Greedy Pumpking Slot Review
A fat orange pumpkin sits half-cropped in the corner of a moonlit swamp, bare black branches curling in from both edges of the screen. Greedy Pumpking’s Halloween marsh hides a game with a single obsession: every win you land leaves something behind that makes the next win bigger, and the slot is at its best when you let that snowball run.
That’s a braver design than it looks, because Thunderkick have built the whole thing on it. Play runs on a hexagonal grid of roughly seven columns with varying rows, clusters of five or more identical symbols pay, and three scatters open the free spins.
It sits in a catalogue alongside Pink Elephants, Midas Golden Touch and Esqueleto Explosivo 3. The swamp is the dressing; the system underneath is the point.
Base Game & Features
There are no reels in the usual sense. The grid is a honeycomb of hexagonal cells, seven columns across with rows that vary as symbols settle, and wins arrive through clusters rather than paylines. It’s an unusual shape, and the game is built around it rather than over it.

Cluster Pays
A Cluster Pay lands when five or more identical regular symbols connect adjacently. Scatters don’t count towards clusters, and several Cluster Pays can be awarded at the same time. The essentials:
- Five or more identical regular symbols touching adjacently form a winning cluster
- Scatter symbols are excluded and never form clusters
- Multiple Cluster Pays can land on a single drop
- Win size scales with the number of symbols in the cluster
- Any applicable Multiplier Wilds multiply the win
When a cluster pays, every symbol of that type comes off the grid, including ones that weren’t part of the winning cluster. That’s a generous touch: a five-symbol win can sweep six or seven matching symbols away.
New symbols then drop into the empty positions, and any fresh clusters that form pay out too, so one spin can chain several times before it settles. The chain is where the game lives or dies. Each link in that chain is doing something more interesting than paying cash: it’s manufacturing wilds.

Multiplier Wilds
Every winning cluster creates a Multiplier Wild, starting at x1 unless the cluster already contained one or more wilds. Wilds substitute for regular paying symbols, and any win that includes them is multiplied by their displayed values. After the win pays, each wild that took part gains +1. If several were involved, they multiply together first.
The worked example is worth spelling out. An x3 and an x5 wild in the same win multiply it by x15, then update to x4 and x6 and merge into a single x24 wild. That wild then sits on the grid waiting for the next cluster to form around it.
Wild Movement and Merging
Once a win has been awarded, each wild that was part of it slides one step into an adjacent empty position. Wilds from the same winning cluster merge into one by multiplying their values, so an x3 and an x5 become a single x15. Wilds that weren’t involved in the win stay exactly where they are. In short:
- Wilds in a winning cluster move one step to an adjacent empty position
- Wilds from the same winning cluster merge by multiplying their values together
- Wilds not involved in the win don’t move at all
- Merged wilds keep their combined value for future wins
The effect is that good runs compound. A cluster that keeps re-forming around the same spot builds a bigger wild each time, and the grid slowly fills with multipliers waiting to be collected into the next chain.
A wild that survives two or three chained wins can be carrying a double-digit multiplier before the spin is over. That’s the whole engine of the base game, and it’s a quiet one until it isn’t.
The Greedy Pumpking Bonus Game
Free Spins
Three scatters in the base game trigger the Bonus Game with 8 free spins. Any Multiplier Wilds already on the grid are carried over when it starts, which is where the base game’s building work pays off: walk in with an x24 wild and the round begins from a running start. The full rules of the round:
- All Multiplier Wilds on the grid carry over into the bonus
- Wilds are sticky throughout and keep multiplying wins, moving and merging
- At the start of each free spin, every wild moves one step to an adjacent empty position
- Each Scatter that lands during the round awards +1 free spin
- Free-spin awards are capped at +3 per spin
Sticky, walking wilds change the shape of the round entirely. Because every wild shifts position at the start of each spin, the multipliers drift around the honeycomb rather than sitting still, and two drifting wilds colliding in the same winning cluster merge into something much larger.
A long round with a few early wins can end with the grid carrying serious combined multipliers. The scatter cap keeps extensions honest: a lucky drop of three scatters extends the round by exactly three spins, no more, so the bonus can run long but never runs away.

Bonus Buy
A Buy Feature button sits in the interface for jumping straight into the Bonus Game without waiting on scatters. No purchase prices are stated anywhere for this one, so the cost of skipping the queue can’t be quoted here.

Our Honest Verdict
Overall Rating: 7.7/10
Playing this is slow gardening in a neon swamp. Nothing much happens for a while, then a chain forms, a wild survives it, and the whole honeycomb lights up with multipliers feeding each other. That’s the one reason to pick it: the feeling of a run building under your hands instead of arriving all at once.
The carry-over is the best decision in the design, because it makes the base game matter: the wilds you grow before the scatters land are the ones the bonus pays on. The weakness is just as real. Nothing is priced or promised anywhere: no RTP, no buy costs, no ceiling, so you’re trusting the mechanics with no numbers to check them against.
If you like games that reward patience and compound quietly, this swamp is worth wading into. Anyone who wants their numbers printed up front, or a familiar five-reel shape, has better options elsewhere. The pumpkin keeps what it grows, and it grows plenty.
Greedy Pumpking FAQs
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How do wins work in Greedy Pumpking?
Wins are Cluster Pays. Five or more identical regular symbols connecting adjacently form a winning cluster, and scatters are excluded. When a cluster pays, every symbol of that type is removed from the grid, new symbols drop in, and any new clusters that form pay out as well. -
How do Multiplier Wilds work in Greedy Pumpking?
Every winning cluster creates a Multiplier Wild starting at x1. Wilds substitute for regular symbols and multiply any win they’re part of. After a win, each involved wild gains +1, and multiple wilds in the same win multiply together. An x3 and an x5 wild multiply the win by x15, then merge into a single x24 wild. -
How do you trigger the bonus in Greedy Pumpking?
Three scatters in the base game trigger the Bonus Game with 8 free spins. Any Multiplier Wilds on the grid when the bonus triggers are carried over into the round. -
Can the free spins retrigger in Greedy Pumpking?
Yes. Each Scatter that lands during the Bonus Game awards one extra free spin, capped at three extra spins per spin. Multiplier Wilds are sticky throughout the round and move one position at the start of each free spin. -
What is the grid size of Greedy Pumpking?
Greedy Pumpking plays on a hexagonal grid of around seven columns with varying rows, roughly 7×7 in shape. Symbols cluster on dark hexagonal cells rather than spinning on conventional reels. -
Can you buy the bonus on Greedy Pumpking?
Yes. A Buy Feature button is available in the game’s interface, letting you jump straight into the Bonus Game. No purchase prices are stated, so the cost of buying in can’t be quoted here. -
When is Greedy Pumpking released?
Greedy Pumpking’s release date is 21 October 2026. -
Who makes Greedy Pumpking?
Greedy Pumpking is made by Thunderkick, the studio behind titles including Pink Elephants, Midas Golden Touch and Esqueleto Explosivo 3.

