Clover Craze Slot Review
Somewhere under all that green light is one of the plainest fruit machines Red Tiger have ever shipped, and that’s exactly the point. Four-leaf clovers blur at the edges of the backdrop like foliage against a camera lens, a gilded frame holds the reels with little clover studs along its sides, and sunburst rays fan out behind the cabinet through drifting sparkles.
What’s underneath the glow is a straight-down-the-line fruit machine, complete with 7s, bells and cherries, where nearly all the invention has been spent on the wild symbols. It runs on a 5×3 grid with a 96.25% RTP (shop play options run at 96.02%) and a 21,000x top prize. Red Tiger have covered this Irish-luck ground before in Rainbow Jackpots Megaways and Golden Leprechaun Megaways, but this is a tighter, more traditional shape than either. Stakes run from 0.1 up to 50 per spin.
How Clover Craze Pays
All symbols pay from left to right on adjacent reels, starting from the leftmost reel. That’s the whole mechanic: no scatter pays, no clusters, no cascades, just classic line wins on a five-reel board. The win lines are the numbered, fixed routes you’d expect from this format, zig-zagging across the three rows and back.
Wins land on roughly 22.49% of spins, so a touch over one in five. For a game whose top symbol only needs two of a kind to return something, that’s a base game built on steady small hits rather than long silences punctuated by one big line.
The paytable leans on a classic fruit-symbol hierarchy, and every value below is a multiple of the total bet:
- 7 – 0.5x for two, 2.5x for three, 12.5x for four, 150x for five
- Bell – 2x for three, 5x for four, 25x for five
- Grapes – 1x for three, 2.5x for four, 12.5x for five
- Watermelon – 1x for three, 2.5x for four, 12.5x for five
- Lime – 0.5x for three, 1.5x for four, 5x for five
- Orange – 0.5x for three, 1.5x for four, 5x for five
- Plum – 0.5x for three, 1.5x for four, 5x for five
- Cherry – 0.5x for three, 1.5x for four, 5x for five
Four distinct pay tiers sit behind eight symbols. The 7 stands well clear of everything beneath it: five of a kind returns 150x, six times what the bell pays at the same length. Below the bell, the pairs share values rather than split them – grapes and watermelon pay identically at every length.
The lime, orange, plum and cherry form one interchangeable low group, all worth 5x at their best. Only the top symbol pays for two of a kind, which softens the low end slightly while leaving the mid-tier fruit as filler between the wins that actually move the balance.
A five-of-a-kind 7 line at the maximum stake returns 7,500, and the 21,000x ceiling sits beyond anything the base paytable reaches on its own. That gap is where the clovers do their work. No ordinary line on this board comes close to the top prize, so the road to 21,000x runs through cloned wild reels rather than through the fruit.
The Clover Wilds
Clovers are the entire feature set here, and they come in two varieties. Both are wilds that substitute for all paying symbols. Everything else on the board is decoration around what these two symbols do:
- Green Clover – lands on reels two, three and four; clones across the whole reel when the clone can form part of a winning combination
- Golden Clover – lands only on reel three; triggers the Golden Clover features when it stops in the middle position of that reel
Green Clover
Green Clovers can land on reels two, three and four. When one arrives and a full reel of it would form part of a winning combination, it clones across that entire reel. The sequence runs in a fixed order: the clover lands, the game checks whether three stacked wilds on that reel would complete or extend a line, and only then does the reel fill.
It’s a conditional clone rather than a guaranteed one. A clover that can’t contribute to a win simply sits there as a single wild, which keeps the mechanic honest and stops every green symbol from becoming a full reel of wilds. When the clone does fire, a banner reading “clones on the whole reel” runs across the play area while the symbols duplicate down the screen.
Because the clone only fires on the middle three reels, the biggest results come when two of them connect on adjacent reels. A wild-filled reel three next to a wild-filled reel four puts a lot of three-of-a-kind and four-of-a-kind lines in play at once. A five-of-a-kind 7 line through the middle of the board needs the wilds doing exactly that kind of work.
>The cloning also compounds the paytable’s pair structure. With grapes and watermelon sharing values and the four low fruits sharing theirs, a full wild reel doesn’t have to find one specific symbol to pay – any of the paired groups completes at the same rate, so a cloned reel turns several different rows into the same win at once.
Golden Clover
The Golden Clover is the rarer of the two. It can land only on reel three, and it triggers the game’s Golden Clover features only when it stops in the middle position of that reel. Anywhere else on the reel and it works as an ordinary wild, substituting for all paying symbols.
That centre-position requirement is a tight window: one square out of the fifteen on the grid. The play area carries a banner telling you to land it in the centre to trigger a feature. A lightning animation crackles over the reels while a clover forms, so the build-up to the trigger is theatrical even when the symbol misses the middle.
What those features consist of when they do fire is where the game keeps its mystery. The Golden Clover is the reason the middle of reel three matters more than any other square on the board, and it’s the only route to whatever sits behind that banner.
Our Honest Verdict
Overall Rating: 7/10
Playing this is like spinning a very pretty fruit machine and waiting for one square of the board to matter. The appeal is the clovers: when a green one fills its whole reel, ordinary fruit rows turn into something bigger, and the golden one makes the middle of reel three the most watched spot on screen.
The cloning wild is the best idea here, because it only fires when it can actually pay – it’s a reel filler with a conscience. Two symbols carry the whole game, though, and there’s no bonus round of any kind waiting behind the green glow. Below the clovers it’s 7s and cherries, and that’s the entire menu.
It’s for players who like their slots simple, glossy and quick to understand, and who’d rather watch one reel catch fire than juggle four features. For the bonus-round crowd, the Irish luck here runs shallow. Everyone else can settle into the green and enjoy a genuinely handsome take on it.
Clover Craze FAQs
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What is the RTP of Clover Craze?
The RTP is 96.25%. Play options in the shop run at a slightly lower 96.02%. -
How does the Green Clover wild work in Clover Craze?
Green Clovers land on reels two, three and four and substitute for all paying symbols. When a green clover can form part of a winning combination, it clones across the entire reel. -
How do you trigger the Golden Clover feature?
The Golden Clover lands only on reel three. It triggers the Golden Clover features when it stops in the middle position of that reel; anywhere else on the reel it acts as an ordinary wild. -
What is the maximum win on Clover Craze?
The maximum win is 21,000x your bet. -
How often does Clover Craze pay out?
The hit frequency is 22.49%, meaning a winning combination lands on a touch over one spin in five. -
Which symbols pay the same in Clover Craze?
Grapes and watermelon share one pay tier, and the lime, orange, plum and cherry share another. The 7 is the only symbol that pays for two of a kind. -
Does Clover Craze have a free spins round?
No. The feature set is the two clover wilds: the Green Clover’s conditional reel clone and the Golden Clover’s centre-of-reel-three trigger. There are no scatters and no free spins. -
What is the grid size and bet range on Clover Craze?
The game uses a 5×3 grid, and stakes run from 0.1 up to 50 per spin.


