Arthur Kingdom of Spins Link&Win Slot Review
Under a vaulted stone arch, three swords stand over glass tubes of blue, red and green gems, and the gems promise three different bonus games. Arthur Kingdom of Spins Link&Win is Foxium‘s Arthurian slot, and its boldest choice is that promise: three separate bonus rounds, each triggered by its own colour. Strip the heraldry away, though, and all three are coin-collection games in different clothes. Whether that’s variety or repetition is the real question here.
The game runs a 3×5 grid with 20 fixed paylines, a 96.16% RTP and medium volatility, with stakes from 0.20 to 10.00 per spin. It sits in familiar company for the studio alongside Cossacks: The Wild Hunt and The Great Albini 2, though Devil’s Boulevard Link&Win is its closest cousin. The crown is there for the taking. The question is what you have to collect to reach it.
Base Game & Features
Wins pay left to right on adjacent reels, and only the highest combination on each payline counts. The premium symbols come straight from the round table’s jewellery box: the King leads the paytable, followed by the Ring, the Owl and the Mace. Card royals from A down to 10 fill the lower rungs.

It’s a conventional ladder. The full spread:
- King – 1x for three, 4x for four, 10x for five
- Ring – 0.8x for three, 3x for four, 8x for five
- Owl – 0.6x for three, 2x for four, 6x for five
- Mace – 0.5x for three, 1.5x for four, 5x for five
- A – 1x for four, 4x for five
- K – 0.8x for four, 3x for five
- Q – 0.4x for three, 0.8x for four, 3x for five
- J and 10 – 0.2x for three, 0.6x for four, 2x for five
Wilds substitute for everything except the Coin, Collect and Arrow symbols, and they can form their own winning combinations. That single sentence is their whole job here.
Collect Feature
Royal coins land on the reels carrying values from 0.5x to 50x the bet. When a Collect symbol lands on reel 1 or reel 5, the total value of every Royal coin on screen is paid out at once. Collect symbols can land on both reels at the same time, which simply settles the same haul once.
Coin Chamber
Chamber coins that land during the base game are stored rather than paid. The chamber holds:
- Chamber coin values – 0.5x to 10x the bet each
- Full chamber – 15 coins, at which point everything stored is paid out immediately
It’s a slow-building pot rather than a feature you chase, and the base game gives it time to grow.
Base Jackpot Tokens
Jackpot tokens can land anywhere in the base game, and each one bumps a jackpot by a fixed slice of the stake:
- Mini Jackpot – increased by 1x the bet
- Minor Jackpot – increased by 2x the bet
- Major Jackpot – increased by 5x the bet
- Grand Jackpot – increased by 10x the bet

Arthur Kingdom of Spins Link&Win Bonus Games
Three separate bonus games sit behind the reels: Links of Gold, Regal Spins and Triumph Up. Blue gems feed the Links of Gold portal, red gems feed Regal Spins, and green gems feed Triumph Up. The collection animation is visual dressing, the trigger itself is random, and all three rounds are played with Royal coins on a separate layout.
Links of Gold
You start with 3 bonus spins, and every spin that brings a Royal coin or a special symbol resets the counter to three. All coins hold in place, so the round is a race to fill the grid before the spins run dry. Special symbols can only appear in the three extra cells above the main grid.
- Coin Split – adds a second, higher-value coin to an existing one, capped at 100x; affects one coin per spin and can’t split a coin twice
- Immediate Multiplier – multiplies every coin currently on the reels by 2x to 5x
- Coin Boost – increases the value of four random coins, or all of them if fewer than four have landed
The order of operations matters when specials collide. Immediate Multiplier beats Coin Split, Coin Boost beats Coin Split, and Immediate Multiplier and Coin Boost can’t appear on the same spin. The round ends when the spins run out or every position is filled.
Regal Spins
This round opens with 10 bonus spins and keeps the Collect feature live. The engine of it is the Mystery arrow, which reveals either a blue or a red arrow on landing. Blue arrows bank into an Extra Spins meter, red arrows into a Collect Multiplier meter.
