John Hunter and the Quest for Bermuda Riches Slot Review
A waterfall spills down mossy stone pillars into a turquoise lagoon, and a man in a wide-brim hat stands at the edge holding a gold-and-ruby artefact like he’s already found what he came for. John Hunter has spent his career digging through expanding-symbol books, so it’s a genuine surprise that his best game is the one where Pragmatic Play took the symbols off the lines entirely. This is the adventurer, aged well, on a grid.
The interesting part is the format. Rather than another Book-style entry like John Hunter and the Book of Tut Megaways, this one drops the adventurer onto a 7×7 grid where symbols pay in connected blocks. It runs at 96.39% RTP with medium volatility and a win cap of 5,000x the bet. Sister title John Hunter and the Mayan Gods trod similar ground, but it never gave him tumbling reels.
Base Game & Features
Wins form when five or more matching symbols connect horizontally or vertically anywhere on the grid. There are no paylines. Only the highest win counts per combination, and multiple blocks in one spin all add together.
The tumble feature drives every spin. Winning symbols vanish, everything above falls into the gaps, and new symbols drop in from the top. Tumbling continues for as long as new wins appear, with the whole chain paid out once it ends. A single spin can therefore run for a while.
The wild appears on all reels and substitutes for everything except the scatter, money and collect symbols. It occasionally lands as a cursed wild, which does one of two things at random: every cursed wild on screen takes a 2x multiplier on combinations it’s part of, or extra wilds drop into random positions.
Money and Collect Symbols
Money symbols land with a random value each spin, anywhere between 1x and 35x the total bet. They pay nothing on their own. Payout only happens when a money symbol and a collect symbol appear together once the tumbles finish, and there are four collect types:
- Collect – adds up every money symbol on screen and pays the total
- Extra Credit Collect – adds its own value to every money symbol first, then pays the sum
- Multiplier Collect – multiplies all money symbol values by its own, then pays
- Extra Drop Collect – drops extra money symbols into random positions before the collect resolves
Money symbols draw that value from a fixed ladder of thirteen steps: 1x, 2x, 3x, 5x, 8x, 10x, 12x, 15x, 18x, 20x, 25x, 30x and 35x the total bet. Where more than one collect symbol lands on the same spin, each applies in turn, working left to right across the reels and top to bottom within them. Stacked collects on a screen full of money symbols are where the base game’s bigger wins come from.
One hard limit sits over everything: if the total win of a feature, tumbles and collections included, reaches 5,000x the bet, the round ends immediately, the win is paid and anything left is forfeited.
Paytable
All values are multiples of the total bet. The pay curve is back-loaded: a five-symbol block pays pennies, while the jump from twelve to fourteen symbols is steep, and the 15-to-49 tier is the ceiling for every symbol.
- Ring/Jewel – 2.5x for five, 1.5x for six, 1.75x for seven, 2x for eight, 2x for nine, 5x for ten, 7.5x for eleven, 15x for twelve, 35x for thirteen, 70x for fourteen, 150x for 15-49
- Axe – 1.25x for five, 1x for six, 1.25x for seven, 1.5x for eight, 1.5x for nine, 4x for ten, 6x for eleven, 12.5x for twelve, 30x for thirteen, 60x for fourteen, 100x for 15-49
- Torch/Gun – 0.5x for five, 0.75x for six, 1x for seven, 1.25x for eight, 1.5x for nine, 3x for ten, 4.5x for eleven, 10x for twelve, 25x for thirteen, 50x for fourteen, 90x for 15-49
- Spade – 0.4x for five, 0.5x for six, 0.75x for seven, 1x for eight, 1.25x for nine, 2x for ten, 3x for eleven, 5x for twelve, 20x for thirteen, 40x for fourteen, 80x for 15-49
- Heart – 0.3x for five, 0.4x for six, 0.5x for seven, 0.75x for eight, 1x for nine, 1.5x for ten, 2.5x for eleven, 2.5x for twelve, 15x for thirteen, 30x for fourteen, 60x for 15-49
- Club – 0.25x for five, 0.3x for six, 0.4x for seven, 0.5x for eight, 0.5x for nine, 1.25x for ten, 2x for eleven, 3x for twelve, 10x for thirteen, 20x for fourteen, 40x for 15-49
- Diamond – 0.2x for five, 0.25x for six, 0.3x for seven, 0.4x for eight, 0.5x for nine, 1x for ten, 1.5x for eleven, 2.5x for twelve, 5x for thirteen, 10x for fourteen, 20x for 15-49
- Scatter – 3x for three, 5x for four, 10x for five, 20x for six, 100x for seven, paid on top of any block wins
John Hunter and the Quest for Bermuda Riches Free Spins
Three or more scatters anywhere on the grid trigger the free spins round with 12 spins to start. Money symbols and all four collect features stay active throughout, and a separate set of reels is used for the round.
