Story Of Egypt Slot Review
A gold-winged banner hangs over a dark stone chamber, and a soft blue glow behind the reels makes the tomb feel like a place somebody still tends. Spinomenal’s Story Of Egypt is at its best when it’s least predictable: rather than a headline bonus, it’s built on modifiers that drop in mid-spin with no warning at all. The ornamental work runs deep here, from the filigree on the reel frame to the chevron-cut stonework in the corners.
It runs on a 6×4 grid with 50 paylines at 96.3% RTP, and the biggest number it commits to anywhere is the wild’s 1,000x line prize. The tomb has siblings we’ve covered before, in Story Of Egypt 10 Lines and the Christmas Edition. Both inherited this game’s best idea – the question is whether the original still owns it.
The Base Game
Wins pay across 50 fixed lines on the six-by-four grid, with matching symbols needed from the leftmost reel onwards. That’s a lot of lines for a game of this shape, and it shows in the paytable: the values per line are modest, because the wins are spread thin across many possible combinations.
The top of the ladder belongs to the character symbols, with the royals – 10, J, Q, K and A – filling out the lower rungs. The paytable shows these pays:
- Woman with headdress: 80 for four, 300 for five, 1,000 for six
- Jackal-head figure: 80 for four, 250 for five, 750 for six
The wild counts as any symbol except the Bonus, and a full line of six wilds pays bet per line x1,000. That wild line is the single biggest figure the game commits to anywhere, and it doubles as the top prize on the board.
While the reels spin, one of three special features can appear at random. These are single-round modifiers rather than full bonus rounds, and each operates on a three-level scale that decides how strong the effect is. There’s no telling which one arrives or at what level, which is what keeps the base game from settling into a rhythm.
Each modifier also exists at a fixed level when it lands, and the level is decided by the same random draw. Nothing in the base game lets you influence, delay or upgrade one – they arrive finished and leave the same way.
Win Multiplier
The simplest of the three. When the Win Multiplier feature appears, any win in that round is multiplied according to its level:
- Level 1: win x2
- Level 2: win x3
- Level 3: win x4
It lasts for the round it lands on and then it’s gone. On its own it’s a modest lift – up to a x4 multiplier on a single round’s result – but the same multiplier mechanic returns inside the free spins round, where it can run on every spin instead of one.
Synced Reels
This one changes the shape of the grid for a round. Selected reels become identical to one another, and which reels depends on the level:
- Level 1: reels 3 and 4 synced
- Level 2: reels 3, 4 and 5 synced
- Level 3: reels 2, 3, 4 and 5 synced
On synced reels, medium symbols appear as colossus symbols. Because the synced reels show the same content, a level three hit puts four identical reels in the middle of the grid.
That’s where this feature does its real work. A favourable set of synced reels can put the same paying symbol across most of the grid at once, and with 50 lines crossing those reels, the same symbol landing on reel 2 is suddenly part of a great many winning combinations rather than a few.
Power Spin
Power Spin takes the opposite approach: instead of adding something, it removes symbols from the reels for the current round. The level determines how far the clear-out goes:
- Level 1: 10 and J removed
- Level 2: 10, J, Q and K removed
- Level 3: 10, J, Q, K and A removed
At level three every royal is stripped out, leaving only the character symbols and the wild in play. Whatever lands on those reels is now part of a grid with no cheap symbols diluting it.
It’s the most dramatic of the base game modifiers, and the one most likely to produce a genuinely large line win. Every remaining spin of that round is played on a board where the floor has been raised, which is a neat trick for a feature that only removes things.
Free Spins and the Bonus Wheel
The bonus round is triggered from the reels themselves: one Bonus symbol on the first reel and one on the sixth awards 10 free spins. The bet per line stays the same as in the game that triggered the round.
Before the spins begin, a wheel of features appears. One spin of the wheel decides which feature will be active on every spin of the free spins round, drawn from the same pool of modifiers that appear randomly in the base game.
Retriggers are where the round gets interesting. Landing the Bonus pair again awards another spin of the wheel plus two additional free spins, which either adds a second feature to run alongside the current one or upgrades the feature already in place.
There’s a hard limit of five wheel spins in a single round; after the fifth, the Bonus symbol disappears from the reels for the rest of the free spins. So a round that starts with a single level one feature can, if the Bonus symbols keep landing, finish with a stacked set of upgraded modifiers running on every spin.
The round pays only through the ordinary paytable, with no separate prize attached to it, so a fully stacked set of spins is chasing the paytable itself rather than a bonus-specific pot. Everything the round can pay sits in the list above and the wild line on top of it.
Our Honest Verdict
Overall Rating: 7.7/10
This is a tomb you sit inside rather than raid. The stretches between events are long, the modifiers arrive without warning, and the one reason to choose it is the bonus round, where the wheel keeps dealing in new features the longer a round survives – so two bonus rounds almost never end up built the same way.
That retrigger system is the best thing here, and it’s what the later games in the family borrowed wholesale. The weakness is that nothing beyond the wild’s 1,000x line is quantified: a fully stacked round chases the ordinary paytable rather than a number the game has promised up front.
So it’s one for players who like a bonus that assembles itself in the playing rather than one announced on a placard, and who can accept an open top end in exchange. For everyone else, the lamps are lit and the wait is worth it.
Story Of Egypt FAQs
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What is the RTP of Story Of Egypt?
Story Of Egypt runs at an RTP of 96.3%. -
How many paylines does Story Of Egypt have?
The game has 50 fixed paylines across its six-by-four grid. -
What is the grid size of Story Of Egypt?
Story Of Egypt plays on a 6×4 grid with 50 paylines. -
Who makes Story Of Egypt?
Story Of Egypt is made by Spinomenal. -
How do you trigger free spins in Story Of Egypt?
You need one Bonus symbol on the first reel and one on the sixth reel. That combination awards 10 free spins at the same bet per line as the triggering game. -
What does the bonus wheel in Story Of Egypt do?
When free spins begin, you spin a wheel that decides which feature runs on every spin of the round. Retriggers give another wheel spin plus two extra spins, which can add or upgrade features, up to a maximum of five wheel spins. -
What does Power Spin do in Story Of Egypt?
Power Spin removes low-value symbols from the reels for one round. At level one it removes 10 and J, at level two it also removes Q and K, and at level three it removes every royal symbol. -
When is Story Of Egypt released?
Story Of Egypt’s release date is 18 September 2020.


