Mummy’s Jewels 100 Slot Review
Beneath a gold-trimmed sandstone arch, past a lily pond and the shadow of a colossal granite falcon, Pragmatic Play has built a game where a single reel decides everything. Mummy’s Jewels 100’s 243 ways to win are, for practical purposes, an afterthought; the real game runs through one symbol on reel one, and if it doesn’t show up, the board full of MONEY values beneath it pays nothing at all.
That’s a bolder design than the lush temple artwork suggests, and it’s what separates this from the average Egypt slot. The reel wins are small change. The money lives in the MONEY symbols and a trio of coloured wilds that each unlock a different wheel.
The maths is 96.50% RTP over a 5×3 grid with 243 ways to win, high volatility, stakes from 0.15 to 240.00 per spin, and a GRAND worth 10,000x the total bet. No maximum win figure is published for this one, so the jackpot ladder is the ceiling, and it’s a decent one.
Base Game & Features
Wins pay left to right across 243 ways, with only the highest combination per way counting. The premium symbol is Cleopatra; the rest of the ladder falls away quickly beneath her. Four tiers, seven themed symbols and four royals.
- Cleopatra: 5x stake for five of a kind, 1.3333x for four, 0.6667x for three
- Bastet, Anubis, Cobra: 1.3333x for five, 0.2667x for four, 0.1333x for three
- Ankh, Scroll, Canopic Jar: five pays 0.6667x, four pays 0.1333x, three pays 0.0667x
- A, K, Q, J: the low royals, worth 0.3333x at five of a kind and 0.0667x at three
Those are modest base pays, which tells you where the money in this game actually lives: on the MONEY symbols, and in the wheels. The regular reel wins exist mostly to keep the lights on between collect hits.
Wilds and the Three Wheels
Three coloured wilds each substitute for everything except COLLECT, SUPER COLLECT and MONEY symbols, and each one carries its own feature. The purple wild on reel two brings the Upgrade Feature.
Here a wheel spins once, and random slices have already been boosted by amounts of 50, 100, 200, 250 or 1,000 times the base bet. Jackpot slices can’t be upgraded. Whatever the pointer lands on is yours.
The green wild on reel four triggers the Extra Feature. Here the wheel gets one, two or three pointers, spins once, and pays every slice a pointer stops on. The red wild on reel three is the one that matters most: the Respins Feature, covered below.
Land two or three coloured wilds on the same spin and their features chain together. Red plus purple upgrades the wheel before the respins; red plus green adds extra pointers; all three together stacks everything before the respins begin.
Money Symbols and Collects
MONEY symbols land on reels two to five and carry random values drawn from a fixed set. The ordinary values are multiples of the base bet:
- Base bet multiples: 10x, 15x, 20x, 25x, 30x, 35x, 40x, 75x, 100x, 150x, 200x, 375x, 750x and 1,500x
- MINI: 12x total bet
- MINOR: 25x total bet
- MAJOR: 300x total bet
- MEGA: 1,000x total bet
- GRAND: 10,000x total bet
The five jackpots work differently from everything else: they’re multiples of the total bet, not the base bet, which is what makes the GRAND the biggest prize in the game.
A COLLECT symbol appears exclusively on reel one. Any MONEY symbols connected to it from reel two onwards pay their values instantly.
It’s a simple rule with a hard edge: no COLLECT on reel one, and the MONEY symbols on the board are decoration.
Mummy’s Jewels 100 Respins & Bonus Features
The red wild’s wheel carries respin counts on its slices: 5, 6, 7, 8, 10, 12, 15, 20 or 30. One spin of the wheel, and the pointer decides how long the round lasts.
During respins, reel one carries only COLLECT and SUPER COLLECT symbols, while reels two to five carry MONEY symbols or blanks. Values are collected after every respin, and each symbol can arrive with its own multiplier: MONEY symbols take x2, x3, x4, x5, x8 or x10, while COLLECT symbols take x6, x8, x10, x15, x25 or x100.
The feature can’t be retriggered. What the wheel gave you at the start is all you get, so a five-respin round has to make its money fast.
SUPER COLLECT is the upgrade. It doesn’t just gather the MONEY values; it applies a random multiplier of x2, x3, x4, x5, x6, x8, x10, x15, x25 or x100 to everything it collects. With a GRAND sitting on the board, that top multiplier is what turns a strong round into a career highlight.
Bonus Buy
Two buy options sit alongside the reels. Both skip the wilds entirely and go straight to the respins:
- Buy Respins: 50x total bet. Triggers the respins alone, or with the Upgrade, Extra or both applied at random.
- Buy Super Bonus: 200x total bet. Respins guaranteed, Upgrade and/or Extra at random, and only SUPER COLLECT symbols can land on reel one for the whole round.
The 200x option is the one that changes the game’s character. With ordinary COLLECT symbols locked out of the Super Bonus, every collection during the round carries a multiplier of at least x2, and up to x100.
Our Honest Verdict
Overall Rating: 7.4/10
Playing Mummy’s Jewels 100 is a lot of sitting in a very pretty temple waiting for the door to open. The base game barely pays for its own candles, so anyone spinning this is here for one thing: the respins, where a GRAND and an x100 collector can share a board.
When the round fires properly, it’s superb – stacked multipliers on both the values and the collect mean one lucky respin can dwarf an entire session of ways wins. The flaw is just as real: every last coin of it depends on reel one, and a respins round that draws blanks pays like a scratched ticket.
It suits collect-game players who don’t mind a long, quiet build, and it’s a middling-to-strong entry for them. If you want a base game that pulls its own weight between bonuses, give this one a pass.
Mummy’s Jewels 100 FAQs
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How does the COLLECT feature work in Mummy’s Jewels 100?
COLLECT symbols appear only on reel one. When one lands alongside MONEY symbols on the adjacent reels starting from reel two, the values of all connected MONEY symbols are collected and paid. -
What do the three wild symbols do in Mummy’s Jewels 100?
Each coloured wild carries its own feature: the purple wild on reel two triggers the Upgrade Feature, the red wild on reel three triggers the Respins Feature, and the green wild on reel four triggers the Extra Feature. Land two or three together on one spin and the features chain together before the respins begin. -
Can the respins be retriggered in Mummy’s Jewels 100?
No. The respins feature can’t be retriggered. The wheel awards 5, 6, 7, 8, 10, 12, 15, 20 or 30 respins at the start, and that’s the full count for the round. -
What is the SUPER COLLECT symbol in Mummy’s Jewels 100?
SUPER COLLECT lands only on reel one and collects the values of connected MONEY symbols with a random multiplier of x2, x3, x4, x5, x6, x8, x10, x15, x25 or x100 applied to everything it collects. -
Can you buy the bonus on Mummy’s Jewels 100?
Yes. Buy Respins costs 50x the total bet and triggers the respins feature, with the Upgrade or Extra feature applied at random. Buy Super Bonus costs 200x the total bet, guarantees respins with Upgrade and/or Extra active, and only SUPER COLLECT symbols can hit on reel one during the round. -
What values can MONEY symbols carry in Mummy’s Jewels 100?
Ordinary MONEY symbols take values from 10x up to 1,500x the base bet. The five jackpot values are multiples of the total bet instead: MINI 12x, MINOR 25x, MAJOR 300x, MEGA 1,000x and GRAND 10,000x. -
What is the RTP of Mummy’s Jewels 100?
96.50%. -
How many ways to win does Mummy’s Jewels 100 have?
The game runs on a 5×3 grid with 243 ways to win.

