Adrenaline Rush Super Boost Slot Review
Cars sit up on lifts either side of the reels, a chain hoist waits overhead, and neon tubes light the garage ceiling. It’s an Evoplay build called Adrenaline Rush Super Boost, and its design is blunt about where the money lives: nearly everything worth having is locked inside the free spins, so the base game is mostly a queue for a feature you can’t see yet.
It runs on a 5×3 grid with 10 fixed paylines, high volatility, and an RTP of 96.14-96.32%, with free spins wins capped at 10,000x the bet. It sits alongside other Evoplay titles we’ve covered, including Hot Triple Sevens and Diamond Hustle. For a slot named after a rush, a lot of it is patient waiting.
Symbols, Paylines and the Turbo Respin
Wins pay left to right across the 10 fixed paylines, with only the highest combination on each line counting. Simultaneous wins on different lines are added together. The paytable keeps things short, and the NOS bottle stands well clear of everything else at the top.
The wild substitutes for every symbol except the scatter, and it only appears during free spins, so the base game is plain symbol-matching throughout. That leaves the reels themselves to do the entertaining, and they manage it.
- NOS bottle: 2 pays 0.5x, 3 pays 5x, 4 pays 20x, 5 pays 200x
- Engine: 3 pays 3x, 4 pays 15x, 5 pays 100x
- Wheel: 3 pays 2x, 4 pays 10x, 5 pays 50x
- Turbo: 3 pays 2x, 4 pays 10x, 5 pays 40x
- Car (RNY): 3 pays 1x, 4 pays 5x, 5 pays 20x
- A, K: 3 pays 0.2x, 4 pays 2.5x, 5 pays 10x
- Q, J, 10: 3 pays 0.2x, 4 pays 1x, 5 pays 5x
Turbo Respin
Two scatters in a round without winning combinations set off a respin of one, two or three of the reels that don’t hold a scatter. Everything on the scatter reels stays where it landed.
The respin can produce wins and can produce a third scatter, which is the whole point: it’s the game’s way of teasing the trigger while the real feature stays locked away.
Free Spins and the Wild Boosters
Scatters land on any reel in the main game only. Three of them award 10 free spins, four award 15, and five award 20. Free spins play at the bet of the triggering spin, and the round runs with one of three wild types, each carrying its own booster.
You can pick the booster yourself or leave it to random selection, and the choice matters: the three wilds change what the round rewards, from volume to payouts.
Wild Deathless adds two free spins at the start of the feature and two more on every retrigger. Wild Sean drops between one and five extra car symbols onto random positions in rounds where he’s present but the paylines pay nothing.
Wild Akemi replaces the standard progress-bar multipliers with bigger ones: x3, x4 and x12. Her booster is the one that turns a strong collection round into a large one, because the progress bar is what the Racer feature climbs.
Car Symbols as Money
Car symbols appear on any reel in both the main game and free spins. In the base game they’re ordinary paying symbols and nothing more. Inside free spins they double up as money symbols carrying random values of 2x, 5x, 10x, 15x, 20x, 25x, 50x, 100x, 500x or 1500x the bet.
Those values can only be collected through the Racer feature. Until a wild arrives to sweep them up, they sit on the reels as decoration.
The Racer Feature
When one or more car symbols and at least one wild land together during free spins, the Racer feature fires. Each wild on the reels collects the values from every car symbol showing, and the total is added to any regular line wins from the same round.
It’s the only route to the money symbol values, which makes every wild that lands matter twice over. It also makes Wild Sean’s booster quietly useful, since extra cars mean bigger collections when a wild does show.
There’s a second layer on top of the collection. Every fourth wild landed awards an extra batch of 10 or 12 free spins with an increased multiplier on the Racer payouts:
- First four wilds: x2 or x3 multiplier
- Second four wilds: x3 or x4 multiplier
- Third four wilds: x10 or x12 multiplier, on the final batch of additional spins
Each new batch plays out after the one before it, so a strong round keeps restructuring itself as it goes. If the total win of the free spins game reaches 10,000x the bet, the round ends immediately, the win is awarded and the remaining spins are forfeited.
Bonus Buy
The Bonus Buy sits in the main game only and skips the scatter wait entirely. Buying triggers a spin that lands three, four or five scatters, starting the corresponding round at the total bet of the purchase.
The buy may not be available in all markets, and it’s blocked when the balance can’t cover it. The price is shown in money before you confirm.
- 10 free spins: 60x total bet, RTP 95.83-96.17%
- 15 free spins: 112x total bet, RTP 95.94-96.04%
- 20 free spins: 167x total bet, RTP 95.81-96.07%
None of the three buys improves on the normal mode’s return, though the gaps are small: the best of them, the 15-spin option, tops out at 96.04% against the base game’s 96.32%. The choice between them is about session shape rather than value.
Our Honest Verdict
Overall Rating: 7.6/10
Most of your time here is spent in the workshop, not on the track: modest line wins, a respin that teases, and a scatter wait that high volatility stretches out. The reason to choose it is the free spins, where picking your own booster before the round starts gives it a shape the base game never has.
That collection round is the strength, and it’s a genuine one. A 10,000x ceiling on 10 paylines is generous, and the multipliers step to x12 when the wilds keep coming, so a strong round builds rather than fades.
The weakness is everything around it. A garage this glossy deserved a base game with more going on, and outside the bonus there’s little beyond a paytable carried by one symbol. It suits players happy to wait out filler for a single deep feature, along with anyone who buys the round outright; anyone wanting action from the first spin has walked into the wrong workshop.
Adrenaline Rush Super Boost FAQs
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How do you trigger free spins in Adrenaline Rush Super Boost?
Three, four or five scatter symbols landing in the main game award 10, 15 or 20 free spins respectively. Scatters only appear in the main game, and free spins play at the bet of the triggering spin. -
What does the Racer feature do?
During free spins, when one or more car symbols and at least one wild land together, each wild collects the values from all the car symbols on the reels. The total is added to any regular line wins from the round. -
Can free spins retrigger in Adrenaline Rush Super Boost?
Yes. Every fourth wild symbol landed awards an additional 10 or 12 free spins with an increased Racer multiplier, stepping from x2 or x3 up to x10 or x12 on the final batch. With the Wild Deathless booster, retriggers are worth two spins more than standard as well. -
What do the three wild boosters do?
Wild Deathless adds free spins, Wild Sean adds one to five extra car symbols when a round with him pays nothing on the paylines, and Wild Akemi raises the progress-bar multipliers to x3, x4 and x12. You can choose your booster or let the game pick one at random. -
Can you buy the bonus on Adrenaline Rush Super Boost?
Yes. The Bonus Buy lets you purchase 10, 15 or 20 free spins for 60x, 112x or 167x the total bet. The purchased spin lands three, four or five scatters, and the buy can only be used in the main game. -
What is the RTP of Adrenaline Rush Super Boost?
Normal mode runs at an RTP of 96.14-96.32%. The bonus buy options each carry their own RTP, ranging from 95.81% to 96.17% depending on the number of spins purchased. -
What is the maximum win on Adrenaline Rush Super Boost?
The maximum win is 10,000x the bet. Hitting it ends the free spins game on the spot: the payout is made and any spins still owed are given up. -
When is Adrenaline Rush Super Boost released?
Adrenaline Rush Super Boost’s release date is 6 February 2024. It’s built by Evoplay on a 5×3 grid with 10 fixed paylines and high volatility.


