Amazons of Artemis Slot Review
Artemis’s sanctuary is a sunset garden of marble columns, trailing ivy and burning braziers, and SYNOT Games have built a game that spends far more of its budget on that garden than on the coin-collection round inside it. That’s the honest shape of Amazons of Artemis: a Hold and Win slot dressed in some of the glossiest fantasy artwork you’ll see this year, running on a 5×3 grid with 20 fixed paylines, an RTP of 95.92% and bets from 0.10 to 100 per spin.
The presentation, in other words, promises more than the mechanics deliver, and whether that’s a problem depends entirely on how much you enjoy collecting coins. Familiar ground for the studio, which has walked it in Blazing Stones and Tiki Princess Megaways. The huntress herself, it turns out, mostly guards coins.
How the Base Game Pays
Wins pay leftmost to right across the 20 fixed paylines, and only the highest winning combination on each line counts. Line wins are added together. A Wild symbol stands in for everything except the Bonus symbols, which is the whole of its job.
All the money worth chasing arrives on the Bonus symbols. They can land carrying a value of anything from 1x up to 5x the total bet, but they pay nothing in the base game itself. Their values only pay out inside the Hold and Win feature, so every one that lands is a coin waiting for its moment.
Between those coins, the base game is standard line-pay territory. You set your stake with the bet control, spin, and any win lands in the win field before the option to gamble it appears. There’s also a MAX BET button that jumps straight to the top stake your balance allows, and a STOP control for quick-stopping the reels mid-spin.
Autoplay is on hand too, running a chosen number of rounds at the current stake. The remaining spin count is displayed while it runs, and it stops automatically whenever the Hold and Win feature starts or ends, or when you hit the autoplay stop button.
The Wild is a deer-headed emblem in the game’s own styling, and it’s the symbol doing the heavy lifting on ordinary line wins. Amazon warrior symbols and the royal run of J, 10, K and A fill out the rest of the reels, with the Amazons the ones worth lining up when no coins are about.
The Hold and Win Feature
Landing six or more Bonus symbols anywhere on the reels triggers the Hold and Win feature. The triggering symbols stay locked in place for the whole round, and the feature runs on its own separate set of reels rather than the base game grid.
It starts with 3 respins. Every new Bonus symbol that lands locks in place too, and resets the respin count back to three. That reset is the engine of the whole round: as long as fresh coins keep arriving, the feature keeps breathing.
The round ends when respins pass without a fresh Bonus symbol, or when all 15 positions fill with them. Fill the board completely and the total win is doubled, which is the feature’s grand prize condition. Everything the round collects is added up and paid at the end.
The Three Function Symbols
During the feature, Bonus symbols can carry more than a plain value. Three of them come with extra jobs, and they’re what turn a routine collection round into something with a bit of teeth:
- Expanding Bonus symbol – expands to fill its entire reel, and if another Bonus symbol already sits on that reel, that symbol’s value grows by the expanding symbol’s value
- Increasing Bonus symbol – adds its own value to every other Bonus symbol on the reels
- Collect Bonus symbol – adds up and collects all present Bonus symbol values instantly; it carries no value of its own
The Increasing and Collect symbols are the only two function symbols that can land together in the same spin. A late Collect arriving after a board full of boosted coins is where the big finishes come from.
The Special Bonus symbol works alongside them, and it’s the one that feeds the jackpot ladder. Each one pays out at the end of the round alongside everything else the feature has collected.
The Jackpot Ladder
A five-tier ladder sits on the top bar, and the Special Bonus symbol is what climbs it. Each one awards 5x the bet on its own, plus a tiered win that depends on how many land and where the paytable places them:
- GRAND – 1000x the bet
- MAJOR – 100x the bet
- MINOR – 50x the bet
- MINI – 20x the bet
- TINY – 10x the bet
It’s a proper ladder rather than a flat prize list, and the gap between MAJOR and GRAND is steep. TINY at the bottom pays 10x, so even a modest haul of Special symbols isn’t nothing. Filling all 15 positions while a GRAND sits among them is the sequence everything in this game points towards.
Buy Feature
There’s no need to wait for six Bonus symbols to arrive on their own. During the base game the Hold and Win feature can be bought outright for 80x the selected bet. Buying it triggers an automatic spin that stops with a guaranteed minimum of six Bonus symbols, which award the feature.
It’s a single flat price with no tiered options, and the guarantee covers the trigger only, not the quality of the round. Six locked coins and a fresh set of three respins is what 80x buys; what the function symbols make of it is the game’s business.
The Gamble Feature
Any base game win can be gambled. It’s the classic card colour guessing game: guess the colour of the next revealed card correctly and the win doubles, guess wrong and it’s gone. Up to 10 gambles are allowed in a single run, and a Joker counts as either colour.
There’s also a HALVE option, which banks half the win before gambling the rest. Wins can’t be gambled during the Hold and Win feature, and the cards already shown have no bearing on the next one.
Collecting the win at any point ends the gamble and credits it to your balance. Very large wins sit outside the gamble altogether, so the feature is a base game tool rather than a second shot at a jackpot payout.
Our Honest Verdict
Overall Rating: 6.9/10
Most of your time here is spent watching a very beautiful garden do very little, and honestly, that’s the reason to pick it: this is a slot you play for the calm of the chase rather than the fireworks of the catch. The one round that matters, when it arrives, is genuinely good at building tension.
The function symbols are the strength. Expanding, Increasing and Collect give a coin-collection round real decisions and real late drama, and a full board of 15 doubles everything on top of the ladder. The weakness is everything else: the base game is a Wild and some waiting coins, so the gaps between features are long and plain, however gorgeous the temple behind them.
It suits players who already like Hold and Win and want it wrapped in top-drawer artwork, one round done properly rather than three done thinly. Anyone after variety will run out of garden to look at. For the patient, Artemis keeps a lovely fire burning.
Amazons of Artemis FAQs
-
What is the RTP of Amazons of Artemis?
The RTP is 95.92%. -
How does the Hold and Win feature trigger in Amazons of Artemis?
Landing six or more Bonus symbols anywhere on the reels triggers the feature with 3 initial respins. The triggering symbols stay locked in place, and every new Bonus symbol resets the respin count back to three. -
What do the Expanding, Increasing and Collect Bonus symbols do?
The Expanding symbol fills its whole reel and boosts any Bonus symbol already on it. The Increasing symbol adds its value to every other Bonus symbol, and the Collect symbol adds up and banks all present values at once. -
What happens if all 15 positions fill with Bonus symbols?
The feature ends and the total win from the Hold and Win round is multiplied by 2. Combined with the jackpot ladder, this is the game’s best possible outcome. -
Can you buy the bonus on Amazons of Artemis?
Yes. The Hold and Win feature can be bought for 80x your selected bet, and the purchase triggers a spin guaranteed to land at least six Bonus symbols. -
What is the biggest prize on the Amazons of Artemis jackpot ladder?
The GRAND tier pays 1000x the bet. Below it sit MAJOR at 100x, MINOR at 50x, MINI at 20x and TINY at 10x. -
How many paylines does Amazons of Artemis have?
The game has 20 fixed paylines, with wins paying leftmost to right and only the highest combination on each line paid. -
Who makes Amazons of Artemis and when was it released?
Amazons of Artemis is made by SYNOT Games. Its release date is 8 October 2026.

