Alien Fruits 2 Slot Review
Alien Fruits 2 is that rare cluster-pays game that admits its own paytable doesn’t matter. The best symbol in it pays just 50x, the gems often return less than your stake, and the entire payout curve is loaded onto coloured balls that only pay when something else wins. It’s a bold way to build a slot, and against a starfield of neon fruit monsters in an alien dive bar, it mostly works.
Wins come from volume rather than lines, and the real action sits in multiplier balls that can stack into the hundreds. It runs on a 6×5 grid with high volatility and a 97.17% RTP, a figure that puts it ahead of nearly everything else on the shelf.
BGaming have since pushed the series further with Alien Fruits 3, but this is the cleaner, leaner entry, and close in spirit to games like Fruit Million.
The Base Game
Wins form by symbol count rather than across lines. Land eight or more of the same symbol anywhere on the 6×5 grid and you’re paid; twelve or more is the top tier. Winning symbols then refill, with new ones dropping in to replace them, so a single spin can chain several wins together.
The refill chain is what gives the grid its rhythm. Each fresh drop can form a new paying cluster, which clears again and drops again, and the chain only ends when a drop fails to produce eight or more of anything. The multiplier balls are priced for exactly these chains, since a summed multiplier applies to the whole spin’s total rather than to one win at a time.
There’s no wild in this game. The scatter is the only special symbol in the base game, a UFO that can appear on any reel and pays on its own: 3x for four, 5x for five and 100x for six, all multiples of the total bet. Four or more of them trigger the free spins round.
The paying symbols split into five alien monsters and four coloured gems, with the monsters paying considerably more. Values below are multiples of the total bet:
- Pink monster: 50x for 12+, 25x for 10-11, 10x for 8-9
- Yellow/orange monster: 25x for 12+, 10x for 10-11, 2.5x for 8-9
- Purple monster: 15x for 12+, 5x for 10-11, 2x for 8-9
- Green monster: 12x for 12+, 2x for 10-11, 1.5x for 8-9
- Blue chameleon monster: 10x for 12+, 1.5x for 10-11, 1x for 8-9
- Pink gem: 8x for 12+, 1.2x for 10-11, 0.8x for 8-9
- Blue gem: 5x for 12+, 1x for 10-11, 0.5x for 8-9
- Yellow gem: 4x for 12+, 0.9x for 10-11, 0.4x for 8-9
- Green gem: 2x for 12+, 0.75x for 10-11, 0.25x for 8-9
Those base values are modest. A full screen of the best symbol pays 50x, and the gems often return less than the stake. The refills do the work of building the middle-sized wins, and everything above that comes from the multipliers.
Multiplier Symbols
The multiplier symbol is a ball, and it comes in four colours, each carrying its own range of values. A green ball holds x2 to x5, a blue ball x6 to x30, a violet ball x31 to x100, and a red ball anywhere from x101 to x500. Balls can drop in both the main game and the free spins round.
In the main game, the rule is straightforward. If several multiplier balls drop in one spin and that spin produces a win, their values are added together and the sum applies to the spin’s total win. Two violets and a blue on a winning spin means a x70-plus boost to everything that spin paid.
A ball does nothing on its own, though. No win, no multiplier. In the base game that makes them a spike rather than a system: most spins they appear on pass by unpaid, and the ones that connect are where the session’s real money sits.
Free Spins
Getting four scatters in view starts the free spins round. The scatters pay their own award on the way in, up to 100x the bet for six, and the round then changes how the multiplier balls behave in the one way that matters.
Multipliers accumulate. When a winning spin drops multiplier balls, their values are added to a running sum, and every later winning spin adds to it again. The multiplier applied to any win is the accumulated total plus the balls on that spin, so the number only ever climbs while the round is live.
That’s the whole engine of the game. A round that strings together early wins carries an ever-heavier multiplier into its later spins, and a red ball arriving on spin ten of a chain lands on top of everything already banked. It’s a compounding structure, and it’s the reason high volatility sits comfortably on this maths.
Retriggers are available. Three or more scatters dropping in a single free spin add five extra spins, which on a building multiplier is worth more than the spins themselves.
Bonus Buy and Chance x2
Two shortcuts sit alongside the spin button. The first is BUY FREE SPINS, which costs 100x the total bet and drops you straight into the round, with a confirmation popup before it takes the money. The buy runs at the same 97.17% RTP as the rest of the game.
The second is a Chance x2 toggle, priced at a quarter of the base bet on top of each spin, which improves the odds of triggering the feature. It’s a cheaper way to chase the bonus than the full buy, at the cost of grinding the stake up spin after spin.
Neither shortcut changes what the round pays out; they only change how you arrive at it. That makes the choice a simple matter of price. A 100x buy is a large commitment on a high-volatility game, while Chance x2 spreads a smaller cost across however many spins the trigger takes to land.
Our Honest Verdict
Overall Rating: 7.8/10
Most of your time in Alien Fruits 2 is spent watching a pretty alien bar produce small change. You play it for the free spins round, where a multiplier that never resets turns a lucky streak into the kind of win the paytable can’t produce on its own. There’s a reason people pick this over the dozen other cluster-pays games on the same shelf, and it’s that climb.
The strength is the 97.17% RTP, which is genuinely generous for a game this volatile. The weakness is everything outside the bonus: the base game pays so little that a triggerless stretch feels like dead air, and a bonus that opens cold can end without ever building anything.
It’s a game for the patient, then, for players who enjoy the slow build and can sit through quiet spins waiting for the round that matters. Anyone after steady returns will be happier elsewhere. For those who like watching a number climb, this bar’s worth pulling up a stool at.
Alien Fruits 2 FAQs
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How do you trigger free spins in Alien Fruits 2?
Four or more scatter symbols, which can appear on any reel, trigger the free spins round. During the round, three or more scatters dropping in a single spin add five extra spins. -
What do the multiplier balls do in Alien Fruits 2?
They carry random multipliers from x2 up to x500, split across four colours: green balls hold x2 to x5, blue x6 to x30, violet x31 to x100 and red x101 to x500. In the base game, multiple balls on a winning spin have their values summed and applied to that spin’s total win. -
How do multipliers work during free spins?
They accumulate across the round. Each winning spin adds its multiplier values to a running total, and every win is paid at that total plus the balls on the current spin, so the multiplier only climbs while the round lasts. -
Can you retrigger the free spins round?
Yes. If three or more scatter symbols drop in a single spin during free spins, five additional spins are added to the round. -
Can you buy the bonus in Alien Fruits 2?
Yes. The Buy Free Spins option costs 100x your total bet and starts the free spins round immediately, running at the same 97.17% RTP as the base game. A Chance x2 button is also offered, which boosts the feature’s trigger odds for a small increase to the spin cost. -
What is the RTP of Alien Fruits 2?
The RTP is 97.17%, comfortably above the industry average and among the more generous figures you’ll find on a high-volatility slot. -
Is Alien Fruits 2 high volatility?
Yes, it’s a high-volatility game. Wins in the base game are modest and the big money comes from accumulated multipliers during free spins, so bankroll swings should be expected. -
When is Alien Fruits 2 released?
Alien Fruits 2’s release date is 25 June 2024.


