Jack and the Beanstalk 2 Slot Review
A shaggy white goat leans in beside a computer keyboard, watching a chalk growth chart where stacks of coins climb under a green arrow. NetEnt have done something genuinely odd with this sequel: they kept the one mechanic that made the original worth playing and demolished nearly everything around it, swapping the fairy tale for GOAT Enterprise, a beanstalk startup where the beans are investments and the rockets are growth.
It’s a stranger rebuild than anyone asked for, and it’s better for it. The slot runs at 96.32% RTP, high volatility, a 20,000x maximum win, and stakes from 0.20 to 50 per spin, with wilds that walk and beans that multiply doing the heavy lifting underneath the startup dressing.
Base Game & Features
The reels keep the fairy-tale pieces: Jack, the goat, the beans, and the wild stacks that made the original memorable. Around them, the GOAT Enterprise dressing runs through everything, from the chalkboard reel frames to the coin-stacked growth chart. It’s clean cartoon work with soft painted shading, and it’s funnier the longer you look at it.

Walking Wild Re-Spins
Wilds land on reels two to five, never on a reel that already holds one, either as a single Wild or a stack of up to five. Each one carries an x3 multiplier, and when several Wilds form part of the same win their multipliers are added together.
Landing a Wild triggers a Re-Spin, and at the start of each Re-Spin the Wilds move one reel to the left. New Wilds appearing during Re-Spins arrive at a higher level than the previous one, meaning a larger stack. The sequence ends when no Wilds remain, and the total from the Re-Spins is added to the triggering round’s win at the same bet.
The quality of a sequence depends on where it starts. A small Wild landing towards the left fizzles almost immediately. A larger stack towards the right, with another Wild behind it, gives several reel movements to build on, and those are the sequences that pay.
Mystery Wilds
Mystery Wilds activate randomly at the start of the initial spin. A Wild level between two and five is selected, and Wilds can then land at that stack size. It’s a small thing, but it gives a Walking Wild sequence a better starting point often enough to matter.
It’s a high volatility base game, and it plays like one. There are stretches where the ordinary line wins do very little and you’re waiting on a Wild to kick off a Re-Spin run. When one does, a single spin can turn into several.
Mystery Wilds stop the quiet periods from becoming completely flat, but this isn’t a game where the reels constantly feed you something. Expect gaps between the sequences that matter.
Jack and the Beanstalk 2 Bonus Spins & Super Bonus Spins
Bonus symbols appear in the main game and are collected in a meter beside the reels, which resets after each round. Collect three and five Bonus Spins activate. Should one of them be a Super Bonus symbol, you get five Super Bonus Spins instead. The bonus lands roughly once in 236 spins when played naturally.

Golden Bean Coins and the Special Symbols
Three Golden Bean Coins carry multipliers of 1x, 2x, 3x, 5x or 10x, and at the end of the round all their values are summed into the total win. Around them sit five interacting symbols, each with one job:
- Walking Rockets land anywhere except reel 1, move one reel left each Re-Spin, and multiply any Golden Bean Coin they land on or walk over by x3
- Upgrade builds a meter: at 3, 6, 9 and 12 symbols the Rocket stack grows to two, three, four and five high, and each stage awards one extra Bonus Spin
- Collector sums the values of every Golden Bean Coin on the reels into a single coin in its position
- Sharer adds 1x, 2x, 3x, 5x or 10x to every Golden Bean Coin and leaves its own coin behind
- Spreader places one to eight new Golden Bean Coins in empty adjacent positions
The bonus looks complicated for the first couple of spins. Once the roles are clear, it reads well: beans hold the values, rockets multiply them, and the other three symbols move value around the screen. The Upgrade Meter stages are especially easy to follow.

Super Bonus Spins
The Super version is a genuinely different round, not the same feature at a higher price. All Walking Rockets start five symbols high, so there’s no waiting on the Upgrade Meter, and one of the three starting Golden Bean Coins is guaranteed a 10x multiplier. Upgrade symbols don’t land here, because they’d have nothing left to do.
The Super round produced the better result of the two, and the reason was structural. A Rocket walking across the guaranteed 10x bean, then a Collector consolidating several developed coins into one, turned a set of separate symbols into a single system feeding itself.
It wasn’t close to the ceiling, but it showed how the feature escalates. When several symbols land in the right order, the values compound rather than sit still.

