Reel Joke Slot Review
A jester in a purple, green and yellow hat grins over the top of a gold title plaque, white gloves gripping its edge, with a deep blue glow behind a cabinet framed in riveted gold. The costume promises chaos; the game underneath is one of the more disciplined designs you’ll meet. Every mechanic on the reels exists to serve a single bonus round, and the base game makes no apology for it.
Reel Joke comes from Wazdan, a studio whose rhythm regulars will recognise from 9 Coins and Magic Spins, with Hot Slot 777 Cash Out covering similar territory. It runs on a 6×4 grid with 20 paylines and an RTP of 96.20%. Under the jester’s grin sits a free-spins round that never stands still, and the question is whether the rest of the game earns the costume.
Six Reels, Four Rows and Twenty Paylines
The grid is bigger than the fruit-machine dress suggests. Wins need three to six matching symbols on an active payline, running left to right, and only the highest win per line is paid. Wins from different lines add together, so a busy spin can stack up nicely.
Each spin can produce several combinations across the 20 lines, and the rules for sorting them out are consistent:
- Combinations of 3, 4, 5 or 6 symbols pay on an active line, left to right only
- Only the highest win per line is paid
- Wins from different lines are added together
- Only the highest combination counts when scatters are involved
The wild is a paying symbol in its own right, and it substitutes for everything except scatters and special symbols. The scatter pays in any position, with only the number of scatters counting, and drawing three or more anywhere pays a win and starts the free spins.
The Multiplier Symbols That Wait
Four variable multiplier symbols appear in the base game, at x3, x5, x7 and x9. They don’t pay anything where they land. Their only job is to set the starting value of the multiplier that runs during free spins.
It’s an unusual arrangement. Most games pay their multiplier symbols on the spot; this one holds them in reserve. Each one you draw is banked for the bonus round rather than added to the spin that produced it, so the value of the symbol is entirely a value in the feature.
Controls, Gamble and Autoplay
Between spins, the game keeps things flexible. Any win can be gambled for a chance to double it, or collected straight to your balance, and the bet is adjusted a level at a time with the plus and minus buttons. Holding either button jumps the stake to its minimum or maximum.
Autoplay comes with the full set of stop conditions:
- Stop at any win
- Stop when free spins are entered
- Stop if a single win exceeds a set amount
- Stop if your balance increases by a set amount
- Stop if your balance decreases by a set amount
Free Spins with Moving Reels and the Infinite Multiplier
Three or more scatters trigger 10 free spins. Everything that makes this round interesting flows from two mechanics working together, and both are worth understanding before you spin.
Moving Reels
When a winning combination lands, the reels shift one position to the right and fresh symbols are drawn on the first reel. If those new symbols form another win, the reels move again. The mechanism repeats for as long as new winning combinations keep appearing, so a single spin can chain several payouts into one continuous slide.
The shift only stops when a reel movement fails to produce a new win. Until then, everything that lands keeps feeding the same sequence, and the round keeps its own rhythm: spin, win, slide, win again.
The Infinite Multiplier
During free spins the Infinite Multiplier is always active. Its starting value is whatever multiplier symbol was drawn in the base game before the trigger: x3, x5, x7 or x9. From there it increases by one after every win, and all winnings are multiplied by the current value.
The round runs on a small set of rules, and each one feeds the next:
- The multiplier starts at the value of the multiplier symbol drawn in the base game: x3, x5, x7 or x9
- Every win during free spins increases the multiplier by one
- All winnings are multiplied by the current multiplier value
- Winnings accumulate until the feature ends rather than paying spin by spin
- Free spins run at the same bet level and volatility as the triggering spin
Combine that with the moving reels and the maths gets interesting. A chain of wins doesn’t just add payouts, it ramps the multiplier as it goes, with each step applying to the next win in the sequence. A long run can carry a multiplier that has climbed several steps from where it began.
Extra Spins
Special symbols can increase the number of remaining free spins by three, four or five. They can appear alongside the round’s other moving parts, which means a chain that’s already building can buy itself more room to build in.
The only limit on a run is the run itself. The multiplier stops climbing when the wins stop coming, and the feature ends when the spins run out, so a round’s value is always a question of how long the slide lasts rather than what the game allows.
Our Honest Verdict
Overall Rating: 7.7/10
The free spins carry this game, and the wait to reach them is part of the deal. Most of the time it’s plain line wins on a big grid, and the jester’s grin is the liveliest thing on screen. The reason to sit through that is the bonus round, where the whole costume finally pays off.
The bonus round is the strength, and it’s earned. Moving reels and a climbing multiplier feed each other, so a long chain is worth more than the sum of its wins, and extra-spin symbols can stretch a good round well past ten. The weakness is everything else: the base game banks multiplier symbols it won’t use for minutes at a time, and there’s little on the reels in the meantime.
If you like a patient build towards one well-made feature, this is your game. If you want the reels themselves to entertain you spin to spin, the jester will leave you waiting. For the right player, the punchline lands.
Reel Joke FAQs
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What is the RTP of Reel Joke?
Reel Joke has an RTP of 96.20%, which sits comfortably above the industry average for an online slot. -
How many paylines does Reel Joke have?
Reel Joke has 20 paylines spread across its six reels and four rows. Wins pay for three to six matching symbols from left to right, with only the highest win per line paid. -
What is the grid size of Reel Joke?
Reel Joke uses a 6×4 grid: six reels and four rows, with 20 fixed paylines. -
Who makes Reel Joke?
Reel Joke is made by Wazdan, the studio behind titles such as 9 Coins and the Hot Slot series. -
When is Reel Joke released?
Reel Joke’s release date is 12 January 2021. -
How do you trigger free spins in Reel Joke?
Drawing at least three scatter symbols anywhere on the reels pays a scatter win and triggers 10 free spins. Special symbols during the round can add three, four or five extra spins. -
What do the multiplier symbols do in Reel Joke?
The four multiplier symbols (x3, x5, x7 and x9) have no effect in the base game. Instead, whichever one you draw sets the starting value of the Infinite Multiplier that runs during free spins. -
Can free spins retrigger in Reel Joke?
Yes. Special symbols during the free spins round can increase the number of remaining spins by three, four or five, extending the round well beyond its starting ten spins. -
How do the moving reels work in Reel Joke’s free spins?
A win in the bonus round slides the entire grid one reel to the right, with fresh symbols dropping onto reel one. Another win sets the slide going again, and it keeps going for as long as new combinations keep forming. -
What does the wild substitute for in Reel Joke?
The wild is a paying symbol that substitutes for all symbols except scatters and other special symbols, which includes the four multiplier symbols.

