9 Races to Glory Slot Review
A shallow-focus pack of horses in green and pink silks thunders past a sunlit grandstand, blurred just enough that the reels sit sharp in front of them. 9 Races to Glory pins almost everything on one spin of a wheel, and it’s honest enough not to pretend otherwise: the base game is a warm-up lap, and the Free Spin Wheel is the race. Aurum Signature Studios have built a five-reel, three-row slot on 20 fixed paylines, running at 96.24% RTP with medium volatility and a hit rate of 39.75%, with bets from 0.20 to 60 per spin.
It sits in the studio’s stable alongside A Tale of Elves and Book of Mrs Claus. Whether one wheel turn can carry a whole afternoon is what the reels have to answer.
Base Game & Features
The frame is dressed as racing fencing, silver posts with crimson-and-white striped rails like hurdle poles, and the logo sits in a golden laurel wreath with a jockey breaking through it. It’s brash, sunlit and confident, in a fairground kind of way. Underneath the dressing, this is a conventional left-to-right payer: matching symbols on adjacent reels across one of 20 fixed paylines wins, and only the highest combination on each payline is paid.
- Wins run left to right, starting from the first reel
- 20 fixed paylines, with the line bet calculated as the total bet divided by 20
- Only the highest winning combination is paid per symbol combination
- The total payout is the sum of all payline wins plus any scatter wins
- A win needs matching symbols on adjacent reels along a payline
Because the paylines are fixed, there’s no coin-count or line-count to fiddle with before a spin. The only decision is the total bet, set through the bet area or the console’s increment and decrement controls, and the paytable scales with whatever you’ve chosen. A bigger bet doesn’t open new ways to win; it multiplies the values of the ones already there.
Nothing about the payline maths is unusual, which is fine. The interest here comes from the scatters, not the lines, and there are two of them to keep an eye on.
The Wild substitutes for all symbols except the Jockey Scatter and the Free Spin symbol, so it can’t help build either of the two triggers that matter. That’s its whole job, and it’s a normal one.
Jockey Scatter Pays
Three or more Jockey Scatter symbols anywhere on screen pay out. Because the scatter pays on position rather than paylines, it’s the one symbol that doesn’t care where it lands, and it can’t be substituted by the Wild.
- Triggers on 3 or more Jockey Scatters anywhere on screen
- Pays are calculated by multiplying by the total bet, not the line bet
- Only the highest win amount is paid for the scatter combination
- Scatter wins are added to any line wins from the same spin
There’s also a ladder of values running from 9 down to 3 on screen, stepping from 2,000.00 to 1.00, though the game ties it to no specific symbol. And that’s the base game in full: wilds, one scatter pay, and a spin button. With a hit rate of 39.75%, wins come round regularly enough to keep the reels moving between features.
Autoplay and Bet Settings
Autoplay is on hand for the stretches in between, and it stops automatically the moment the Free Spin feature triggers. Two limits shape a session:
- Win limit: autoplay ends if a single win reaches the amount you set
- Loss limit: autoplay ends if your balance drops by the amount you set
Autoplay always plays with the last bet value, so the stake has to be set before the session starts. Stopping the reels early with the stop button, or a tap on the reels themselves, changes nothing about the result, and the same is true of the quick spin setting, which only speeds the animation up.
Sound is split into layers: a master switch for everything, with console and win sounds and background music each controllable separately underneath it. There’s also an intro screen that can be switched off, for anyone who’d rather get straight to the reels.
9 Races to Glory Free Spins
The Free Spin symbol is the second scatter, and it appears on reels 2, 3 and 4 only. Land three of them and the game pays the scatter win, then spins the Free Spin Wheel. The wheel turns once and stops on a single wedge containing two things: a number of free spins and a multiplier. Up to 30 free spins is on the table.
A banner reading “Awards Free Spins” runs beneath the reels when the qualifying symbols land, so there’s no mistaking what’s coming. Once the round is running, the rules of the wheel govern everything:
- All line wins and Free Spin symbol wins during free spins are multiplied by the wheel multiplier
- Jockey Scatter wins are never multiplied by the wheel multiplier
- Bets during free spins are the same as the spin that triggered the feature
- Retriggering grants the same number of spins again, at the same multiplier level
The Jockey Scatter is the odd one out in that list. Its wins are worth exactly what they’re worth in the base game, so a scatter landing mid-round pays out at face value while everything around it gets boosted. It’s a deliberate asymmetry, and it shapes how much a round without scatters compares to one with them.
Retriggers
Three more Free Spin symbols during the round retrigger it. The multiplier you wheel in at the start is the multiplier you keep for the whole round, retriggers included, so a good first spin of the wheel sets the terms for everything that follows. A poor one does the same.
There’s no bonus buy in this game, so the wheel is the only road in, and the only thing a player controls before it turns is the size of the bet that triggered it. What the round can pay is bounded by the wedge you land and the symbols that follow it. Should a session drop mid-feature, the round resumes where it left off, and the last result stands if a spin never reached the server.
Our Honest Verdict
Overall Rating: 7.2/10
This is a day at the races where the undercard doesn’t matter and everybody knows it. You spin, small wins keep the balance ticking over, and you’re really waiting for the starting gate: that one wheel turn that sets your spins and multiplier together. Everything before it is pleasant waiting, dressed up beautifully.
The wheel is genuinely good design. One spin fixes both halves of the round and every retrigger keeps those terms, so a lucky wedge compounds in a way most free-spins picks never manage. The weakness is that nothing else competes with it: the Jockey Scatter sits outside the multiplier, so the second-best symbol in the game is the least exciting thing to land during the feature that’s supposed to be the payoff.
Punters after a clean, handsome, medium-volatility slot with one strong moment will be happy here; anyone who wants layered features or something to do between bonuses will run out of interest before the wheel comes round. For a single-feature game, the feature is a good one, and it looks the part in the winner’s colours.
9 Races to Glory FAQs
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How do you trigger the Free Spin Wheel in 9 Races to Glory?
Land three Free Spin symbols on reels 2, 3 and 4. The game pays their scatter win, then gives the wheel a single turn to decide your spin count and multiplier for the round. -
How many free spins can you win in 9 Races to Glory?
Up to 30. The wheel’s wedge sets both the number of spins and the multiplier applied to line wins and Free Spin symbol wins during the round. -
Can free spins retrigger in 9 Races to Glory?
Yes. Three more Free Spin symbols during the round award a fresh batch matching your original spin count, and the multiplier stays at the level the wheel first gave you. -
What does the Jockey Scatter do in 9 Races to Glory?
Three or more anywhere on screen pay out, calculated against the total bet and added to line wins. The Wild can’t substitute for it, and its wins are excluded from the wheel multiplier during free spins. -
Does the Wild substitute for the scatters in 9 Races to Glory?
No. The Wild covers all other symbols, but it can’t stand in for either the Jockey Scatter or the Free Spin symbol, so both triggers have to land naturally. -
What is the RTP of 9 Races to Glory?
96.24%. -
Is 9 Races to Glory high volatility?
No, it’s a medium volatility slot with a hit frequency of 39.75%. -
What is the minimum and maximum bet on 9 Races to Glory?
Bets run from 0.20 to 60.00 per spin, with the 20 paylines fixed and the line bet calculated as the total bet divided by 20.


