Porko Collect Super Pot Slot Review
A plump golden pig in a green top hat perches on a mound of glittering green gems, lit by a soft halo while green light specks drift through the backdrop. He’s guarding a game that pays almost nothing for its symbols and expects the coins to do the work – Porko Collect Super Pot is a three-reel slot where the paytable is furniture and the collect feature is the house.
Amusnet runs it on a 3×3 grid with 27 Reel Ways Pay, high volatility, and stakes from 0.10 to 100 per spin. High volatility on three reels means the swings come from the feature round, not the fruit.
The studio knows this coin-collect territory well, from 100 Power Hot Coin Boost and 40 Lucky Wilds Hot Coin Boost to Golden Ox. Whether three reels can carry a pig this size is the question he’s sitting on.
Three Reels, Twenty-Seven Ways
It’s a classic fruit-machine cast on a 3×3 grid: the slot consists of 15 symbols, with wins paid left to right on adjacent reels beginning with the leftmost. A combination may use only one symbol in an enabled position from each consecutive reel, and the same symbol in a different position on the same reel pays the same combination again. Ways wins stack up quickly when the reels line up.
Simultaneous wins from multiple ways are added together, and only the highest combination is paid for each symbol. The pays themselves are multiples of the total bet:
- Star – 15x total bet for three
- 7 – 10x total bet for three
- Watermelon – 5x total bet for three
- Grapes or Bell – 2x total bet for three
- Plum or Orange – 1x total bet for three
- Lemon or Cherry – 0.5x total bet for three
That’s a modest ladder, and it tells you where the money actually lives: not in the base symbol pays but in the collect machinery layered on top of them. The Star at 15x is decent for a three-reel format. Everything below the melon is small change, and there’s no wild symbol in the paytable.
The Collect Symbol
The Collect symbol appears on all reels, and it does exactly what its name suggests: it gathers the value of all coin symbols currently on the reels. It’s the connective tissue between the base game and the feature round, and the reason a single spin can be worth more than the paytable suggests.
Land coins without a Collect and they’re inert; land the Collect with them and the pig collects.
Hold and Spin
The main event needs at least two coin symbols plus one Collect symbol to land, each on a different reel. There’s also a Mystery Trigger: the pot shakes and randomly drops coin and Collect symbols onto the reels until the trigger condition is met, so the feature can arrive uninvited on a spin that looked like nothing.
During the round, only coin symbols – MINI, MINOR, MAJOR and GRAND – and the Collect symbol can land. Coin values are set by your bet multiplied by one of x1, x2, x3, x5, x10, x15 or x20.
The feature begins with three spins, resetting to three each time a new symbol lands, and it ends after three consecutive spins without a new symbol, awarding the total value of all Collect symbols on the reels.
Two details give the round its shape. Before the first spin, all coins are swept into the Collect symbol, disappearing one by one to free up space for new symbols. And a reel holding a Collect only accepts another Collect – coins can’t settle there.
That second rule is the strategic heart of the round. A locked Collect reel keeps gathering everything that lands, but it also blocks coins from settling, so the grid fills in a lopsided way that’s entirely the point.
The Jackpots: Static and Cards
Static Jackpot
On top of Hold and Spin sits a four-level Static Jackpot ladder:
- GRAND – 1000x total bet
- MAJOR – 150x total bet
- MINOR – 50x total bet
- MINI – 25x total bet
A jackpot is awarded when its corresponding Jackpot symbol lands on the reels in the Bonus Game, so the whole ladder is resolved inside Hold and Spin rather than in a separate round. The GRAND at 1000x tops the ladder, and it’s fixed to the stake rather than pooled across a network.
Jackpot Cards
Separate from the static ladder is Jackpot Cards, a randomly triggered four-level feature that can fire after any finished game once winnings are collected. Each level is illustrated by a card suit – from the 1st level (the lowest value) up to the 4th and highest – with each level’s value displayed beside its suit.
