Stickers Slot Review
Ripe fruit sits blurred behind the reels, gold bulbs run down the frame like an awning strung with lights, and everything about the presentation says simple. Stickers asks a single wild symbol to do the work most games spread across a whole bonus section, and for the most part it gets away with it. The wild is the feature, the feature is the game, and there isn’t a scatter, a pick round or a jackpot ladder anywhere in sight.
The studio behind it is NetEnt, and the 5×3 grid runs at 96.69% RTP with a hit landing on 28% of spins. Stakes run from 0.20 to 200, and the top prize is 900x the bet.
It sits in the same bright, fast corner of the NetEnt shelf as Starburst and Twin Spin Megaways: sunny, minimal, and built around a single recurring trick.
The Reels and the Bets
Play is classic bet-line stuff. Wins pay left to right from the first reel, only the highest win per line is paid, and simultaneous wins on different lines are added together. All coin wins pay on bet lines only.
- Only the highest win per bet line is paid
- Bet line wins pay in succession from the leftmost reel to the rightmost
- Simultaneous wins on different bet lines are added
- All coin wins pay on bet lines only
The coin arithmetic is standard NetEnt. A line win in coins is the paytable value multiplied by the bet level, and the coin value then converts that figure into currency. Bet level means the number of coins wagered per line, so the two selectors together set the total stake.
Two selectors do that work. The LEVEL control sets how many coins go on each line, the COIN VALUE control sets what each coin is worth, and the COINS display shows how many coins remain to wager. A win in currency is the coin win multiplied by the coin value, with any applicable multipliers applied on top of the coin figure first.
Between the 0.20 floor and the 200 ceiling there’s a wide spread of stakes to aim at. MAX BET plays all lines at the maximum bet level and the current coin value; at any lower level it needs a second click to confirm the round at the selected level. The game’s own screen advertises wins of up to 80,000 coins, and the top prize stands at 900x the bet.
The wild stands in for every symbol, and a line carrying a wild pays the best combination available to it. In this game, that wild is the entire story.
Sticky Spins
Sticky Spins are the one feature, and the trigger couldn’t be simpler: a wild symbol lands on the reels. Every wild that appears becomes a sticky wild and awards one Sticky Spin, whatever else happens on that spin. Multiple wilds landing together still award a single Sticky Spin.
- Any wild that lands acts as a sticky wild and awards one Sticky Spin
- All sticky wilds hold their positions for the whole Sticky Spin session
- Wilds already on the reels when the session starts stay locked for its duration
- More sticky wilds landing during a Sticky Spin award further Sticky Spins
- The session ends when a spin brings no new sticky wilds
- Sticky Spins play at the same bet level and coin value as the triggering spin
- Sticky Spin wins are added to any wins from the initial spin
- Sticky wilds can appear anywhere on the reels, in the main game and during Sticky Spins
It’s a sticky-respin chain, in other words. The reels spin again with the wilds glued in place, and each new wild that lands extends the chain by another spin. Because wilds can appear anywhere, a good sequence keeps the window filling up with held wilds while the pays stack.
A step-by-step of a typical chain makes the shape clear. A spin drops one wild, which locks and awards a respin. That respin lands another wild elsewhere, so it locks too and the chain runs again. Now several lines are carrying extra substitutes, and each extension compounds the value of the next.
One important wrinkle follows from the lock rule. Wilds that arrive on later spins in a session are held along with the originals, so a long chain’s strength comes from accumulation rather than any single spin. The chain breaks the moment a respin adds nothing, and everything unlocks at once.
The chain is where the game’s real pace lives. A single wild that lands alone is worth one respin and not much else, but a spin that drops several at once can run a while, with every extension locking more substitutes into place. A long chain’s value builds quickly, because held wilds keep paying on every respin they survive.
What Else Is On Board
There’s no separate bonus round, no scatter, no pick game. Everything the game pays beyond its base line wins flows through sticky wilds and how long they stay stuck. Autoplay handles the rest of the toolkit, and it’s a generous one.
- Quick Spin, where the operator offers it, speeds each round up
- Autoplay runs a chosen number of rounds automatically
- Advanced settings stop autoplay on any win, or when a single win exceeds a set amount
- Stops can also trigger if cash increases or decreases by a figure you choose
- Spacebar to spin can be toggled on or off
- The intro screen can be switched off if the title card wears thin
Two small details are worth knowing. Changing autoplay settings mid-round only takes effect once the round or feature finishes, and a disconnection returns every autoplay setting to its default on reload. Neither alters the maths, but the stop conditions are handy for a game whose whole rhythm is waiting on the next chain.
Our Honest Verdict
Overall Rating: 7.1/10
Playing Stickers is mostly waiting for a wild, and the waiting is pleasant. Behind the cheerful fruit-stall colours there’s really only one reason to sit down here: the moment a wild sticks and the reels start respinning, and you’re quietly rooting for one more. That moment carries the whole game, and honestly it carries it well.
The best thing about it is how the chain builds. Because every wild that lands extends the session, a good run compounds instead of paying once and stopping, and with a hit on 28% of spins you’re never long without something happening. The weakness is just as plain: there’s nothing beyond the chain, and the 900x ceiling won’t turn many heads a decade on.
It suits somebody after a warm, uncomplicated session: low learning curve, quick spins, bright fruit, one clean idea done justice. Anyone chasing four-figure multipliers will find it thin. As a friendly stall on a busy street, though, it still earns its spot.
Stickers FAQs
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What is the RTP of Stickers?
96.69%. -
What is the hit frequency of Stickers?
28%, so a winning spin lands a little more than one time in four. -
What is the grid size of Stickers?
A classic 5×3 grid with bet lines paying left to right from the first reel. -
What is the minimum and maximum bet on Stickers?
Stakes run from 0.20 to 200 per spin. -
What is the maximum win on Stickers?
900x the bet, with coin prizes capped at 80,000 coins. -
How do Sticky Spins trigger in Stickers?
Any wild symbol that lands on the reels becomes a sticky wild and awards one Sticky Spin. Sticky wilds hold their positions, and the spins continue until a spin brings no new sticky wilds. -
Can Sticky Spins retrigger?
Yes. More sticky wilds landing during a Sticky Spin award further Sticky Spins, and the round only ends when no new sticky wilds appear. -
Do multiple wilds landing at once award more Sticky Spins?
No. However many sticky wilds land on a single spin, they award one Sticky Spin between them. It’s the wilds that land on later respins that extend the session. -
What stake do Sticky Spins play at?
Sticky Spins play at the same bet level and coin value as the spin that activated them, and any wins are added to wins from that initial spin. -
When is Stickers released?
Stickers’ release date is 21 May 2015. -
Who makes Stickers?
NetEnt.


