Incinerator Slot Review
On a night-time factory floor, five reels are bolted into a scrap-metal furnace cabinet, a jointed machine arm clawing at the frame’s edge and a gear-and-piston lever clamped to its side. Incinerator, Yggdrasil‘s junk-and-space-debris slot, rewards staying hot rather than landing lucky: every third consecutive win stamps a shaped group of wilds across the board, and every one after that stamps a bigger one. It’s an arguable design, and momentum counts for more here than any single spin. The 5×3 grid carries 20 fixed paylines paying left to right, a 96.1% RTP, low volatility and a 300x maximum win. Players who like the studio’s steadier side will recognise the territory from Cazino Cosmos and Multifly.
What makes Incinerator worth a look is its refusal to spin. Symbols drop, wins burn away, and the furnace keeps going until the chain stops.
Base Game & Features
Incinerator doesn’t have spinning reels. Symbols drop from the top of the cabinet in random order, and once a win is paid the winning symbols disappear, leaving room for new symbols to fall into the gaps. The loop runs until no new win forms, and then the next spin begins.
Each step of that loop is a separate payout step. A drop lands, any winning lines are counted and paid, the winning symbols are removed, and the symbols above them slide down into the empty positions while fresh ones fall in behind. One spin can therefore pay several times over if the replacements keep forming new combinations.
The betting works on a coin system. Every spin costs one coin per payline, so a round is always 20 coins, and you change your stake by changing the coin value rather than the number of lines. Stakes run from 0.20 to 200 per spin.
A win needs three or more identical symbols lined up on a payline starting from the leftmost reel. To work out a single line win, you count the identical symbols in sequence from the far left and read the value for that run length in the paytable. Line wins are then added together to give the total coin win, which converts to cash when multiplied by your coin value.
If a combination can be read more than one way, only the highest version pays, and each line pays once. A line that starts with three wilds can be interpreted in several ways too, and again only the best reading counts. The wild stands in for every symbol and always completes the highest paying combination from left to right.
There are six regular symbols, and here’s what each pays in coins for three, four and five of a kind:
- Blue Tire: 7 / 75 / 200
- Red Device: 6 / 40 / 100
- Orange/Green Diamond: 5 / 30 / 80
- Yellow Triangle: 4 / 25 / 70
- Purple Circular Device: 3 / 20 / 60
- Red Cylinder: 3 / 20 / 50
Six symbols is a short roster, and it shows in the spread: the gap between the top and bottom symbol at five of a kind is fourfold, not the chasm some paytables build. Every symbol pays from three of a kind, so the dropdown chains have plenty of ways to keep themselves alive.
The paytable also steps up sharply with length. Five Blue Tires pay 200 coins against 75 for four, so the difference between a four-length chain and a five-length one is worth nearly triple, and that’s before the wilds start filling gaps to extend runs.
The machine’s other controls are conventional. Autoplay runs for a chosen number of rounds with optional stop conditions you can set in advance, the spin button doubles as a stop button mid-drop, and a max bet shortcut jumps to the largest coin value and back again with a second press. Bet and balance can be displayed in coins or cash, whichever you find easier to read.
Incinerator Bonus Features & Wild Patterns
Three consecutive wins trigger the Wild Pattern feature. A group of symbols turns wild in the shape of a pattern shown on the left side of the interface, and wilds also appear in any positions left empty on the reels at that moment, so a fresh drop can arrive into a half-wild board.
The feature then follows its own escalation. In sequence, a round of it works like this:
- Wins one, two and three land in consecutive dropdown steps
- The third win fires the pattern: a shaped group of symbols turns wild, and empty positions fill with wilds as well
- New symbols drop onto the wild-assisted board and any further wins are paid
- Three more consecutive wins retrigger the feature with a new pattern
- The cycle repeats for as long as the chains hold
The patterns come in two tiers, and the escalation between them is the whole point of the feature:
- 16 possible patterns in total, split between Normal and Super types
- First activation of a round: usually a Normal pattern, with a chance of a Super
- Every activation after the first: always a Super pattern
- Retrigger: three more consecutive wins, with no stated limit on repeat activations
Because retriggers always upgrade to Super patterns, a long chain gets progressively more dangerous. The wilds land where the gaps are, so a retrigger can patch a half-built line into a full one, and each new wave of drops inherits whatever wilds the last pattern left behind.
Between activations the pattern resets to the first-tier rules: the next round’s opening pattern goes back to being usually Normal. The upgrade only lives inside a single winning sequence, which is what makes holding a chain together matter so much.
A pattern meter sits on the left panel and fills as the wins stack up, so the next activation is always visible before it arrives. It gives the dropdown loop something to aim at, which plain spinners don’t offer.
That’s the entire feature set. There’s no free spins round, no scatter, no bonus buy: the Wild Pattern system is the game, and everything on the board feeds it.
Our Honest Verdict
Overall Rating: 7.2/10
Playing Incinerator is watching a furnace feed itself: every win feeds the next drop, and a chain that survives three wins starts stamping wilds onto the board faster than you can track them. That escalating board is the one reason to pick it, because no other part of the machine is doing anything unusual.
The best thing here is that momentum. Super patterns stacking on top of each other with no retrigger cap means a good run genuinely snowballs, and six symbols paying from three of a kind keeps runs alive often enough to feel it. The worst is the payout: 300x is a small ceiling for a game built entirely on chains, and the wins along the way are sized to match.
This is one for the long-session crowd, the players who enjoy a mechanic compounding in front of them and count a good rhythm as part of the winnings. Anyone hunting a big multiplier will find the fire here warm but never wild. It’s a narrow promise, but the furnace keeps it.
Incinerator FAQs
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How do you trigger the Wild Pattern feature in Incinerator?
Land three consecutive wins and a group of symbols turns wild in the shape of a pattern. Three more consecutive wins retrigger the feature, and retriggers always use Super patterns. -
How many Wild Patterns does Incinerator have?
Sixteen, split into Normal and Super types. The first activation of a round is usually a Normal pattern, while all later ones are Super patterns. -
Does Incinerator have spinning reels?
No. Symbols drop from the top of the grid, and winning symbols disappear after the win is paid, leaving room for new symbols to fall in. -
Does the Wild Pattern feature have a limit on retriggers?
No limit is given. As long as you keep landing three consecutive wins, the feature keeps firing, and every activation after the first uses a Super pattern. -
What does the wild symbol do in Incinerator?
The wild substitutes for all symbols and always completes the highest winning combination from left to right. It also appears in empty reel positions during the Wild Pattern feature. -
What is the RTP of Incinerator?
The RTP is 96.1%. -
What is the maximum win on Incinerator?
The maximum win is 300x your bet. -
What are the betting limits on Incinerator?
Bets run from 0.20 to 200 per spin. Every spin covers all 20 paylines at one coin per line, so you adjust your stake through the coin value rather than the number of lines.


