Adventures Slot Review
A blue dragon glares down from its portrait while four cartoon adventurers mass at the edge of a parchment scroll. Adventures puts those heroes to work: every winning cluster doesn’t just pay, it lands a hit on the Boss, and that turns an otherwise gentle 6×5 cluster slot into a ten-spin mission where the base game is the point rather than the wait.
It’s a BGaming release, sitting closer to the studio’s cluster-pays work like Wild Clusters and Bonanza Billion MergeUp than to their fruit-and-fire output. The grid is 6×5 with cluster pays, volatility sits at mid to low, and the RTP is a generous 97.1%, which holds in the Goblin Spin feature too.
Cluster Pays and the Paytable
Wins are clusters: matching symbols need to be connected to count, and payouts scale with how many of them are in the group. Symbols pay from as few as four in a cluster, with the values rising in steps as clusters grow past a dozen.
The ladder is a long one. Values hold steady across pairs of cluster sizes, so a group of eight symbols of a kind pays the same as nine, then jumps at the next tier. Higher bets raise the total win at every tier. All values below are multiples of the total bet.
- Book (E): 4-5 pays 2x, 6-7 pays 5x, 8-9 pays 20x, 10-11 pays 50x, 12 or more pays 100x
- Axe: 4-5 pays 1.5x, 6-7 pays 3x, 8-9 pays 10x, 10-11 pays 20x, 12 or more pays 30x
- Green Spear: 4-5 pays 1x, 6-7 pays 2x, 8-9 pays 5x, 10-11 pays 15x, 12 or more pays 25x
- Yellow Harp: 4-5 pays 0.8x, 6-7 pays 1.5x, 8-9 pays 4x, 10-11 pays 10x, 12 or more pays 20x
- Purple Orb: 4-5 pays 0.5x, 6-7 pays 1x, 8-9 pays 3x, 10-11 pays 5x, 12 or more pays 10x
- Red Shield: 4-5 pays 0.4x, 6-7 pays 0.8x, 8-9 pays 2x, 10-11 pays 4x, 12 or more pays 8x
- Green Skull Bomb: 4-5 pays 0.3x, 6-7 pays 0.5x, 8-9 pays 1.5x, 10-11 pays 3x, 12 or more pays 5x
- Beer Mug: 4-5 pays 0.2x, 6-7 pays 0.4x, 8-9 pays 1x, 10-11 pays 2x, 12 or more pays 4x
Winning symbols also refill, with new symbols dropping in to replace them, which is how clusters grow beyond their starting size in the first place. A chain of refills on a good spin can clear low symbols, land more of a kind, and keep the payout climbing.
There’s no wild and no scatter here. Every symbol on the grid is either a paying symbol or part of the feature machinery, so nothing substitutes and nothing lands you directly into a bonus.
The Four Heroes and the Boss
Four heroes stand beside the reels: the witch in the purple hat, the blond hero in the yellow jacket, the red-haired warrior with her round shield, and the green-haired fighter holding a bomb. Each one wakes up when his own symbol forms part of a winning combination.
They aren’t cosmetic. An activated hero is what does the damage to the Boss, so the more of them that show up in a winning spin, the harder the hit. The heroes themselves are brave, agile and strong, which the game takes at face value.
The Boss sits in the corner of the screen with a lifeline of figures under him, every Boss carrying its own number of lives. Each activated hero reduces those figures, and the reduction lands at the end of the spin, once all the refills have finished. That timing matters: a big refill chain can wake several heroes at once, and every one of them counts.
The pressure comes from the clock. You get a cycle of 10 spins, and if the Boss’s figures reach zero inside that cycle, you’re into a bonus game. Miss, and the cycle starts again with the lifeline restored. Each Boss guards its own bonus, so whichever enemy you’re facing decides which of the three rounds you play.
The Three Bonus Games
Goblin Spin
Goblin Spin is a bonus spin in which coins carrying cash values, or clouds, can land on the reels. Once the spin settles, every coin on screen is collected and their values totalled up for the payment. It runs at the same 97.1% RTP as the rest of the game, so there’s no mathematical penalty for chasing it.
Dragon’s Chest
A pick-me round, and a quick one. Several chests appear, you click one, and it opens to reveal the multipliers that get applied to your bet. The remaining chests then open as well to show what you left on the table. Your only decision is the click itself; the outcome was set the moment the round began.
For players who’d rather automate the grind, Autospins handles it. You choose the number of rounds, confirm the total, which equals the number of spins multiplied by the total bet, and the game runs itself until the count is done or you cancel back to manual mode. There’s also an option to skip the “Click to continue” pop-ups so the run isn’t interrupted.
Cerberus Cash
The most mechanically interesting of the three. A pop-up appears in the form of a three-reel line, and numbers spin and reveal from right to left, building a random multiplier between x11 and x1800 that then applies to your bet. The spread on that range is wide enough that two visits to the round can feel like entirely different games.
Buy Bonus
If the ten-spin cycles are dragging, there’s a Buy Bonus button in the base game. The price starts at 75x the total bet. That’s a steep entry for a round whose top multiplier reaches x1800, though with three possible bonus games behind the door, what you’re buying is a roll of the dice on which Boss you fight.
Our Honest Verdict
Overall Rating: 7.9/10
This is a quest you play spin by spin rather than a slot you sit through. Chipping the Boss down inside ten spins, with the heroes doing the damage and the dragon watching, gives every refill a second job, and that’s the one reason to pick it up.
What’s genuinely good here is the destination: three properly different bonus games instead of one round in three costumes, backed by a 97.1% RTP that doesn’t dip in the feature. What isn’t is the ceiling: x1800 is a modest peak for a game this elaborate, and the 75x buy is a lot to pay for a shot at it.
For anyone who likes a steady build with something on screen always moving towards a payoff, it’s an easy recommendation. Hunters of big ceilings will find this hoard is smaller than the dragon’s glare promises, and they’ll know quickly.
Adventures FAQs
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What is the RTP of Adventures?
The RTP is 97.1%, and it’s the same figure in the Goblin Spin feature. That’s well above the industry average and generous for a mid to low volatility game. -
How do you trigger the bonus games in Adventures?
You have to defeat the Boss. Every winning combination that includes a hero’s symbol activates that hero, and activated heroes reduce the Boss’s lifeline. Get the lifeline to zero within the 10-spin cycle and you enter the bonus game that Boss guards. -
What does Cerberus Cash pay in Adventures?
Cerberus Cash spins a three-reel line that reveals numbers from right to left, forming a random multiplier between x11 and x1800 that’s applied to your bet. -
What is Goblin Spin in Adventures?
A bonus spin where coins showing cash values, and clouds, can appear on the grid. After it finishes, all the coin values showing are added together and paid out as one sum. -
Can you buy the bonus on Adventures?
Yes. A Buy Bonus button is available in the base game, with prices starting from 75x the total bet. -
Is Adventures high volatility?
No, it’s a mid to low volatility game. Wins come as clusters on the 6×5 grid, and the pacing leans towards a steady build rather than long dry spells. -
What is the grid size of Adventures?
Adventures plays on a 6×5 grid using cluster pays, so matching symbols need to be connected to form wins rather than sitting on paylines. -
When is Adventures released?
Adventures’ release date is 28 May 2024.