Contributions are calculated as a percentage of your bet, and no amount is deducted from the bet itself. When the round triggers, you’re guaranteed one of the levels: a pick field of twelve face-down cards appears, and you keep selecting until three matching suit symbols are revealed.
The level awarded corresponds to that suit, and the winning amount is whatever had accumulated when the third matching symbol came up. It plays on top of the base game without ending it, and anything won in a Jackpot Cards round can’t be taken into the Gamble round.
Autoplay pauses automatically while it plays and resumes once it’s done, and the feature supports recovery after a disconnection.
Gamble and Buy Bonus
The Gamble Round
Any win of 3.50 or less can be gambled via the GAMBLE button – in practice, the small base-game wins this game pays most often. You pick RED or BLACK; a correct guess doubles the gamble amount, an incorrect one loses it and ends the round.
The number of attempts is configured per game, up to a maximum of five depending on settings, and the last five cards are kept in a history section. The card sequence is random, so previous results tell you nothing about the next one.
Buy Bonus
There’s a single purchase option:
- Buy Bonus – 70x bet, buys the Hold and Spin feature
At 70x the bet for the game’s one real feature, this is a straightforward buy: the reels start turning as soon as the purchase completes. The button is inactive while the reels are rotating and during the feature itself, and it may not be available for every bet option.
Our Honest Verdict
Overall Rating: 7.1/10
This is a waiting game dressed in green gems. Most spins are fruit-machine small change, and the whole appeal is the pig’s pot eventually shaking and paying out, so the one reason to pick it is the chase rather than the ride.
Hold and Spin is the payoff. The reels lock up lopsidedly, every new symbol buys you three more spins, and with the GRAND sitting inside the round at 1000x the total bet, a single trigger can genuinely change the session. That’s rarer in a three-reel format than it should be.
The weakness is that everything outside that round is thin. A 15x top symbol and no wild leave the reels paying pennies most of the time, and the Jackpot Cards side-feature, while a nice surprise, is a pick game you can’t steer. It suits players who like compact, high-variance hold-and-spin games with a real jackpot inside the round, and it will leave anyone who wants the reels themselves to pay cold. The pig keeps a good hoard, but you have to dig for it.
Porko Collect Super Pot FAQs
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How does the Hold and Spin feature trigger in Porko Collect Super Pot?
Two coin symbols and one Collect symbol have to land on separate reels. The Mystery Trigger can also set it off: the pot shakes and randomly drops coin and Collect symbols onto the reels until the condition is met. -
Can coin symbols and Collect symbols share a reel in Hold and Spin?
No. A reel holding a Collect symbol only accepts another Collect. This shapes how the round plays out, since locked Collect reels keep gathering value while blocking coins from settling there. -
Does the Hold and Spin feature retrigger?
Yes, in effect. The feature begins with three spins, and the counter resets to three each time a new symbol lands. It ends only after three consecutive spins without a new symbol, at which point the total value of all Collect symbols is awarded. -
How do the Static Jackpot levels work in Porko Collect Super Pot?
The Static Jackpot is a four-level ladder: GRAND pays 1000x the total bet, MAJOR 150x, MINOR 50x and MINI 25x. A jackpot is awarded when its corresponding Jackpot symbol lands on the reels during the Bonus Game. -
Can you buy the bonus on Porko Collect Super Pot?
Yes. The Buy Bonus option costs 70x your bet and buys the Hold and Spin feature directly. The reels start turning as soon as the purchase completes. -
What is the grid size and payline structure of Porko Collect Super Pot?
It’s a 3-reel game with 15 symbol positions on a 3×3 grid. Reel Ways Pay are 27, with wins paid left to right on adjacent reels beginning with the leftmost reel. -
What are the minimum and maximum bets on Porko Collect Super Pot?
Stakes run from 0.10 to 100.00 per spin. -
Who makes Porko Collect Super Pot?
Amusnet. The game runs on their coin-collect feature framework, alongside titles like 100 Power Hot Coin Boost and Golden Ox.


