Aladdin and the Sorcerer Slot Review
Aladdin and the Sorcerer is one of the few slots where the bonus round is a fight you can genuinely lose. Aladdin leans in from the left in red and gold robes, lamp cradled in crimson smoke; across the reels a white-bearded sorcerer in deep blue holds a crackling ball of electricity. Get both on screen and they don’t award free spins – they square up, and if Aladdin takes the beating, you leave with nothing but the stacked wilds you started with.
Pragmatic Play have built the whole slot around that confrontation, and the two characters do something mechanical rather than decorative. It’s a 5×3 grid with 20 paylines, a 96.23% RTP, low volatility and a maximum win of 6,532x the bet, with stakes from 0.20 to 240.00. Sister titles like Curse of the Werewolf Megaways and Wild Wild Bananas play far harder than this one does.
Base Game & Features
All symbols pay left to right on adjacent reels from the leftmost, across 20 fixed paylines. Wins are multiplied by the bet per line, and only the highest combination counts on each line. Multiple line wins sum into the total. It’s a conventional setup, and the game doesn’t dress it up.
The paytable splits into large and small gems, with the values below shown as multiples of the total bet:
- Red Gem (large) – 3.75x for three, 10x for four, 50x for five
- Purple Square – 2x for three, 5x for four, 20x for five
- Blue Diamond – 1.5x for three, 3.75x for four, 12.5x for five
- Teal Triangle (large) – 1.25x for three, 3x for four, 10x for five
- Green Circle (large) – 1x for three, 2x for four, 7.5x for five
- Red Cube (small) – 0.75x for three, 1.5x for four, 6.25x for five
- Purple Diamond (small) – 0.5x for three, 1.25x for four, 5x for five
- Blue Triangle (small) – 0.35x for three, 1x for four, 3.75x for five
- Teal Triangle (small) – 0.25x for three, 0.75x for four, 2.5x for five
- Green Circle (small) – 0.15x for three, 0.5x for four, 2x for five
The gap between tiers is steep at the top and shallow at the bottom. Small-symbol wins at the lower end return fractions of the stake, so plenty of spins land a combination and still lose money overall.
The standard wild appears only on reels two, three and four in the base game, and substitutes for everything except the Aladdin and Sorcerer symbols. As a paying symbol in its own right it matches the top row of the table, so a full line of wilds is the best the base grid can do. Three wilds pay the same as three Red Gems, and the value scales identically from there.
Controls are the usual Pragmatic Play arrangement. Spin speed cycles between normal, quick and turbo, sound and music toggle separately, and autoplay runs a set number of spins with an option to skip the feature introduction and end screens. Nothing here changes how the game plays.
Aladdin and the Sorcerer Bonus Features
The duel proper begins with the character symbols. Aladdin appears only on reel one, the Sorcerer only on reel five, and both act as wilds substituting for all symbols. Either one landing alone adds three to six wilds to the screen at random positions, which is where the base game gets most of its bite.
Those random wilds land anywhere on the grid, not only on the reels the standard wild occupies, so a lone character symbol can open lines the base wild never could. It’s the game’s most common route to a meaningful win.
When both land at the same time, reels one and five stack with wilds and the Respin Feature triggers. This is the centrepiece, and it plays out as a fight.
Both characters start with three health bars, and the reels respin until one of them wins. Each respin, a wild hitting reel one without one on reel five means Aladdin attacks and the Sorcerer loses a health bar. A wild on reel five without one on reel one and the Sorcerer strikes back instead. A respin with wilds on both reels, or on neither, leaves the health bars untouched.
The outcomes split cleanly. If Aladdin’s bars run out first, the feature simply ends. If the Sorcerer’s do, the game moves on to Respin Level 2.
Respin Level 2
Level 2 awards three respins, and every wild from the previous respins stays on the screen until the feature finishes. Special reels are in play throughout, so the symbol mix differs from the base game.
The multipliers step up as it goes. On the second respin all wilds carry a 2x multiplier, on the third that rises to 3x, and multipliers on the same payline add together. Two 3x wilds on one line in the final respin pay that line at 6x. A screen holding several held wilds by that final respin is where the 6,532x ceiling becomes theoretically reachable, and the route there runs through a duel Aladdin has to win first.
There’s no free spins round here and no scatter to chase. The duel is the entire bonus, which keeps the game’s rhythm simple: spin, hope for a lone character, and save the real hoping for the times both show up.
Our Honest Verdict
Overall Rating: 7.7/10
This is a slot you play for one reason: to watch two characters fight for your money. Sessions settle into a gentle rhythm of small gem wins and the occasional scatter of random wilds, and then the duel arrives and everything narrows to one question – will the sorcerer go down before Aladdin does?
Its best quality is honesty of design. There’s one feature, you always know what you’re rooting for, and losing the duel costs you nothing but the win you didn’t get. Its worst is that the game ends just as it gets going: most duels finish before Level 2, so the multipliers that make the 6,532x figure real spend most of their time locked behind a gate most sessions never open.
If you like your slots mean and enormous, this isn’t the canyon for you. But for long, calm sessions where the bonus is an event rather than an expectation, it’s a lovely little duel to have on in the background.
Aladdin and the Sorcerer FAQs
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What is the RTP of Aladdin and the Sorcerer?
The RTP is 96.23%, which sits just above the typical average for an online slot. -
Is Aladdin and the Sorcerer high volatility?
No, it’s a low volatility game, so it pays out more often in smaller amounts while still offering the chance of a bigger win. -
How does the Respin Feature trigger in Aladdin and the Sorcerer?
The Respin Feature triggers when Aladdin lands on reel one and the Sorcerer lands on reel five at the same time. Reels one and five then stack with wilds and the duel begins. -
What happens in Respin Level 2?
If the Sorcerer loses all three health bars, Respin Level 2 awards three respins with all previous wilds held in place. Wilds carry a 2x multiplier on the second respin and 3x on the third, and multipliers on the same payline add together. -
What does a lone Aladdin or Sorcerer symbol do?
When Aladdin appears on reel one without the Sorcerer on reel five, or the Sorcerer appears on reel five without Aladdin, three to six wilds are added to the screen at random positions. -
Can you retrigger the Respin Feature in Aladdin and the Sorcerer?
The feature doesn’t retrigger in the usual sense. Respins continue until one character wins the battle, and if the Sorcerer loses all three health bars the feature escalates to Respin Level 2 rather than starting again. -
How do health bars work in the Aladdin and the Sorcerer duel?
Both characters start with three health bars. A wild on reel one without one on reel five makes Aladdin attack, removing one Sorcerer health bar, and the reverse makes the Sorcerer attack. If Aladdin loses all three bars the feature ends; if the Sorcerer loses all three, Respin Level 2 begins. -
What is the minimum and maximum bet on Aladdin and the Sorcerer?
Stakes run from 0.20 to 240.00 per spin, adjustable through the in-game bet menu.


