5 Witch Pots Slot Review
A cobblestone path runs through a graveyard lit blue by moonlight, jack-o’-lanterns grinning from the edges and a crypt doorway glowing on the left, a leafless tree strung with webs reaching in from the corner. 5 Witch Pots is a slot where the reels are almost beside the point: the line pays are modest and the real game happens above them, in five boiling pots that decide between them which of five bonus rounds you get. Strip the pots away and there isn’t much left to play for.
Underneath the cobwebs it plays on a 5×4 grid with 25 fixed paylines, an RTP of 96.01%, and bets from 0.25 to 50.00 per spin. Endorphina have hung the whole game on the five boiling pots above the reels, each keyed to a colour of Elixir and each hiding its own bonus round. It’s a busier build than Monstroland or Minotaur ReBurn, and the variety is the point.

The Graveyard Reels and Paytable
Wins are judged across 25 fixed paylines on the 5×4 grid, and the bet UI locks the lines at that number – there’s no way to play fewer. Payline mechanics are otherwise entirely conventional for the format. What’s less conventional is how the pays are scaled: symbol values are multiples of the total bet, not the line bet, so the figures below are directly comparable to your stake.
- Witch (red): 3.2x / 16x / 80x the total bet for three, four or five
- Witch hat (purple): 1.6x / 8x / 40x
- Crystal ball (blue): 0.8x / 3.2x / 8x
- Candle (green): 0.4x / 1.6x / 4x
- Mushroom, spider, feather, frog: 0.2x / 0.4x / 0.8x
Four different creatures share the bottom rung, so the low end of the paytable is flat rather than graduated. Above them the values step up cleanly with each symbol, and the gap between adjacent symbols widens as the counts grow.
The wild is a black cat that appears on reels 2 to 5 in the main game and in free games, substituting for every symbol except the BONUS and TOKEN symbols. Its absence from reel one means it can’t start a line on its own, but it can extend or complete any combination that begins further left.
There’s also a risk game available on wins, and its return is tracked separately from the 96.01% RTP rather than rolled into it. The gamble feature sits outside that number entirely, so taking it or leaving it doesn’t change the game’s stated return.

Five Pots and the Lucky Time Feature
Five pots sit above the reels, each boiling a magic potion: green, red, purple, blue and orange. Each pot attracts Elixirs of its own colour. When an Elixir mixes with the boiling potion, it may randomly trigger that pot’s bonus game. Simple in principle, and it’s the system the entire game turns on.
The Elixirs themselves are TOKEN symbols, and they behave unusually on the reels. They appear in the main game and in free games, covering other symbols as they land. When a TOKEN symbol flies off the reels, the symbol it uncovers can complete winning combinations that were hiding underneath it.
That reveal is more than decoration. A spin can look dead on the surface while a covered symbol waits to finish a line the moment its Elixir departs, which quietly adds a second layer to every result. The Elixirs don’t pay anything themselves – their entire job is feeding the pots.
There’s a second route into the bonuses as well: each WITCH symbol appearing in the main game may randomly trigger any of the bonus games, regardless of colour. Only one bonus game can run at a time.
Activation is random and unaffected by how many TOKEN and WITCH symbols have landed before. There’s no meter to fill, no counter to build and no progress carried between spins. The pot that fires is the pot that pays, and nothing you do on any given spin changes the odds of the next one.

The Witch Games Bonus
The green Elixir is the one to want. When it mixes with the green pot, it may trigger the Witch Games Bonus Game, which opens with 24 free games at the same bet as the spin that started it. That’s a generous count for a single trigger, and everything else the game offers can happen inside it.
The free games aren’t a closed loop. While the round is running, three things can be won:
- Additional free games, extending the round beyond its starting 24
- The HOLD AND WIN bonus games, dropping a hold round into the middle of the free games
- The PICK ME bonus games, doing the same with a pick’em round
A single green Elixir can therefore snowball into several different rounds before the bonus is done. The other four pots still need their own Elixirs outside the free games, but once inside, all of them become reachable.
Hold and Win and Pick’em Rounds
The remaining four pots each open a different bonus game, keyed to their Elixir colour:
- Red Elixir: the Pumpkin Hold Bonus Game (HOLD AND WIN)
- Purple Elixir: the Spooky Pick’em Bonus Game (PICK ME)
- Blue Elixir: the Spider Hold Bonus Game (HOLD AND WIN)
- Orange Elixir: the Creepy Pick’em Bonus Game (PICK ME)
The two hold rounds share a format, and the two pick’em rounds share one too, so what separates them is theme rather than structure. A red Elixir buys pumpkins, a blue one buys spiders, and the purple and orange Elixirs each buy their own flavour of picking game.
Any of the five bonuses can also arrive through a WITCH symbol in the main game, and all five sit behind the same random trigger. There’s no ranking between them on the reels, and no way to chase a specific round beyond waiting for the right colour to mix.

Our Honest Verdict
Overall Rating: 7.2/10
This is a slot you play for the waiting. Every spin is really a question about which cauldron boils over, and the graveyard dressing makes that wait easy on the eyes even when nothing lands. The one reason to pick it up is that spread of rounds – five bonuses you can’t aim at, which is rarer than it sounds.
Its strength is the free games, where 24 spins can pick up extra games and swallow both hold rounds and both pick’ems on the way through. That’s a lot of game for one trigger.
The weakness is everything outside the bonuses. The line pays top out modestly and four creatures share the lowest tier, so the reels themselves rarely reward the patience the pots demand. For players who like variety and don’t mind a random trigger holding all the cards, this is an easy Halloween slot to settle into. Anyone chasing big line wins will find the graveyard quiet between bonuses.
5 Witch Pots FAQs
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How do you trigger the bonus games in 5 Witch Pots?
Bonus games trigger randomly. When an Elixir of a given colour mixes with its matching pot above the reels, it may trigger that pot’s bonus game, and each WITCH symbol in the main game may randomly trigger any of them. Only one bonus game can run at a time, and activation isn’t affected by how many TOKEN or WITCH symbols landed previously. -
Can free games be retriggered in 5 Witch Pots?
Yes. During the Witch Games Bonus Game, additional free games can be won, and so can the HOLD AND WIN and PICK ME bonus games. -
What does the wild substitute for in 5 Witch Pots?
The wild is a black cat appearing on reels 2 to 5 in the main game and in free games. It substitutes for all symbols except the BONUS and TOKEN symbols. -
What do TOKEN symbols do in 5 Witch Pots?
The coloured Elixirs are TOKEN symbols. They land covering other symbols, and when one flies off the reels, the symbol it uncovers can complete winning combinations. -
What is the RTP of 5 Witch Pots?
The RTP is 96.01%. That figure doesn’t include the risk game’s return, which is tracked separately. -
How many paylines and what grid does 5 Witch Pots use?
5 Witch Pots has 25 fixed paylines on a 5×4 grid. -
What is the minimum and maximum bet on 5 Witch Pots?
Bets run from 0.25 to 50.00 per spin. -
When is 5 Witch Pots released?
5 Witch Pots’ release date is 22 October 2026.


