Blood Moon Wilds Slot Review
A carved stone arch over the reels, panthers perched on its corners, a gnarled tree in Spanish moss and a manor’s two yellow windows glowing through the swamp mist. Blood Moon Wilds takes its Southern-gothic setting seriously, and it’s the rare horror slot where the artwork is doing argument rather than decoration: everything on screen answers to the moon dial above the reels. That dial turns with every spin, and when it fills, the villagers on the paytable stop being villagers. Yggdrasil have made the sky the engine of the whole game, and it holds together better than most full-moon themes manage.
It’s a 5×3 slot with 20 paylines, running at 96.2% RTP with low volatility and a maximum win of 2,130x the bet. That’s a steadier proposition than something like Hades Gigablox or Vikings Go To Olympus, and closer in temperament to Cazino Cosmos than to the studio’s louder output. The moon does the heavy lifting here, and it does it well.
Base Game & Features
Eight regular symbols pay left to right across 20 fixed paylines, with three or more in a sequence needed from the leftmost reel. Only the highest combination per line counts. Bets run from 0.10 to 100 per spin, always 20 coins, with the coin value doing the adjusting.
Wins are calculated in coins and converted at the end. Each line pays its own coin value, the lines are summed, and multiplying that total by the coin value gives the cash win. The bet display toggles between coin and cash view, as do the win and balance readouts, so the maths is always visible either way.
The cast is straight Southern gothic: ordinary villagers under daylight, gold-hungry werewolves once the moon rises. Two premium character symbols lead the paytable, with values below quoted at the default 1.00 bet:
- Red-haired woman: 2.50 for three, 10.00 for four, 50.00 for five
- Purple headband man: 7.00 for four, 30.00 for five
Below them sit the suit symbols, which pay the smaller wins and don’t transform. The split matters more than usual, because every wild in this game is a transformed highpay symbol. Ordinary villagers, extraordinary wolves.
A Free Spin symbol completes the set. It behaves like a scatter: it doesn’t need a payline, doesn’t pay as a symbol, and exists purely to count towards the bonus round. The Werewolf Wild can’t be landed at all – it only exists as the output of a transformation.
The Lunar Calendar
A dial above the game screen tracks the current moon phase, turning with each spin. When a Full Moon comes up, every highpay symbol on the reels turns into a Werewolf Wild for that moment. It’s the game’s signature image, and it makes the sky something you actually watch rather than decorate.
The phase you’re in matters even when nothing transforms. Knowing the dial sits a turn or two from full changes how a spin reads, and the random features can shorten that wait, as below. It’s a simple piece of design that keeps idle spins connected to the next one.
Wilds
The Werewolf Wild substitutes for all regular symbols, and it only ever arrives through transformation, either from a random feature or a full moon phase. There is no wild that lands on its own, which keeps the moon system at the centre of everything.
Random Features
At any time, one of four random features can drop in:
- Random Wilds – turns the symbol type that would pay out the most into wilds; inactive when no highpay symbols are on the reels
- Random Full Moon – nudges the lunar dial into a Full or Blood Moon phase, again needing highpay symbols present
- Random Free Spin symbols – adds an extra Free Spin symbol to the reels, possible only when at least two are already showing in the base game, or one during free spins
- Random Multiplier – applies an x2, x3, x4 or x5 multiplier to the current spin
The conditions on the first two are quietly clever: they can’t fire into an empty board, so they never waste a full moon on a spin with nothing worth transforming. The multiplier is the plainest of the four, and often the most welcome.
Note how the third one works both sides of the game. In the base game it pushes you closer to the triggering count, and a symbol that lands two away from a trigger is suddenly one away. During free spins it feeds the retrigger, where two symbols are already worth two extra spins. Every one of the four has a job it’s built for.
Blood Moon Wilds Free Spins & Blood Moons
Land Free Spin symbols anywhere on the reels and they pay out in spins:
- 3 Free Spin symbols – 7 free spins
- 4 Free Spin symbols – 10 free spins
- 5 Free Spin symbols – 12 free spins
- 6 Free Spin symbols – 20 free spins
Three is enough, which keeps the round reachable. During free spins, two more Free Spin symbols award two extra spins, so the round can keep feeding itself.
The round announces itself properly: a lunar eclipse drenches the screen in blood red, the beasts take over the hunt, and the dial above the reels changes over with it. It’s one of the better transition moments a full-moon theme has produced.
Blood Moons
Inside the round, the dial changes character. The full moon drops away and blood moons take its place, and each one turns all highpay symbols visible on the reels into Werewolf Wilds. Those positions then stay wild as the reels keep turning, which raises the odds of landing wilds there again.
A blood moon plays out in a fixed order. The phase lands on the dial, the villagers showing on the reels transform, those reel positions lock as wild, and the moon resets to its original state while the wilds stay put. Each subsequent blood moon then repeats the process on top of what’s already held.
That’s the difference between the two halves of the game. In the base game a full moon is a moment; in free spins it’s an accumulation, with each blood moon adding to a board that holds its gains. A long round can end up remarkably wild, in both senses.
Our Honest Verdict
Overall Rating: 7.8/10
This is a slow-burn game, and the reason to choose it is the waiting itself: watching the dial creep towards full gives even a losing spin a bit of plot. Yggdrasil have built a horror slot you play calmly, which is rarer than it sounds.
The best thing here is the free spins round, because its wilds stick around, so a long round compounds instead of resetting. The worst is the payout shape: with low volatility and a 2,130x ceiling, a great session ends smaller than in the studio’s bigger games, and the suit symbols carry a lot of the weight along the way.
It’s for players who enjoy a long, steady session where the features keep the night moving, not for anyone chasing one enormous spin. If that sounds like your kind of evening, the moon is worth staying up for.
Blood Moon Wilds FAQs
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How do you trigger free spins in Blood Moon Wilds?
Free Spin symbols pay anywhere on the reels. Three award 7 free spins, four award 10, five award 12 and six award 20. -
Can free spins retrigger in Blood Moon Wilds?
Yes. Landing two Free Spin symbols during the round awards two extra free spins. -
What does the Lunar Calendar do in Blood Moon Wilds?
The dial above the reels shows the current moon phase and turns with every spin. A Full Moon turns all highpay symbols into Werewolf Wilds, and during free spins blood moons do the same while leaving those positions wild. -
What are the random features in Blood Moon Wilds?
Four can trigger at any time: Random Wilds, Random Full Moon, Random Free Spin symbols and a Random Multiplier of x2 to x5. -
How does the Random Free Spin symbols feature work?
It adds one extra Free Spin symbol to the reels, but only when there are already at least two Free Spin symbols showing in the base game, or at least one during free spins. -
What is the RTP of Blood Moon Wilds?
Blood Moon Wilds runs at 96.2% RTP. -
Is Blood Moon Wilds high volatility?
No. It’s a low volatility slot with a hit frequency of 21.1%, so wins tend to be smaller and more regular. -
What is the maximum win on Blood Moon Wilds?
The maximum win is 2,130x the bet.

