Firekick! MultiMax Slot Review
Floodlights blazing, terraces a pink-and-violet blur of tiny spectators, and a set of reels hovering over the penalty box: Firekick! MultiMax stages its football in the final minutes of a match that refuses to end. The honest read is that this game keeps almost all its goals for the last ten minutes. Everything good happens after a win, when wilds land and reel multipliers start multiplying each other; between wins, very little is happening at all.
It runs on a 5×3 grid with 243 ways to win, a 96% RTP, Super High volatility and a 10,000x win ceiling, with bets from 0.2 to 75 per spin. That puts it in the same high-variance company as Multifly, Rock Star Santa MultiMax and Raptor DoubleMax. Yggdrasil built this one for players who want the multiplier doing the talking.
Base Game & Features
Wins are all about ways. Land the same symbol on at least three consecutive reels from the left and it pays, regardless of position. The ways count themselves: two symbols on a reel count double, three count treble.
The arithmetic is straightforward. Count the consecutive reels holding the symbol from the left, find that run in the paytable, then multiply the instances together reel by reel. Two symbols on reel one, three on reel two and two on reel three makes a 12x symbol win: 2 times 3 times 2.
Scatters are the exception. They pay scattered rather than on consecutive reels, and every way win on a spin is summed together into the total once the spin settles.
Five high symbols are represented by football players, with six card-rank symbols below them. The values below are at the game’s default stake of 2 per spin.
- Top player symbol: five pays 80, four pays 35, three pays 10
- Second player symbol: five pays 70, four pays 30, three pays 9
- Third player symbol: five pays 60, four pays 25, three pays 8
- Fourth player symbol: five pays 50, four pays 20, three pays 7
- Fifth player symbol: five pays 40, four pays 15, three pays 6
- Two low symbols pay 16, 8, 4 for five, four, three
- One low symbol pays 12, 6, 3 for five, four, three
- Two further low symbols pay 12, 5, 2 and 10, 5, 2
Avalanche Wins
Every win triggers an avalanche. The winning symbols disappear and new ones drop into the gaps, so a single spin can chain several wins together.
Each link in that chain matters more than the last, because of what the avalanche leaves behind. Way wins are summed together after the spin, so a long chain of small drops can add up to something worth having.
Wilds and Reel Multipliers
After each avalanche a wild is added to one of the empty positions. A golden soccer ball, it substitutes for everything except the scatter, and it doesn’t arrive empty-handed: each wild bumps its reel’s multiplier by +1, +2 or +3.
The reel multiplier applies to every winning combination that uses that reel. When several multiplied reels contribute to the same win, the multipliers multiply rather than add, so an x2 reel and an x4 reel pay x8.
They stack without limit, which is where the 10,000x ceiling becomes reachable at all. In the base game the multipliers reset after a losing drop. That reset is the hinge the whole game turns on.
That’s the whole engine: score, watch the symbols clear, and hope the next drop finds another goal. Nothing else runs in the base game, and with a hit rate of 21.97% the spaces between wins are real.
Firekick! MultiMax Free Spins & Bonus Features
Free Spins
The scatter is a golden trophy, and it lands in the base game only. Three, four or five of them award the round.
- 3 scatters award 6 free spins
- 4 scatters award 8 free spins
- 5 scatters award 10 free spins
The round is played at the triggering bet and cannot be retriggered. What changes is the multiplier behaviour: the multipliers gathered on the activating spin carry over, and inside the round they never reset.
Every avalanche wild keeps building its reel for the whole session, which is why a good run here compounds in a way the base game can’t. Five starting spins can snowball; ten starting spins barely leave the pitch before paying.
Gamble
Before the round starts there’s a penalty shootout. Pick a direction for the shot; win and you take one extra free spin, with the option to shoot again. You can gamble your way up to 11 free spins in total, one kick at a time. The gamble is offered every time you trigger the round, unless you’ve already reached that 11-spin maximum.
Lose, and the entire free spins session is gone. That’s the whole stake of the gamble, and it’s a harsh one: six guaranteed spins for a chance at a couple more, with everything on the kick.
Firekick!
The game’s name comes to the rescue. A losing gamble can still be saved: at random, the Firekick feature fires and turns the missed penalty into a goal, awarding one free spin.
It’s a coin-toss you can’t influence, but it softens the sharpest edge the gamble has. A session that should have ended at the shootout instead walks out onto the pitch.
Bonus Buy
You can skip the wait entirely and buy straight into the round, at either end of the spin scale.
- 70x base bet buys 6 free spins
- 415x base bet buys 11 free spins
The gap between those two prices is the gamble made visible. Paying 70x gets you the minimum round with cold multipliers; paying 415x gets the full 11 spins the shootout could have won you one kick at a time.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this is mostly patience. You sit through long scoreless stretches waiting for a drop that keeps dropping, and the reason to choose it is exactly that: the chain that builds wild after wild until the reels are paying several times over on one spin. There’s a real football rhythm to it, most of the match spent at nil-nil before everything lands at once.
The multiplier design is the best thing here, because multipliers that multiply each other rather than add get big fast once a free spins session gets going. Nothing else in the game builds like that.
The worst thing is how little there is besides it. The base game is avalanches and nothing more, the free spins can’t retrigger, and the full 11-spin buy costs 415x. This suits players who enjoy a long build and don’t need constant features to stay interested; anyone who wants something happening on most spins will be bored before half time. If the slow build is your game, the floodlights stay on.
Firekick! MultiMax FAQs
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What is the RTP of Firekick! MultiMax?
The RTP is 96%, which sits at the standard mark for a high-variance release. -
Is Firekick! MultiMax high volatility?
Yes, it’s rated Super High volatility, with a hit frequency of 21.97%, so wins are spaced out and the dry spells between them can be long. -
How do you trigger free spins in Firekick! MultiMax?
Land the golden trophy scatter on the reels. Three scatters award 6 free spins, four award 8, and five award 10. -
Can free spins be retriggered in Firekick! MultiMax?
No. Free spins cannot be retriggered, though before the round starts you can gamble penalty kicks for extra spins, up to a maximum of 11. -
What does the Firekick! feature do?
If you lose the free spins gamble, there’s a random chance the Firekick feature fires and converts the missed penalty into a goal, awarding one free spin and saving the session. -
How do reel multipliers work in Firekick! MultiMax?
Every avalanche adds a wild to the reels, and each wild increases its reel’s multiplier by +1, +2 or +3. Multiplied reels combine multiplicatively, so x2 and x4 reels pay x8 on the same win. They reset after a losing drop in the base game but never reset during free spins. -
Can you buy the bonus on Firekick! MultiMax?
Yes. The Bonus Buy costs 70x your base bet for 6 free spins, or 415x for the full 11 free spins. -
What is the maximum win on Firekick! MultiMax?
The maximum win is 10,000x your bet, recorded once across a billion simulated game rounds.


