Joker’s Jewels Hold & Spin Slot Review
A jester grins in bubblegum-pink script over a gold-framed reel window, hot pink gloss running down either side of the cabinet like a fairground stall at closing time. Joker’s Jewels Hold & Spin, from Pragmatic Play, makes a bet most studios won’t: strip the machine down to five paylines and plain left-to-right pays, and stake everything on a single respin round.
The collision is the point. On the outside it’s pure old-school – five reels, three rows, five paylines – but the respin round underneath carries crown values up to 5,000x the total bet, and a full board pays 10,000x. Few games this traditional outside hide a ladder that steep.
It runs at 96.52% RTP with medium volatility, stakes from 0.05 to 250.00, and it sits alongside Joker’s Jewels and Joker’s Jewels Wild in the studio’s jester line. The crowns are where the money is.
Base Game & Features
The base game is as simple as the layout suggests. All symbols pay from left to right, starting from the leftmost reel, and only the highest combination per line counts. There’s no wild in the paytable and no modifier running in the background – every spin is a straight shot at the lines.

The reel set carries eight distinct symbols, and several of them share a pay tier. Here’s what each one pays:
- Joker – 20x for three, 200x for four, 1,000x for five
- Lute / Jester Hat – 10x for three, 40x for four, 200x for five
- Jester Shoes / Red Gem – 4x for three, 10x for four, 40x for five
- Blue Gem – 4x for three, 8x for four, 40x for five
- Blue Ball – 1x for two, 4x for three, 8x for four, 40x for five
The Joker is the one that matters. At 1,000x the line bet for five of a kind, it pays five times what the next tier manages, and the drop from there is steep. Four Jokers are worth 200x – still the best result in the game outside the respin round.
The pairs are worth noting. The Lute and Jester Hat pay identically, as do the Jester Shoes and Red Gem, which effectively doubles how often the mid-tier results can form. The Blue Gem sits slightly below that pair at four of a kind.
The Blue Ball is the only symbol that pays for two, which softens the lean payline count a little. Everything else needs three across, and on five lines those combinations are thin on the ground.
Beyond that, the base game is deliberately spare. Medium volatility keeps the line wins ticking over without promising much, and the crowns are where the game keeps its real money.
Joker’s Jewels Hold & Spin Bonus Features
The Hold & Spin Round
The round triggers on three or more MONEY symbols – the crowns – landing anywhere on the screen. Position doesn’t matter, and the crowns don’t need to sit on a payline. It starts once all line wins have been paid, so a trigger spin can pay twice.
The ordinary symbols fade away and the triggering crowns lock in place. The reels are replaced with special reels containing only MONEY symbols and blanks, and the round begins with three respins.
Every time at least one crown lands, the respin count resets to three. That’s the whole engine of the round: crowns extend it, blanks shorten it, and a spin that lands nothing at all burns all three at once if it’s the third consecutive miss.
Crown Values
Each crown carries a random value from a fixed set, and the spread is wide:
- 0.4x, 1x, 2x, 5x, 10x total bet
- 20x, 50x, 250x total bet
- 1,000x and 5,000x total bet
When the round finishes, every crown’s value is added together and paid as one total. The small 0.4x values are the round’s common currency, and a board full of them still adds up to something respectable.

The reset rule is what gives the round its legs. Any crown, anywhere, tops the respins back to three, so a round that finds its rhythm can run for a long time on a single trigger.

The special reels hold nothing but crowns and blanks, which makes every respin a simple watch: a crown extends the round, a blank burns one of the three. There’s no skill, no choice, nothing to collect – just the count ticking down or resetting.
Fill all fifteen positions with crowns and the game pays 10,000x the total bet – the maximum win, and the only figure of that size the game offers.

Our Honest Verdict
Overall Rating: 7.1/10
Sessions here are quiet and old-fashioned: a carnival cabinet, five lines, small wins ticking over while you wait for the crowns. The reason to choose it is that wait. One trigger puts fifteen positions and a three-count on the board, and the round can keep resetting long after it started.
That round is the strength, and it’s well built. Any crown tops the respins back to three, so a single trigger can snowball far past its opening values, and the ladder underneath reaches 5,000x on one symbol. It’s a genuinely modern engine under the retro paint.
The weakness is everything around it. There’s one round and nothing else, so long stretches pass with very little happening between the line pays and the crowns. It suits players who enjoy a slow, patient build towards one escalating bonus, and fans of the earlier Joker’s Jewels games will recognise the feel straight away. Anyone after variety in a session will find the jester short on tricks – but for one good round done properly, the crowns are worth the wait.
Joker’s Jewels Hold & Spin FAQs
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How does the Hold & Spin feature work in Joker’s Jewels Hold & Spin?
Three or more crown MONEY symbols anywhere on the screen trigger the round. The triggering crowns lock in place and the reels switch to MONEY symbols and blanks only. You start with three respins, and any crown that lands resets the count to three. The round ends when the respins run out or the board fills, and all crown values are then totalled up and paid. -
What is the top prize in Joker’s Jewels Hold & Spin’s respin round?
A single MONEY symbol can carry up to 5,000x the total bet, and filling all fifteen positions with MONEY symbols pays 10,000x the total bet. That full-board payout is the game’s ceiling. -
What values can the MONEY symbols carry in Joker’s Jewels Hold & Spin?
Crowns draw a random value from a fixed set: 0.4x, 1x, 2x, 5x, 10x, 20x, 50x, 250x, 1,000x or 5,000x the total bet. At the end of the round every value on the board is added together and paid. -
What is the RTP of Joker’s Jewels Hold & Spin?
96.52%. -
Is Joker’s Jewels Hold & Spin high volatility?
No, it’s a medium volatility game. Sessions tend to be steadier than a high-variance title, with the respin round carrying most of the upside. -
How many paylines does Joker’s Jewels Hold & Spin have?
Five, on a 5×3 grid. Wins pay left to right, and a line only counts its highest combination. -
What is the minimum and maximum bet on Joker’s Jewels Hold & Spin?
Stakes run from 0.05 to 250.00 per spin. -
Who makes Joker’s Jewels Hold & Spin?
Pragmatic Play. It sits alongside Joker’s Jewels and Joker’s Jewels Wild in the same jester-themed line.