- 1 to 6 blue arrows – 2, 4, 6, 8, 11, then 14 extra spins
- 1 to 6 red arrows – a 2x, 3x, 4x, 5x, 6x, then 7x multiplier
The multipliers apply to collect wins only, not to line wins. Six of either arrow is a full meter, and the two tracks mean every Mystery arrow does something, even when it’s not the colour you wanted.
Triumph Up
A pick-your-way climb. Each row holds tiles concealing coins and multipliers of 2x or 3x, and a tile can instead reveal an arrow up that opens the next row. Arrow tiles can carry a value or a multiplier of their own.
Coin values grow with every row climbed, and tiles below the active row close off. Reach the top tile and the gathered bonus prize is paid.
Bonus Jackpot Tokens and the Jackpots
Bonus Jackpot tokens appear inside the bonus games in colours matched to the round you’re playing. Collect a set and the matching jackpot pays out:
- 2 tokens – Mini Jackpot, 10x to 25x the bet
- 3 tokens – Minor Jackpot, 50x to 500x the bet
- 4 tokens – Major Jackpot, 500x to 5,000x the bet
- 5 tokens – Grand Jackpot, 10,000x to 25,000x the bet
Jackpot values scale with your stake, and every jackpot you reach is awarded, so a single round can pay more than one of them. Five tokens for the Grand is a long ask, but the ladder pays at every step along the way.
Our Honest Verdict
Overall Rating: 7.2/10
This is a slow-burn game with one real reason to sit down: the jackpot ladder, which runs underneath every bonus round and pays at each step. You spend long stretches in the base game watching coins drift into the chamber, and the paytable never threatens anything dramatic. The court is quiet until a portal opens.
The strength is Links of Gold, the best of the three rounds, because its specials genuinely change what a spin is worth rather than just adding to a pile. The weakness is Triumph Up, which caps its multipliers at 3x and feels like a bonus game Foxium had room for rather than one it needed. The other rounds carry it.
It’s a comfortable fit for players who like a build that pays off gradually and a jackpot to watch while it grows. It’s a poor fit for anyone chasing volatile line wins, because the paytable doesn’t have them. Camelot rewards patience here, and the crown goes to whoever waited longest for it.
Arthur Kingdom of Spins Link&Win FAQs
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What is the RTP of Arthur Kingdom of Spins Link&Win?
The RTP is 96.16%, which sits just above the typical benchmark for an online slot. -
Is Arthur Kingdom of Spins Link&Win high volatility?
No, it’s a medium volatility slot. Wins hit at a rate of 22.76%, so the reels pay fairly regularly rather than in long droughts. -
How many paylines does Arthur Kingdom of Spins Link&Win have?
The game has 20 fixed paylines, paying left to right on adjacent reels, with only the highest combination on each line counting. -
What is the minimum and maximum bet on Arthur Kingdom of Spins Link&Win?
Stakes run from 0.20 to 10.00 per spin, and jackpot values scale with whatever stake you choose. -
How do you trigger the bonus games in Arthur Kingdom of Spins Link&Win?
Blue gems collected to a portal trigger Links of Gold, red gems trigger Regal Spins, and green gems trigger Triumph Up. The collection animation is visual only, and the actual trigger is random. -
What does the Coin Split symbol do in Links of Gold?
Coin Split adds a second, higher-value coin to an already landed one, capped at 100x. It affects one coin per spin and can’t split a coin that’s already been split. -
How do you win the jackpots in Arthur Kingdom of Spins Link&Win?
Collect Bonus Jackpot tokens in the bonus games: 2 tokens win the Mini, 3 the Minor, 4 the Major and 5 the Grand, which pays up to 25,000x the bet. Every jackpot you reach is awarded, so one round can pay several. -
Who makes Arthur Kingdom of Spins Link&Win?
It’s made by Foxium, the studio behind titles like Cossacks: The Wild Hunt and The Great Albini 2.

