Kong’s Jungle Tower Slot Review
A grinning gorilla in a cowboy hat and a floral shirt leans between bamboo columns on a sunlit jungle island, a rope ladder glowing against the canopy beside him. Kong’s Jungle Tower makes that ladder the whole game: almost everything the slot pays flows through one climbing prize board rather than through a stack of separate features, and the reels exist mostly to feed it.
The numbers are conventional: 96.30% RTP, high volatility and a 5,000x win ceiling, on five reels with a 3-4-5-4-3 row layout and 720 ways to win. It’s a Games Global build, and their jungle lineage runs from Jungle Jim El Dorado to Jurassic Park Remastered, but this one plays a slower, more deliberate game than either.
How the Base Game Pays
Wins pay across adjacent reels as ways rather than fixed lines, and they run in both directions: left to right from the first reel, right to left from the last. That double count is how 720 ways fits onto a five-reel grid with a diamond-shaped row layout.
Only the highest combination counts per symbol, and the total payout is the sum of every way win and scatter win on the spin. The Paytable displays each combination’s payout based on the current bet, so the figures scale as the stake moves.
Four symbols do work beyond the paytable, and each has its own rules:
- Wild – reels two, three and four only, substituting for everything except Bonus, Trigger and Collect symbols
- Bonus – reels one, three and five in the base game and free spins; three of them pay 1x the bet and open the feature
- Trigger – reel three only, up to five on a single spin; every Trigger that lands activates all Collect symbols in view
- Collect – Jackpot and Cash versions on reels one, two, four and five, each taking a value off the Tower when activated
The wild’s placement matters more than it looks. Sitting only on the middle three reels, it can complete combinations running in either direction across the tallest part of the grid, where the five-row third reel gives the most adjacent positions to work with. It can’t stand in for the three symbols that drive the Tower, so the feature can’t be helped along by a substitute.
A Trigger arriving without a Collect symbol still does something useful: it adds a 1x multiplier to a random value on the Tower. A spin can pay both ways and still leave the ladder better armed for the next one.
The Tower Feature
The Tower is a ladder of fifteen prizes sitting beside the reels: six jackpots and nine cash values. When a Trigger symbol on reel three and a Collect symbol on reels one, two, four or five land on the same spin, the Collect symbol activates and takes a value off the Tower.
The number of prizes paid is set by the number of Collect symbols that landed, and several can go at once. What the ladder holds:
- Jackpot values overall run from 5x to 1,000x, collected by Jackpot Collect symbols
- Cash values run from 0.5x to 15x, collected by Cash Collect symbols
- One prize per Collect symbol, from the values on display
A collection spin plays out in a fixed order. The Trigger symbol lands and activates every Collect symbol in view, each Collect takes its value from the ladder, and any multiplier sitting on a collected value is applied to the payout before it’s added to the win. Once the spin settles, the multipliers on the awarded values reset.
Multipliers give the ladder its movement. Each unmatched Trigger adds 1x to a random jackpot or cash value, capped at 5x on any single prize. The multiplier applies when that value is collected, then resets at the end of the spin.
Cash Collect Upgrade
Multiple Trigger symbols landing alongside Cash Collect symbols can randomly upgrade those Collects to Jackpot Collects before they pay, swapping a modest cash grab for a shot at the ladder’s top prizes. The upgrade only becomes available after the Tower feature has been awarded once, which gives the session a loose sense of progression.
A multiplier of up to 5x can also be awarded at random on the return to the base game after free spins. That’s the only carry-over between rounds; everything else on the ladder resets.
Free Spins and the Bonus Feature
Three Bonus symbols on reels one, three and five in the base game award eight free spins, played at the bet of the triggering spin. The grid expands to a full five-by-five, and the ways jump from 720 to 3,125. Everything runs automatically once it starts.
The expansion changes the shape of play, not just the count. Five rows on every reel means more positions per spin for Bonus symbols and Collects alike, and the both-directions counting that governs the base game carries into the round unchanged. Wins awarded during the feature are added to base game wins, and the retrigger schedule is generous by the standards of the format:
- Two Bonus symbols during free spins award three additional spins
- Three Bonus symbols award eight additional spins
- Bonus symbols keep landing on reels one, three and five throughout the round
The Tower multipliers don’t survive the round: all of them reset once free spins finish, which makes the ladder you carry into the bonus matter more than the one you leave with. Triggering the feature also stops any Autoplay session in progress.
Our Honest Verdict
Overall Rating: 7.7/10
Most of a session here is spent watching the ladder rather than the reels, and that’s the reason to choose it: no other part of the game gives you anything like the sight of a 1,000x jackpot creeping towards its 5x cap while the gorilla grins in the background. It’s a patient game dressed in loud shirts.
The best thing about it is that the Tower never goes quiet. A spin collects from it, upgrades it or stacks a multiplier onto it, so even a losing spin usually leaves the ladder in better shape than it found it. The worst thing is the floor: cash values start at 0.5x and the upgrade to the jackpot side stays locked until the Tower has already paid once, so the early going can feel thin for a high-volatility game.
This one is for players who enjoy a long build and don’t need a feature screen every few spins. Anyone chasing constant bonus rounds will find the jungle quiet. Climb it slowly and it pays off the patience.
Kong’s Jungle Tower FAQs
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What is the RTP of Kong’s Jungle Tower?
The RTP is 96.30%, which sits just above the typical mark for a high-volatility release. -
Is Kong’s Jungle Tower high volatility?
Yes, it’s a high-volatility game, so wins tend to be less frequent and larger when they arrive. -
How many paylines does Kong’s Jungle Tower have?
There are 720 ways to win in the base game, rising to 3,125 ways during the free spins round. -
What is the maximum win on Kong’s Jungle Tower?
The maximum win is 5,000x the bet. -
How does the Tower feature trigger?
A Trigger symbol on reel three and a Collect symbol on reels one, two, four or five need to land on the same spin. Every Trigger that lands activates all Collect symbols in view, so several Tower values can be paid at once. -
Can free spins retrigger in Kong’s Jungle Tower?
Yes. Two Bonus symbols during the round award three extra spins and three Bonus symbols award eight, with Bonus symbols continuing to land on reels one, three and five. -
What are the jackpot values on the Tower?
The Tower holds six jackpots worth between 5x and 1,000x the bet, alongside nine cash values ranging from 0.5x to 15x the bet. -
What does the Trigger symbol do on its own in Kong’s Jungle Tower?
A Trigger symbol landing without a Collect symbol adds a 1x multiplier increase to a random jackpot or cash value on the Tower. Multipliers can stack up to 5x on a single value, apply when that value is collected, and reset at the end of the spin.


