Champions of Rome Slot Review
The sun comes up over a packed Roman amphitheatre, catches a marble temple front down at arena-floor level, and lights a gilded eagle spreading its wings over the title lettering. Champions of Rome doesn’t waste the setting: it’s a slot where something is always being thrown at the reels, and the game is better for how cheaply it hands out the throwing. Two scatters anywhere is all it asks.
Yggdrasil built the whole game around that one idea: extra wilds, hurled on by the fistful every time a feature fires. It runs on a 5×4 grid with 20 paylines, at 96.4% RTP and low volatility, with a maximum win of 2,683x the bet. For more sword-and-sandal spinning there’s 3 Gladiators vs Caesar, or from the same studio Cazino Cosmos and Valley of the Gods 2. Pick your champion, and let the steel do the talking.
Base Game & Features
Five reels, twenty lines paying from the left, and a bet that’s always 20 coins a spin. You set the coin denomination rather than the line count, which is fixed, and the bet range runs from 0.10 to 100 per spin. Any coin win converts to cash by multiplying the coins by your coin value, and the coin range tops out at 2.
There are ten regular symbols: three high-pay gladiators, three mid-pays and four low-pays, plus the wild, the Beast and the Free Spin symbol outside the paytable. A hit comes in on 22.64% of spins, which for a low-volatility game means plenty of small returns keeping the balance ticking over.
A win needs three or more identical symbols lined up in sequence on a line, counted from the far left. Only the highest combination per line is paid. A win that starts with three wilds can be read several ways, and it’s settled at its highest value.
The wild stands in for any of the regular symbols and only appears when a weapon puts it there. That’s the entire economy of the game: everything that happens, happens because wilds got thrown.
Symbol pays at the default stake of 2:
- Top gladiator: 5 pays 120, 4 pays 12, 3 pays 4
- Second gladiator: 5 pays 110, 4 pays 11, 3 pays 4
- Third gladiator: 5 pays 100, 4 pays 10, 3 pays 4
- First mid-pay: 5 pays 12, 4 pays 5, 3 pays 1
- Second mid-pay: 5 pays 11, 4 pays 4, 3 pays 1
- Third mid-pay: 5 pays 10, 4 pays 3, 3 pays 1
- First low-pay: 5 pays 3, 4 pays 1, 3 pays 0.40
- Second low-pay: 5 pays 3, 4 pays 1, 3 pays 0.40
- Third low-pay: 5 pays 3, 4 pays 2, 3 pays 0.40
- Fourth low-pay: 5 pays 3, 4 pays 1, 3 pays 0.40
The Gladiator Feature
Landing two Free Spin symbols anywhere triggers the Gladiator Feature: a gladiator is picked to fight for your cause, and his weapon is hurled at the reels, adding wilds. Every version of the throw lands exactly four wilds. The shape is the only thing that changes.
- Swords (red gladiator): a 2×1 and a 1×2 wild
- Mace (green gladiator): one 2×2 wild
- Trident (blue gladiator): four wilds in random positions
Two scatters is a low bar, which is the point. The base game runs on these throws, and every one of them has a fair claim on being the best of the three depending on where the wilds fall. The swords cover the most positions on two rows, the mace drops one solid block, and the trident scatters its four across the grid at random.
Champions of Rome Free Spins
Three or more Free Spin symbols start the bonus and pay a scatter award on top:
- 3 symbols: Free Spins plus 20 coins
- 4 symbols: Free Spins plus 300 coins
- 5 symbols: Free Spins plus 12,000 coins
Before the round begins you pick a mode, and a random gladiator is chosen to replace all the high-pay symbols for the duration. His weapon fires once on every single spin, so four wilds arrive every time the reels move.
Free Spin symbols don’t appear during the round; a Beast symbol stands in their place, and any weapon-thrown wild landing on it awards one extra free spin. All spins play out at the lines and coin value of the triggering bet.
Training Free Spins
The safe option. Eight free spins run automatically and whatever you win is paid at the end. No target, no forfeiture, no multiplier.
Deathmatch Free Spins
The gamble. Each Deathmatch level sets a 450-coin win target across its spins; hit it and your total is multiplied and paid, miss it and every free spin win is forfeit in exchange for a consolation prize. The activating spin’s coins and the multiplier itself don’t count towards the target:
- Level 1: 7 free spins, x2 multiplier on the target win
- Level 2: 6 free spins, x3 multiplier
- Level 3: 5 free spins, x4 multiplier
Miss the target and the consolation is either 40 to 200 coins or five Training-mode free spins. Fewer spins, bigger multiplier, same requirement: the choice of how much rope to give yourself is genuinely yours.
Buy Into Free Spins
For those who’d rather skip the wait, the Buy Bonus button takes you straight into the Free Spins pick for 1,000 coins. At that price the Deathmatch levels become a straight test of nerve, and the Training mode a cautious way out. Either way you’re buying the same round the scatters give away, and the mode choice still lands on you.
Our Honest Verdict
Overall Rating: 7.8/10
Sitting down at this arena is a busy experience: something flies at the reels every couple of spins, the balance nudges along, and the big moment is picking a mode before the free spins rather than anything the base game serves up. The reason to choose it is that pick. Staking the whole round on hitting 450 coins is a proper decision, and slots that hand you one are rarer than they should be.
The strength is how freely the wilds flow; four a throw, every throw, and it never feels stingy about them. The weakness is what that generosity costs at the top end. A 2,683x ceiling on low volatility means nobody walks out of this Colosseum rich, and the base game between throws is thin gristle.
It suits players who want constant motion and a bonus with a real choice in it, and it isn’t for anyone hunting a life-changing multiple. The arena doesn’t pay in fortunes, but it always pays in spectacle.
Champions of Rome FAQs
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How does the Gladiator Feature trigger in Champions of Rome?
Landing two Free Spin symbols in the base game triggers it. A gladiator is picked and his weapon is thrown at the reels, adding four wilds in the shape his weapon dictates: a 2×1 and 1×2 for swords, a 2×2 for the mace, or four random positions for the trident. -
What does the Beast symbol do in Champions of Rome?
The Beast symbol only appears during Free Spins, replacing the Free Spin symbol. When a weapon-thrown wild lands on it, you’re awarded one extra free spin. -
What happens if you miss the Deathmatch target in Champions of Rome?
Each Deathmatch level sets a 450-coin win target. If you don’t reach it, all free spin wins are forfeit and a consolation prize is awarded instead: either 40 to 200 coins or five Training-mode free spins. -
Can you buy the bonus on Champions of Rome?
Yes. The Buy Bonus button takes you straight into the Free Spins mode selection for 1,000 coins, bypassing the base game entirely. -
What is the difference between Training and Deathmatch free spins in Champions of Rome?
Training gives you 8 automatic free spins with all wins paid at the end. Deathmatch sets a 450-coin win target across 5 to 7 spins depending on the level; hit it and your win is multiplied by up to x4, miss it and the free spin wins are forfeit for a consolation prize. -
What is the RTP of Champions of Rome?
The RTP is 96.4%, which sits just above the typical industry average. -
Is Champions of Rome high volatility?
No, it’s a low-volatility slot with a 22.64% hit frequency, so wins land often but tend to be smaller. The maximum win is 2,683x your bet. -
Who makes Champions of Rome?
Champions of Rome is made by Yggdrasil, running on a 5×4 grid with 20 paylines and bets from 0.10 to 100 per spin.