The twist is the bonus pot. Every money symbol that hits during the round adds its value to the pot rather than paying immediately. Once the spins run out, a wheel appears with three winning slices and five losing ones. Land on a winning slice and the whole pot is paid out.
Retriggers are straightforward: three or more scatters during the round add five more spins, with no limit on how many times that can happen. Longer rounds mean a fatter pot, which makes every retrigger matter more than it usually would.
Buy Free Spins
The round can be bought from the base game for 100x the current total bet, and the RTP when buying is 96.40%. Bets otherwise run from 0.20 to 240 per spin.
Our Honest Verdict
Overall Rating: 7.6/10
This is the rare John Hunter game you’d keep spinning for the base game alone. Chaining tumbles into a screen of money symbols, then watching several collects resolve in sequence, is a genuinely good way to pass the time on the island, and the free spins feel like a bonus rather than the point.
Its strength is that collect ladder. Four different collects, each working the same pot of money symbols differently, means a good screen can pay three times over. The weakness is the round itself: the wheel carries three winning slices out of eight, so a long, retrigger-heavy bonus can still end with nothing, which stings more than a small win ever would.
It’s a fit for players who like a busy grid and medium volatility they can settle into for an evening, and less so for anyone chasing the 5,000x monsters Pragmatic build elsewhere. The treasure here is smaller, but the hunt itself is the best one John Hunter has been on.
John Hunter and the Quest for Bermuda Riches FAQs
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What is the RTP of John Hunter and the Quest for Bermuda Riches?
The RTP is 96.39%, rising very slightly to 96.40% when you buy the free spins round rather than triggering it organically. -
Is John Hunter and the Quest for Bermuda Riches high volatility?
No, it’s a medium volatility game. Wins range from low to very high, so payouts tend to come fairly steadily rather than in long droughts. -
How many paylines does John Hunter and the Quest for Bermuda Riches have?
None. Clusters do the work instead: any group of five or more identical symbols touching side by side or vertically is a win. -
What is the grid size of John Hunter and the Quest for Bermuda Riches?
The game is played on a 7×7 grid of symbols, with wins formed by connected clusters rather than lines. -
What is the minimum and maximum bet on John Hunter and the Quest for Bermuda Riches?
Bets run from 0.20 to 240.00 per spin, which covers both casual stakes and a serious upper end. -
Can you buy the bonus on John Hunter and the Quest for Bermuda Riches?
Yes. The free spins round can be bought from the base game for 100x your current total bet, with an RTP of 96.40% when buying. -
How does the bonus pot work in the free spins round?
Every money symbol that hits during free spins adds its value to a bonus pot instead of paying straight away. When the round ends, a wheel with three winning and five losing slices decides whether you receive the whole pot. -
What is the maximum win on John Hunter and the Quest for Bermuda Riches?
The maximum win is capped at 5,000x your bet. If a feature, including tumbles and collections, reaches that amount, the round ends immediately and the win is paid.


