100 Spinning Dice Slot Review
Blue smoke curls up one side of the screen while orange flames lick along the bottom and climb into the corners, and somewhere in that fiery void sits a slot with one genuinely odd rule: the wild 7 doesn’t pay on its own, because three or four of them only count when a scatter follows. 100 Spinning Dice is Spinomenal dressed in neon dice against a backdrop of smoke and fire, a five-reel by four-row game running 10 selectable paylines, a 95.75% RTP and a ceiling of 2,000x the total bet.
That wild-and-star pairing is the whole personality of the game, and everything else is deliberately plain. It shares the no-nonsense build with other Spinomenal titles we’ve covered, including Spinning Beers, Wildfire Fruits Dice and Winners Gold Dice. Fewer moving parts than almost anything else in their catalogue.
Reels, Lines and Symbols
The game runs on a 5×4 grid with 10 paylines, adjustable with the plus and minus buttons on the left of the panel. Fewer lines means a smaller total stake and fewer routes to a win, so the line control doubles as a budget control. Bet sizing sits on the right, with the spin button and a space-bar shortcut doing exactly what you’d expect.
Help and settings lock during a spin, so nothing can be adjusted mid-round. Every win of the round lands in the win field as it resolves, and the round’s total stays there until the next spin begins.
All symbols pay from left to right, starting with the leftmost reel. Only the highest win on each active line is paid, and wins are multiplied by the bet per line. Malfunction voids all pays, as ever.
One curiosity: the paytable’s line diagram is numbered 1 to 100, while the in-game selector and the badge on the panel both show 10 lines. The game never explains how the two relate, so the honest answer is that 10 is what you play with and 100 is a number on a diagram.
Symbol Values
The paytable is all dice, plus two specials. Values below are multiples of the total bet for three, four and five of a kind.
- Wild 7: 800x / 4,000x / 20,000x
- Yellow dice: 400x / 1,000x / 4,000x
- Blue dice: 200x / 400x / 3,000x
- Red dice: 200x / 400x / 3,000x
- Green dice: 100x / 200x / 1,000x
- Pink dice: 100x / 200x / 1,000x
- Cyan dice: 40x / 100x / 500x
- Star scatter: 20x / 100x / 2,500x (pays in any position)
The ladder is steep at the bottom and gentle at the top. The cyan dice barely registers at three of a kind, while the yellow dice pays ten times that for the same line. Two pairs of dice – blue and red, green and pink – pay identically, so the colour is decoration and the tier is the only thing that matters.
Look at the middle of the ladder and the pattern holds everywhere: four of a kind is worth roughly two and a half times three of a kind for the yellow dice, and the same shape repeats down the table. The one place the curve bends is the top of the scatter row, where the jump from four stars to five dwarfs every other step on the table. That single leap is the game’s most generous move.
The 7 wild substitutes for every symbol except the scatter, with one quirk: three or four wilds only pay when followed by a scatter. Line up three to five of them with a star behind and it’s the biggest hit the paytable offers. The rule cuts both ways – a line of wilds without a scatter behind it pays nothing on its own value, so the two symbols work as a pair rather than as independent payers.
The Star Scatter
The star scatter pays wherever it lands, no line required. Scatter prizes are multiplied by the total bet and paid on top of any regular payline winnings, so a screen with both line wins and scattered stars collects both.
Five stars is the second-richest result in the game, and it doesn’t need to sit on a payline to count. Even three of them outranks what most of the regular symbols manage for the same count – the scatter sits high in the hierarchy from its minimum appearance.
A Base Game With Nothing Else Attached
That’s the entire feature list. No free spins, no pick round, no respins, no multipliers. The reels spin, the flames flicker, a “GOOD LUCK!” banner wishes you well, and either a combination lands or it doesn’t.
Winning positions highlight on the reels when a combination forms, and the round’s total settles into the win field. With nothing else to wait for, the rhythm is entirely down to how the dice fall across the ten lines.
The 7s can stack, filling a reel with wilds and doing the heavy lifting for any line win that follows. A stacked wild reel next to a scatter is the combination the whole paytable leans on, and the 7’s own five-of-a-kind prize towers above everything the dice can manage.
Because the wild can stand in for any die, a stacked reel turns every line passing through it into a five-of-a-kind shot at whichever symbol completes the run. That’s the closest thing this game has to a feature moment, and it arrives through the ordinary mechanics rather than around them.
The maths makes the hierarchy plain. Five wild 7s at 20,000x the total bet is the single richest line in the game, but the game’s own ceiling is 2,000x – the paytable’s top line and the achievable cap are different numbers, and the smaller one is the one that counts.
Our Honest Verdict
Overall Rating: 6/10
A session here is nothing but spins. No round to wait for, no ladder to climb, no decision bigger than how many lines to switch on – just the flames flickering while the dice fall. The reason to pick it is that wild-plus-star pairing: it makes the game’s biggest hit depend on two symbols finding each other, which is more interesting than a plain wild ever is.
The scatter-and-line payouts stacking on a single spin is the game’s real strength, because it means the good screens pay twice over. The weakness is the emptiness around it. Ten lines across a 5×4 grid leave a lot of dead air between wins, and a 2,000x cap on a paytable whose top line reads 20,000x is a ceiling set well below what the symbols tease.
For anyone who likes a slot where the paytable is the whole story, this is a clean, honest example of the form. Someone after free spins, respins or anything that lights up beyond the reels will find the fire here is strictly decorative.
100 Spinning Dice FAQs
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What is the RTP of 100 Spinning Dice?
100 Spinning Dice runs at an RTP of 95.75%. -
How many paylines does 100 Spinning Dice have?
The in-game line selector and the badge on the panel both show 10 paylines, adjustable with the plus and minus buttons. The paytable’s line diagram is numbered 1 to 100, and the game doesn’t explain how the two counts relate. -
What is the grid size of 100 Spinning Dice?
100 Spinning Dice plays on a 5×4 grid, five reels across and four rows high. -
When is 100 Spinning Dice released?
100 Spinning Dice’s release date is 16 December 2019. -
Who makes 100 Spinning Dice?
100 Spinning Dice is made by Spinomenal. -
What is the maximum win on 100 Spinning Dice?
The maximum win is 2,000x your total bet. -
What does the wild do in 100 Spinning Dice?
The 7 wild substitutes for every symbol except the scatter. Unusually, three or four wilds only pay when followed by a scatter symbol, which makes the 7-plus-star combination the game’s biggest line result. -
Is there a bonus round in 100 Spinning Dice?
No. There’s no free spins round, pick game or respin feature. The star scatter pays in any position, multiplied by the total bet and added to line wins, and that’s the only win source beyond the regular paytable. -
Do the scatter and line wins pay together in 100 Spinning Dice?
Yes. Scatter prizes are multiplied by the total bet and paid in addition to any regular payline winnings, so a single spin can collect both.


