Demi Gods IV Slot Review
Marble columns rise between the reels of Demi Gods IV, a gold scrollwork frame rings the grid with Greek key pattern at its base, and the sky behind the temple burns orange into red. Spinomenal run their fourth mythology outing in that twilight, on a 6×4 grid with 50 fixed lines and a 96.3% RTP.
This is a slot that trusts one idea completely: that the middle of a spin is the best place for something to go wrong with the rules. Three random modifiers can interrupt any base game spin, and the free spins round hands its whole character to a wheel before a single free game plays. The pantheon has moved on since, with Demi Gods IV The Golden Era and Book of Demi Gods IV The Golden Era taking the same gods in different directions. This one keeps them classical, and keeps the temple lit from behind.
The Base Game and Its Three Modifiers
All symbols pay left to right from the leftmost reel, only the highest win counts on each line, and wins are multiplied by the bet per line. Multiple qualifying lines in one round add together into the total. It’s a conventional 50-line setup, and the game doesn’t dress it up as anything else.
The wild counts as any symbol except the Bonus symbol, and six wilds on a winning line pay the line bet x1,000. That’s the biggest single line the game can produce.
Here’s what each symbol pays, as shown on the game’s information screens:
- Colosseum: 35 for three, 80 for four, 300 for five, 1,000 for six
- Blonde male character: 30, 80, 250, 750
- Winged female character: 30, 70, 220, 750
- Sword-wielding female or dark-haired male character: 25, 60, 200, 500
- A: 15, 30, 70, 300
- K: 10, 30, 60, 250
- Q: 10, 20, 50, 200
- J: 5, 10, 40, 150
- 10: 5, 10, 30, 100
The paytable itself tells you where the game’s priorities sit. Six Colosseum symbols at 1,000 is a serious top line, but the character symbols hold up well too, all four of them paying 500 or better for a six-of-a-kind. The royals fall away quickly below that, which matters more than usual here: Power Spin exists to clear them out of the way.
Win Multiplier
While the reels spin, one of the game’s features may appear at random. The Win Multiplier is the simplest of the three: any win in that round is multiplied by the level shown. Level 1 doubles it, level 2 triples it, and level 3 quadruples it.
There’s no skill involved and no warning. The round simply pays more than it otherwise would, and because the multiplier applies to everything the round produces, a lined-up grid under a level 3 multiplier is the base game’s best-case outcome.
Synced Reels
Synced Reels locks a run of reels into showing identical symbols. At level 1, reels 3 and 4 sync; at level 2, reels 3 to 5; at level 3, reels 2 through 5 all match.
Four identical reels is a lot of real estate moving in lockstep, and on synced reels the medium symbols appear as colossus versions of themselves. It’s a visual change only, but it’s a striking one, and the level ladder means the modifier escalates from a modest two-reel match to something that can fill most of the grid at once.
Power Spin
The third modifier clears the low end of the paytable out of the way for a single round. Power Spin removes symbols based on its level: 10 and J at level 1, 10 through K at level 2, and every royal from 10 up to A at level 3.
With the whole royal alphabet stripped from the grid, only the characters, the Colosseum and the wild remain in play for that spin. Every remaining symbol on the reels is then one worth having, which makes a level 3 Power Spin the most transformative of the three modifiers even though it changes no rules at all.
Free Spins and the Wheel of Features
One Bonus symbol on reel 1 and one on reel 6 trigger 10 free spins. The bet per line stays exactly as it was in the round that triggered them, and the stake buttons are disabled for the duration. Simple enough, and then the game does something more interesting with the round than just replaying the base game.
Before a single free spin plays, a wheel of features appears, and spinning it decides which feature will appear on every spin of the round. Whichever modifier lands, it’s with you for the duration. The wheel is the round’s whole engine: one spin settles whether the free spins run on multiplied wins, synced reels or symbol removals before anything else happens.
It’s a shape the studio has used well before, in Book of Demi Gods III, where a wheel pick decided a whole bonus round the same way.
Retriggers work differently here than in most games. Landing the Bonus pair again during the round awards +2 free spins and another spin of the wheel, which can either add a second feature to the round or upgrade the one already running.
Wheel attempts are capped at five; after the fifth, the Bonus symbol disappears from the reels for the rest of the round. That cap gives the round a shape. Early on, every retrigger is a chance to stack features; past the fifth wheel spin, what you have is what you keep, and the remaining spins simply play out under the combination you’ve built.
The two systems feed each other. A retrigger that adds Synced Reels to a round already running the Win Multiplier doesn’t just extend the round, it changes what each of those added spins is worth, and a retrigger that upgrades an existing feature instead of adding a second one can push a level 1 modifier to its ceiling.
Buying Another Spin of the Wheel
After the first spin of the wheel, the game offers a direct purchase of another attempt. There are only two buy attempts available, so the option is a limited one rather than an open-ended shortcut.
What the buy buys is control over the round’s makeup. If the first wheel spin handed you the Win Multiplier and you’d rather be stacking synced reels on top of it, the purchase is the only way to try. It’s a small lever, but it’s aimed at the most consequential moment in the whole game.
The buy also shares the retrigger system’s ceiling: bought attempts and earned ones draw on the same round, and the fifth wheel spin of any kind ends the feature for good. Once those attempts are spent, the round plays out exactly as it stands.
Our Honest Verdict
Overall Rating: 7.7/10
Playing Demi Gods IV is watching a conventional 50-line grid and waiting for the sky to change. The changes come without warning: a win quietly doubled, four reels in lockstep, the royals gone from the grid in one stroke. And the free spins round puts its whole character on a single wheel spin before a free game plays. That shot of pure chance, twice over, is the one reason to choose this temple over any other on the strip.
The best thing in the game is a bonus round that builds rather than just runs: retriggers stack features or push them up a level, and the five-attempt cap means what you construct actually finishes. The worst is that a poor first wheel spin sets ten spins in stone, and only two buys exist to fix it.
It’s a game for players who enjoy luck inside their luck, and a poor fit for anyone who wants a say in how a bonus round unfolds. The sunset behind those columns lasts a long time, but when the light does change, it changes everything at once.
Demi Gods IV FAQs
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What is the RTP of Demi Gods IV?
Demi Gods IV runs at an RTP of 96.3%, which sits a shade above the typical mark for online slots. -
How do you trigger free spins in Demi Gods IV?
You need one Bonus symbol on reel 1 and one on reel 6 in the same spin. That combination awards 10 free spins, with the bet per line kept the same as the triggering round. -
What does the Free Spins Wheel do?
Before the free spins begin, you spin a wheel that decides which feature appears on every spin of the round. Retriggers award +2 free spins and another wheel spin, which can combine or upgrade features, up to a maximum of five wheel attempts. -
What happens after the fifth spin of the wheel?
Once you’ve had five wheel attempts, the Bonus symbol is removed from the reels for the rest of the free spins round, so no further retriggers are possible and the current feature combination plays out to the end. -
What does Power Spin remove from the reels?
Power Spin strips low-paying symbols for one round. Level 1 removes 10 and J, level 2 removes 10 through K, and level 3 removes every royal from 10 up to A. -
What does the wild symbol do in Demi Gods IV?
The wild counts as any symbol except the Bonus symbol. Six wilds on a winning line pay the bet per line x1,000. -
Can you buy another spin of the wheel in Demi Gods IV?
Yes. After your first wheel spin, you can buy another attempt, and only two buy attempts are available across the round. -
Who makes Demi Gods IV?
Demi Gods IV is made by Spinomenal. It was released on 21 July 2020.


