrushed casino finery, and the both-direction ways plus a doubling wild give it more bite than the average four-reeler. It belongs to the same cabinet family as Joker 40 1000 Dice, 10 Dice Burst and Fruit Force. The RTP is 95.9%, and bets run from 0.10 to 25.00 per spin.
Base Game & Features
The reels sit in a 4×3 grid, four wide and three tall. Wins pay as ways rather than fixed lines, and the count runs in both directions at once: 27 ways starting from the leftmost reel and 27 starting from the rightmost.
A way wins when matching symbols land on adjacent reels beginning at either edge, in any position on those reels. The rest of the payout logic, step by step:
- Only the longest symbol combination on each way is paid
- Wins from separate ways are added together
- Combinations and payouts follow the paytable exactly
- Winnings for the round display in the win field after the spin settles
The two-direction setup has one clever consequence: every spin reads in two directions, so a cluster of matching symbols near the middle of the grid can pay twice, once as a left-running way and once as a right-running way. Symbols sitting on reels 2 and 3 do double duty.
A worked example makes it clearer. Suppose the same symbol fills a column on each of reels 2 and 3. Read left to right, that’s a two-reel combination starting from reel 2, which counts for nothing, because a left-running way has to begin on reel 1. Read right to left, it also begins in the middle and counts for nothing on that side either.
Shift one of those columns to reel 1, though, and the picture changes: the pair now forms a valid left-running way, while any matching symbols sitting on reel 4 would build a second, separate right-running way. The middle reels feed both directions, which is exactly where the Double Wild lives.
Wild and Double Wild Symbols
Two wilds operate here, and they don’t behave identically. The standard wild substitutes for every symbol except the Double Wild, and when one lands, the firebird itself spreads over the reel in a burst of flame.
The Double Wild is where the game earns its name. Its rules in full:
- Appears only on reels 2 and 3
- Substitutes for all symbols, with no exceptions
- One Double Wild in a winning combination pays x2
- Two Double Wilds in a winning combination pay x4
- Doesn’t create winning combinations on its own
Two reels’ worth of coverage on a both-ways grid makes this a genuinely busy symbol. A combination built through both Double Wilds quadruples, and because ways count from either edge, there are more routes for that to happen than a one-direction game would offer.
When the Double Wild lands, a banner flashes across the top of the frame and the dice glow on their reels, so the multiplier moment is hard to miss. The standard wild gets its own firebird flourish over reel 4.
The panel around the reels keeps things simple. A menu button opens the game settings, help opens the rules pages, and the bet control sets the stake before each spin. Autoplay is there too: pick a number of rounds and the game plays them at the current bet setting, with the remaining count on display until it’s stopped or the rounds run out.
Firebird Double 27 1000 DIce Bonus Features & Gamble
There’s no free spins round and no separate bonus game here. The one feature beyond the reels is a card-based gamble that follows any win below a fixed ceiling, and it’s a fuller version of the format than most retro slots bother with.
The round works on the colour of the next revealed card. Guess correctly and the win doubles; guess wrong and it’s gone. Collecting ends the round at any point and banks whatever is on the table.
The rules of the round, in full:
- Any win below a fixed ceiling is eligible
- A correct colour guess doubles the win; a wrong guess loses it
- The win can be gambled up to 10 times in a single round
- The HALVE option credits half the win to your balance and gambles the other half
- A Joker counts as either colour
- The cards already shown have no effect on the next draw
- Collecting the win ends the feature
Played step by step: take a small win, call red or black, and either double or lose. Call correctly and the choice comes round again, up to ten times over, with the running total visible throughout. Collect at any step and it’s yours; the halve button is there whenever the next card feels like a step too far.
The halve option is the thoughtful part. It turns an all-or-nothing flutter into something you can step down from, banking a profit while leaving the remainder on the card. Ten steps of doubling is generous headroom by the standards of the format.
Our Honest Verdict
Overall Rating: 6.9/10
This is a quick, no-fuss spin with one genuinely good idea at its heart: the middle reels matter more than they do in any one-direction four-reeler, because every combination there can pay twice. That’s the reason to choose it over the dozen other dice games on the same shelf, and the flame-and-frost staging makes sitting down with it easy on the eye.
The Double Wild is the strength, and it’s a real one: doubling once and quadrupling twice over, from either edge, turns modest lines into something worth watching for. The weakness is just as real. Once the wilds and the card table are counted, there’s nothing else in the cabinet, and the session repeats itself quickly.
It’s a fine match for players who like short, punchy sessions on a classic format with modern polish, and a poor one for anyone who wants a bonus round to chase. For the first group, the fire keeps its warmth well past the first hour.
Firebird Double 27 1000 DIce FAQs
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What is the RTP of Firebird Double 27 1000 DIce?
The RTP is 95.9%. -
How many paylines does Firebird Double 27 1000 DIce have?
The game has 54 ways to win, split evenly: 27 run from the leftmost reel and 27 from the rightmost. Symbols count in any position on adjacent reels, as long as the combination starts at one of the two edges. -
What is the grid size of Firebird Double 27 1000 DIce?
Four reels across and three rows deep, so a compact 4×3 layout. -
What is the minimum and maximum bet on Firebird Double 27 1000 DIce?
Bets run from 0.10 to 25.00 per spin. -
Who makes Firebird Double 27 1000 DIce?
SYNOT Games. -
What does the Double Wild symbol do in Firebird Double 27 1000 DIce?
The Double Wild appears only on reels 2 and 3 and substitutes for all symbols. Each Double Wild in a winning combination doubles its payout: one pays x2 and two pay x4. It doesn’t create winning combinations on its own, and the standard wild won’t substitute for it. -
How does the gamble feature work in Firebird Double 27 1000 DIce?
Any win below a fixed ceiling can be gambled on the colour of the next revealed card. A correct guess doubles the win and a wrong guess loses it. You can bank half the win with the HALVE option and gamble the rest, collect at any time, and a Joker counts as either colour. -
Does Firebird Double 27 1000 DIce have a free spins bonus?
No. Free spins and separate bonus rounds aren’t part of this game’s make-up. The features are the wild, the Double Wild with its x2 and x4 multipliers, and the card-based gamble that follows a win. -
Can you win from both directions in Firebird Double 27 1000 DIce?
Yes. Ways pay from the leftmost reel and the rightmost reel, so the same cluster of symbols can form a winning combination reading in either direction. Only the longest combination on each way is paid, and separate way wins are added together. -
How many times can you gamble a single win in Firebird Double 27 1000 DIce?
Up to 10 times in one gamble round. Each correct colour guess doubles the running total, a wrong guess ends it with nothing, and you can collect or halve at any step along the way. -
What does the Joker do in the Firebird Double 27 1000 DIce gamble?
The Joker counts as either colour, so a card that comes up as a Joker is a win whichever colour you called.


