Supernova Galaxy Orbs Hold & Win Slot Review
Violet light-ribbons curve round a glowing magenta reel panel somewhere out past the last planet, a blue-to-magenta nebula behind it. Strip all that away, though, and the reels underneath barely matter: Supernova Galaxy Orbs Hold & Win is a collection game first and a fruit machine second, and nearly everything it pays comes through its orbs. Hacksaw Gaming have built it that way deliberately – the bells and cherries are just the scenery between collections.
It runs on a 5×4 grid with 26 paylines at 96.23% RTP. The orbs of the title do the real work, and they’re worth the trip on their own. The neon and the fruit sit oddly together, but that oddness is the whole appeal. There’s a long way to fall between a 0.2x royal win and the top of the orb ladder.
Base Game & Features
Wins pay left to right across the 26 lines, and only the highest combination on each line counts. The paytable splits into two halves: the fruit symbols pay solidly, the royals pay very little. Five bells is worth ten times a five-of-a-kind royal win.
All values below are multiples of the line bet:
- Bell: 2.5x for three, 5x for four, 10x for five
- Grapes: 2x, 4x, 8x
- Orange: 1.5x, 3x, 6x
- Watermelon: 0.5x, 1x, 2.5x
- Cherry: 0.5x, 1x, 2.5x
- 10, J, Q, K, A: 0.2x, 0.5x, 1x
The reels carry regular symbols alongside the orbs, coins, jackpot plaques and FS scatters, and the bonus symbols take over whenever they land after regular wins have been settled. A Dead symbol can also appear, though only inside sequences, where it simply fills a position without collecting or refilling anything.
The Red Orb and the Hold & Win Sequence
A Red Orb landing after regular wins starts a Hold & Win sequence with three refilling lives, which act as three spins. During the sequence only Red Orbs, Jackpot symbols, Dead symbols and coins can land. Each time an Orb, Coin or Jackpot symbol appears, the lives reset to full.
Up to three Red Orbs can sit on the grid at once, each one collecting coin and jackpot values separately before the sums are added together. That separation matters: three orbs on a loaded grid collect the same values three times over, which is how a modest board turns into a serious payout. A sequence ends when the final life runs out or no positions remain.
Coin Values
Four coin tiers feed the orbs during a sequence, all stated as multiples of the total bet:
- Bronze Coins: 0.2x, 0.4x, 1x, 2x
- Silver Coins: 3x, 4x, 5x, 10x
- Gold Coins: 15x, 20x, 25x, 50x
- Diamond Coins: 100x, 150x, 200x, 250x, 500x, 1000x
The gaps between tiers are wide. A board full of Silver pays less than a single Diamond, so what a sequence is really waiting on is gold and above. Everything below that is keeping the lives ticking over rather than building the total.
Jackpot Symbols
Only one Jackpot symbol can land per spin, and its value stays hidden until the final life is used or the grid fills. It’s revealed as one of four tiers, collected by an orb like everything else:
- Mini: 10x
- Major: 50x
- Mega: 500x
- Max Win: 5000x
Blue Orb Collections
Where a Red Orb holds and builds, a Blue Orb takes everything at once: it sweeps up the value of every Coin and Jackpot symbol on the grid in a single collection. Up to three can land per spin, each collecting one time, with the totals added together. Red and Blue Orbs never share the grid, so a spin is always one thing or the other.
Supernova Galaxy Orbs Hold & Win Free Spins
The Sphere Factor bonus is the game’s free spins round, triggered by landing FS scatter symbols together in the base game. It keeps the base mechanics intact but raises the chance of Red Orb sequences and guarantees every coin is worth at least 1x. That floor quietly removes the Bronze tier’s two lowest values from play, so even the cheap coins pull their weight.
The scatters award spins in three steps, and landing more FS symbols during the round extends it:
- 3 FS symbols: 10 free spins, plus 5 on a retrigger
- 4 FS symbols: 15 free spins, plus 7 on a retrigger
- 5 FS symbols: 20 free spins, plus 10 on a retrigger
Because the round runs the same orb and coin system as the base game, a retrigger is worth more than its spin count suggests: every extra spin is another chance at a fresh sequence with a 1x coin floor already in place. Five scatters up front, at 20 spins plus potential retriggers, is where the round starts to look genuinely promising.
Bonus Buy & FeatureSpins
The BUY BONUS button opens a menu of direct purchases. The FeatureSpins options guarantee certain features per spin at a set cost based on the current bet, and they stay active until switched off:
- BonusHunt FeatureSpins
- Cosmic FeatureSpins – FS symbols cannot land
- Galactic FeatureSpins – FS symbols cannot land; up to 3 Jackpot symbols and 5 Blue Orbs can land together
- Sphere Factor – the free spins round, bought outright
Galactic mode is the interesting one, because stacking five Blue Orbs against three Jackpot symbols breaks the base game’s one-jackpot-per-spin and three-orb limits entirely. The 5000x Max Win plaque is the ceiling this game recognises, and a Galactic spin loaded with three top-tier jackpots is the one realistic route to it.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this one means spinning through a lot of quiet space while you wait for an orb to drop. That’s the whole reason to choose it, and the wait is honest: bells and cherries drifting past a nebula, the paytable ticking over just enough to keep the balance breathing between sequences.
The collection system is the best thing here. Three orbs gathering separately, and the Blue Orb’s clean sweep, mean a single loaded board can pay several times over, and that build is worth sitting through the quiet for. The let-down is the free spins round – it’s the base game with a friendlier coin floor, not a second idea, so the headline bonus is the least interesting part of the game.
It’s for players who enjoy the build itself and don’t need the reels to carry the fun. Anyone who wants a bonus round that changes the game will find the orbit hollow long before the 5000x plaque comes close.
Supernova Galaxy Orbs Hold & Win FAQs
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What is the RTP of Supernova Galaxy Orbs Hold & Win?
Supernova Galaxy Orbs Hold & Win runs at 96.23% RTP. -
How do you trigger the Hold & Win feature in Supernova Galaxy Orbs Hold & Win?
A Red Orb symbol starts the sequence once regular wins have been paid. You get three lives to work with, and every new Orb, Coin or Jackpot symbol that lands tops them back up to three again. -
What does the Blue Orb do in Supernova Galaxy Orbs Hold & Win?
It hoovers up the value of every Coin and Jackpot symbol on the reels in one go. Up to three can land on the same spin, each collecting one time, and a Red Orb will never appear alongside one. -
How do you trigger free spins in Supernova Galaxy Orbs Hold & Win?
Landing FS scatter symbols together in the base game starts the Sphere Factor bonus. Three FS symbols award 10 free spins, four award 15, and five award 20. -
Can free spins retrigger in Supernova Galaxy Orbs Hold & Win?
Yes. Landing three more FS symbols during the round adds 5 free spins, four adds 7, and five adds 10. -
What are the jackpot values in Supernova Galaxy Orbs Hold & Win?
Four jackpot tiers can land during Hold & Win sequences, one per spin: Mini at 10x the bet, Major at 50x, Mega at 500x and Max Win at 5000x. Values are revealed once the final life is used or the grid fills. -
How many paylines does Supernova Galaxy Orbs Hold & Win have?
Supernova Galaxy Orbs Hold & Win has 26 paylines on a 5×4 grid. -
Can you buy the bonus on Supernova Galaxy Orbs Hold & Win?
Yes. The BUY BONUS menu offers BonusHunt, Cosmic and Galactic FeatureSpins plus a direct Sphere Factor purchase. Cosmic and Galactic modes don’t allow FS symbols to land, and Galactic permits up to three Jackpot symbols and five Blue Orbs on the same spin.