Elevate Feature
The Elevate Feature offers four purchase options per game round, each with its own maximum bet limit and its own RTP:
- Bonus Hunt: 1.5x bet, doubles the chance of triggering either bonus (96.25% RTP, max bet 75)
- Bonus Hunt Extreme: 10x bet, 20x the trigger chance (96.45% RTP, max bet 500)
- Bonus Spins: 75x bet, guarantees three Bonus symbols and the regular bonus (96.15% RTP, max bet 3,750)
- Super Bonus Spins: 250x bet, guarantees the Super bonus (96.23% RTP, max bet 12,500)
At 1.5x, Bonus Hunt barely changes the character of the base game and improves the odds of reaching a bonus naturally, which makes it the easiest option to justify in normal play. Bonus Hunt Extreme pushes the chase much harder, but at 10x per spin it drains a balance quickly.
The 75x direct route is fair if you specifically want the round. The 250x Super Bonus is the most entertaining purchase and the hardest to defend. It costs more than three times the regular bonus without returning anything like three times the value, and the stronger round doesn’t close that gap on its own.

Our Honest Verdict
An hour with GOAT Enterprise is mostly a waiting game with one good reason to sit through it: when a Walking Wild sequence gets going, or the Super Bonus starts feeding itself, this is as entertaining as NetEnt get. The startup gag works because it isn’t decoration. The beans really do grow into a fortune on screen.
The best thing here is the Super Bonus. It skips the build-up and starts at full power, so every spin has five symbols working on the same pot rather than paying out separately. That’s rare in a bought round and it’s why the ceiling feels reachable.
The worst thing is the dead air between highlights. High volatility base play with long quiet stretches, and the 250x Super route prices the best round out of sensible reach for most bankrolls.
This is one for players who loved the original’s Walking Wilds and wanted a deeper, stranger machine underneath them. Anyone after a simple fairy-tale slot will find it noisy. Spun at normal stakes, the beanstalk still grows, just slowly.
Jack and the Beanstalk 2 FAQs
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What is the RTP of Jack and the Beanstalk 2?
The standard game runs at 96.32% RTP. The four Elevate purchase options each run at their own rate: Bonus Hunt 96.25%, Bonus Hunt Extreme 96.45%, Bonus Spins 96.15% and Super Bonus Spins 96.23%. -
What is the maximum win in Jack and the Beanstalk 2?
The maximum win is 20,000x your bet. The biggest results come from the Super Bonus Spins, where fully stacked Walking Rockets multiply a guaranteed 10x Golden Bean Coin and the special symbols build on each other. -
How do you trigger the bonus in Jack and the Beanstalk 2?
Collect three Bonus symbols in the collection meter beside the reels to activate five Bonus Spins. The collection resets after each round. Should a Super Bonus symbol be among the three, the Super version of the round starts instead. -
How often does the bonus trigger in Jack and the Beanstalk 2?
Played naturally, the bonus triggers roughly once every 236 spins. The Elevate Feature’s Bonus Hunt options improve those odds, at 2x for 1.5x your bet or 20x for 10x your bet. -
What do Walking Rockets do in the bonus round?
Walking Rockets land anywhere except reel 1 and trigger Re-Spins, moving one reel left each time. Any Golden Bean Coin they land on or walk over is multiplied by x3. In Super Bonus Spins every Rocket is five symbols high. -
What is the difference between Bonus Spins and Super Bonus Spins?
Regular Bonus Spins start with three Golden Bean Coins and rely on collecting Upgrade symbols to grow the Walking Rocket stacks. Super Bonus Spins skip that build entirely: all Rockets start five high and one of the three starting beans is guaranteed a 10x multiplier. -
How much does the Elevate Feature cost in Jack and the Beanstalk 2?
The four options cost 1.5x your bet for Bonus Hunt, 10x for Bonus Hunt Extreme, 75x for guaranteed Bonus Spins and 250x for guaranteed Super Bonus Spins. Each option has its own maximum bet limit, up to 12,500 on the Super Bonus route. -
What are the bet limits in Jack and the Beanstalk 2?
Standard stakes run from 0.20 to 50 per spin. The Elevate options carry higher separate maximums: 75 for Bonus Hunt, 500 for Bonus Hunt Extreme, 3,750 for Bonus Spins and 12,500 for Super Bonus Spins.

