Curse of the Werewolf Megaways Slot Review
Under the gas lamps and fog of a gothic village street, Curse of the Werewolf Megaways hides a secret: it’s one of the gentlest 46,656-way slots ever built. Almost every Megaways game leans on brutal variance to justify its ways count. This one does the opposite, running low volatility beneath the Hammer horror, and that mismatch is exactly what makes it worth a look.
Pragmatic Play have built it on a 6×6 grid with up to 46,656 ways to win, running at 96.5% RTP with low volatility and a maximum win of 40,976x the bet. It sits alongside the studio’s Great Rhino Megaways and Buffalo King Megaways in the big-ways bracket, though it plays far gentler than either. Fans of gothic spins can also find it in the same stable as Madame Destiny Megaways.
How the Base Game Pays
All symbols pay from left to right on adjacent reels, of any size, starting from the leftmost reel. Each of the six reels can hold up to six symbols, and the ways count shifts with every spin. Only the highest win is paid per combination, with wins across multiple ways added together.
The wild appears only on reels two to six and substitutes for all but a couple of the special symbols. That makes it useful rather than dramatic: it fills gaps in the middle of the grid where most of the ways live.
The mystery symbol is the base game’s other regular. It can land on any reel and in any size, and when it hits, every mystery symbol in view transforms into the same randomly chosen paying symbol before wins are awarded. Because all of them become one symbol, a cluster spread across several reels can turn a dead spin into a grid full of matching icons.
Pays are multiples of the total bet, and they’re modest at the top end. Here’s the full ladder:
- Wolf (red background): 0.5x for two, 1x for three, 2.5x for four, 5x for five, 10x for six
- Man: 0.5x for three, 1x for four, 2.5x for five, 5x for six
- Woman: 0.3x for three, 0.5x for four, 1x for five, 2.5x for six
- Monkey: 0.3x for three, 0.4x for four, 0.8x for five, 2x for six
- Green Man: 0.1x for three, 0.2x for four, 0.6x for five, 1.5x for six
- A and K: 0.2x for three, 0.3x for four, 0.5x for five, 1x for six
- Q, J and 10: 0.1x for three, 0.2x for four, 0.3x for five, 0.5x for six
Stakes run from 0.10 to 100 per spin, and the bet menu shows the multiplier alongside the coin and cash values. Wins are multiplied by the base bet throughout, including free spins and bonus wins.
Spin Modifiers
Two random modifiers can fire on any base game spin, and they do a lot of the work of keeping the low-volatility maths interesting. Neither can be triggered on demand; they arrive when they arrive.
The Super Spin loads the reels with stacks of high value symbols. When several stacks align across the six reels, the ways multiply fast, and this is where the base game produces its bigger single hits.
The Guaranteed Win spin does exactly what the name promises: a big win across multiple ways, every time. On a low-volatility profile, a guaranteed multi-way payout is a genuinely useful drip in a grid this size.
Free Spins and the Attacking Werewolf
The bonus symbol lands on all reels and in any size. Three or more of them triggers the free spins round, which runs on special reels and carries a progressive feature that builds the longer it lasts.
- 3 bonus symbols awards 8 free spins
- 4 bonus symbols awards 10 free spins
- 5 bonus symbols awards 12 free spins
- 6 bonus symbols awards 15 free spins
The round’s engine is the Attacking Werewolf symbol, which appears only during free spins and substitutes for one of the high value characters. Each time it hits, it removes between one and five lives from one of those characters.
Take all five lives from a single character and every one of that character’s symbols is replaced on the reel strips with Attacking Werewolf symbols for the remainder of the round, plus one extra free spin. That’s the progressive part: the round steadily strips out the cast and stuffs the reels with werewolves, so the later spins hit harder than the early ones.
Retriggers are unusually generous here. Two or more bonus symbols during the round adds more spins:
- 2 bonus symbols awards +2 free spins
- 3 bonus symbols awards +3 free spins
- 4 bonus symbols awards +4 free spins
- 5 bonus symbols awards +5 free spins
- 6 bonus symbols awards +10 free spins
Bonus Buy
If waiting on the villagers isn’t your style, the free spins round can be bought from the base game for 100x the current total bet. The buy doesn’t guarantee a set count: on any purchase, a random number of bonus symbols from three to six hits to trigger the feature, so you could walk in on eight spins or fifteen.
At the bottom end, a three-symbol buy is a cheap entry into the progressive round with eight spins to work with. A six-symbol pull starts you on the full fifteen, with the best shot at stripping the reels early and letting the werewolves stack up.
Our Honest Verdict
Overall Rating: 6.5/10
Playing this is a long stroll through a foggy village: frequent small wins, the occasional modifier to liven things up, and a balance that erodes slowly rather than in chunks. The one reason to pick it over its louder Megaways cousins is that it refuses to punish you for spinning.
The free spins round is the best thing here, because it’s built to escalate. Every completed kill pushes more werewolves onto the reels, and with retriggers starting at just two bonus symbols, a good round keeps feeding itself. Most low-volatility bonuses plateau; this one has somewhere to go.
What lets it down is the ceiling on ordinary wins. Six of the top symbol pays 10x the bet, so most of the session is spent collecting fractions of your stake and waiting for the bonus to matter. Anyone after a big single hit will find the 40,976x potential a distant rumour. This suits players who like a long, low-stress session with a horror backdrop and don’t need fireworks to stay interested. The moon is full, but this particular wolf mostly growls in pennies.
Curse of the Werewolf Megaways FAQs
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What is the RTP of Curse of the Werewolf Megaways?
The RTP is 96.5%, which sits comfortably above the industry average. -
Is Curse of the Werewolf Megaways high volatility?
No, it’s a low volatility slot. It pays out more often in smaller amounts, while still offering the chance of a bigger win in the free spins round. -
How many paylines does Curse of the Werewolf Megaways have?
It offers up to 46,656 Megaways to win, with reels holding up to six symbols each and the ways count reshuffling on every spin. -
How do you trigger free spins in Curse of the Werewolf Megaways?
Hit three or more bonus symbols anywhere on the reels. Three awards 8 free spins, four awards 10, five awards 12 and six awards 15. -
What does the Attacking Werewolf symbol do?
It appears only during free spins and substitutes for one of the high value characters. Each hit removes between one and five lives from that character, and when all five lives are gone, its symbols are replaced with Attacking Werewolf symbols for the rest of the round, plus one extra free spin. -
Can you retrigger the free spins in Curse of the Werewolf Megaways?
Yes. Two or more bonus symbols during the round adds extra spins: +2 for two symbols, +3 for three, +4 for four, +5 for five and +10 for six. -
What is the minimum and maximum bet on Curse of the Werewolf Megaways?
Stakes run from 0.10 to 100 per spin, and the free spins round can also be bought outright for 100x your total bet. -
What is the maximum win on Curse of the Werewolf Megaways?
The maximum win is 40,976x your bet.


