Lucky Cloverland Slot Review
Sunlight breaks through the canopy of a hand-drawn woodland, a waterfall spills away at the frame’s edge, and the reels sit inside an ornate gold border with Celtic knots on every corner. Lucky Cloverland is Endorphina‘s take on the leprechaun slot, and it takes an unusual position: it spends its generosity on the payback rather than the features, running a total RTP of 98.03% on a plain 5×4 grid with 40 fixed paylines and just two extras to its name.
The studio’s range runs to titles like Book of Vlad and Crystal Skull, with Lucky Stamps sitting nearby, and this one leans on old-fashioned charm rather than spectacle. No maximum win figure exists for it, so any ceiling is whatever the reels and the gamble can build on the day.
Symbols, Paylines and the Base Game
Wins pay left to right on adjacent reels along the 40 fixed lines, and only the highest combination on each line counts. Scatter symbols are the exception: they count in any position. Stakes and awards are handled as multiples of the total bet throughout.
The wild is a gold coins symbol that appears on reels two, three and four only, substitutes for everything except the scatter, and can land stacked. The scatter is a rainbow bonus icon that pays from any position and unlocks the free games.
Here’s what each symbol returns as a multiple of the total bet:
- Leprechaun: 1.25x for three, 10x for four, 25x for five
- Clover: 1x for three, 5x for four, 7.5x for five
- Horseshoe: 0.5x for three, 2.5x for four, 5x for five
- Beer mug: 0.5x for three, 2.5x for four, 5x for five
- A: 0.125x for three, 1x for four, 3.75x for five
- K: 0.125x for three, 1x for four, 3.75x for five
- Q: 0.125x for three, 0.625x for four, 2.5x for five
- J: 0.125x for three, 0.625x for four, 2.5x for five
- 10: 0.125x for three, 0.625x for four, 2.5x for five
- Bonus scatter: 2x for three, 20x for four, 250x for five
It’s a deliberately old-school ladder. The scatter sits comfortably on top, the leprechaun and clover form a small premium tier, and everything from the horseshoe down is designed for steady drips rather than spikes. The royals bunch tightly together at the bottom, so most line wins will be small.
A bonus counter labelled BONUS POP sits in the bottom-left corner and accumulates a cash value as you play. What it builds towards isn’t explained anywhere in the game, so it’s best treated as a running tally rather than a promised payout.
Landing three or more scatters anywhere triggers the free games. The wilds and the scatter feed each other: stacked wilds hold the middle reels together while the scatter hunt decides when the real round arrives. Because the wild only occupies reels two to four, the outer reels carry the paying symbols and the middle three do the connecting, which gives the base game a rhythm of its own.
Free Games with an Extra Wild Symbol
Three or more scatters award seven free games. At the start of the round, one random symbol is chosen and given wild capacity, meaning it substitutes for every symbol except the scatter, on top of the standard wild that already occupies the middle reels.
Free games run at the same bet as the triggering spin, and the round can be won again while it’s in play. With two symbols carrying substitution power across a 40-line grid, the middle reels can fill quickly.
The round’s shape depends heavily on which symbol gets promoted. A royals upgrade turns one of the game’s low-paying symbols into a substituting symbol. A leprechaun upgrade is rarer to line up but stacks the top payer across the grid wherever it lands. A clover promotion sits between the two: frequent enough to connect lines, valuable enough to make those connections count.
Seven spins is a short window either way, which is what the retrigger is for. Three more scatters during the round restart the clock, and because the extra wild keeps its role for the duration, a late retrigger can extend an already productive setup rather than starting from scratch.
Risk Game
After any win, you can gamble it in a card duel. Four cards are dealt face down alongside the Dealer’s card, and you pick one. Beat the Dealer and your win doubles, with the option to go again, up to 10 attempts in total. If the Dealer takes a round, the gamble ends and the winnings are gone.
The fine print rewards attention. Picking a card of the same value as the Dealer’s is a draw, so your winnings hold and you take another attempt. All closed cards can be higher or lower than the Dealer’s, and cards can reappear from round to round, so a card you saw last attempt isn’t gone for good.
Two quirks stand out. The Joker beats every other card, but it can only ever appear on your side of the table. And card probabilities aren’t evenly distributed, so the face-up Dealer card should genuinely shape your decision.
Taking the risk regardless of the Dealer’s card returns 84% over the long run, which tells you the gamble rewards patience more than nerve. At any point you can press TAKE WIN and walk away with what’s on the table.
It’s a classic pick-a-card format, and it’s the only route to inflating a small base win into something more substantial. A single successful double takes a modest line win to respectable territory, and two in a row turns it into a genuine result. With base five-of-a-kinds stopping well short of the scatter’s top payout, a run of good picks is realistically how a session’s best moment gets built here.
Our Honest Verdict
Overall Rating: 7.1/10
This is a slot you play for the numbers rather than the noise. Somebody sitting down in Lucky Cloverland’s sunlit glade is there because it pays back 98.03% of everything staked, and because a gamble exists that rewards thinking rather than blind nerve.
That return is its greatest strength by a distance. Its greatest weakness is that everything else is thin: seven free spins with an extra wild is a modest round, and the paytable is flat below the leprechaun, so base wins rarely feel like events.
It suits players who rate payback and clean mechanics above spectacle, and a clever card gamble above a feature ladder. Anyone chasing a fat ceiling or a bonus every dozen spins will find the glade quiet. Everyone else can settle in by the waterfall, where the luck runs decidedly warm.
Lucky Cloverland FAQs
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What is the RTP of Lucky Cloverland?
The total return to player is 98.03%, which is well above the industry average and among the more generous figures you’ll find. -
How many paylines does Lucky Cloverland have?
The game has 40 fixed paylines on every spin, so all lines are always active and wins pay left to right on adjacent reels. -
What is the grid size of Lucky Cloverland?
It’s a 5-reel, 4-row slot, giving 20 symbol positions across the 40 fixed paylines. -
How do you trigger the free games in Lucky Cloverland?
Landing three or more scatter symbols anywhere on the reels awards seven free games. At the start of the round a random symbol is given wild capacity, substituting for all symbols except the scatter, and the round can be retriggered. -
How does the Risk Game work in Lucky Cloverland?
After a win you can pick one of four face-down cards to beat the Dealer’s card. A win doubles your payout and you can try again, up to 10 attempts. Matching the Dealer’s value is a draw rather than a loss, and you get another pick. Taking the risk regardless of the Dealer’s card returns 84% on average. -
Where does the wild symbol appear in Lucky Cloverland?
The wild appears on reels two, three and four only, and can land stacked in both the main game and the free games. It substitutes for all symbols except the scatter. -
Can the free games be retriggered in Lucky Cloverland?
Yes. Free games are played with the same bet as the triggering spin and can be won again during the feature. -
Who makes Lucky Cloverland?
Lucky Cloverland is made by Endorphina, a Malta-based studio with a large catalogue of slots including Book of Vlad and Crystal Skull.


