Dice Spinner Megaways Slot Review
Dark navy ripples curl across the whole background like silk caught mid-motion, cyan tracing the crests of the swirls so the reel area glows from within. Somewhere in that glow, dice and mahjong tiles have been asked to share a reel set, and Inspired haven’t softened the strangeness of the pairing: it’s there on every spin, and it’s most of the game’s personality. What makes it work isn’t the presentation but the plumbing underneath, where a single morphing symbol can rebuild a dead board before the spin has finished resolving.
The numbers do most of the talking. Dice Spinner Megaways runs on six reels with a variable number of symbols per reel, up to 117,649 ways to win, at an RTP of 96.01%. Fans of the studio’s Megaways work will know Centurion Megaways and Reel King Megaways; this one sits at the stranger end of that shelf.
The Base Game
The reels carry two families of symbols. The premiums are mahjong tiles in orange-green, dark green and black-blue, and the lower values are dice in five colours: yellow, blue, green, red, pink and cyan. The split is clean and readable at a glance, which matters when the reel heights change on every spin.
Wins come from matching three to six symbols across adjacent reels from the leftmost, except for bonus symbols. Only the highest award is paid per winning combination. Wins on different combinations are added together, and payouts are multiplied by the base bet.
A Wild lands on the reels and substitutes for everything except two symbols: the Morphing symbol, which carries a question-mark dice design, and an arrow-design tile. That’s its whole job, and it does it without ceremony.
The pays are multiples of the base bet, stepping up sharply for the top tiles:
- Orange/green mahjong tile: 1.00x for three, 2.00x for four, 2.50x for five, 7.50x for six
- Dark green mahjong tile: 0.30x, 0.50x, 0.70x and 2.00x
- Black/blue mahjong tile: 0.30x, 1.00x, 1.50x and 2.00x
- Yellow or blue dice: 0.20x, 0.40x, 0.60x and 1.70x
- Red dice: 0.20x, 0.30x, 0.60x and 1.00x
- Green dice: 0.10x, 0.30x, 0.50x and 1.00x
- Pink dice: 0.10x, 0.20x, 0.40x and 0.80x
- Cyan dice: 0.10x, 0.20x, 0.30x and 0.60x
One quirk in that ladder: the black-blue tile pays more than the dark green one at four and five of a kind, so the two middle premiums aren’t simply ordered by colour. Among the dice, yellow and blue share a tier at the top of the low end.
Red, green, pink and cyan fill out the tail, and the gaps between tiers stay tight from there down. The real money sits in six-of-a-kind premium hits, which need tall reels and a slice of luck to line up.
Megaways, the Extra Reel and Cascades
Every spin deals a different number of symbols onto each reel, which is what pushes the ways count towards that 117,649 ceiling. Wins pay left to right across adjacent reels regardless of symbol size, and the award is multiplied by the number of symbols per reel in the winning combination.
That multiplier rule rewards tall reels. A five-of-a-kind built from reels carrying four or five symbols each pays considerably more than the same match on short ones, so two identical-looking wins can land very different amounts.
An Extra Reel sits apart from the main grid and feeds one extra symbol to reels two, three, four and five. It matters most when cascades start rolling, and it’s the reason mid-board matches run longer than the six visible reels suggest.
Every winning symbol is part of a Cascade. Winning symbols are removed and replaced by new symbols coming from above on the reels, and from the right on the Extra Reel. Each cascade adds one step to the trail, if it isn’t already full.
A single paid spin can therefore chain repeatedly. Symbols drop in, new wins form, those symbols clear in turn, and the grid keeps moving until no fresh combination lands. The ways counter shifts with every step, so a board that looked thin on the deal can end up far richer two cascades deep.
Morphing Symbols
Morphing symbols show up with a question-mark dice design, and they’re the wildcard in the symbol set. When one or more land, all Morphing symbols in view change into one of the same symbols at random. The result is a reel area that can shift shape mid-spin.
Several question-mark dice turning into a matching premium tile can turn a dead board into a paying one. Because every Morphing symbol in view converts to the same symbol, a cluster of them across the middle reels can create long matching runs that the Extra Reel then extends.
The conversion also interacts with cascades. A fresh run of converted symbols pays, clears, and drops new symbols into the space, so one well-placed morph can set off a chain the original spin never contained. The wild can’t substitute for it, so it stands outside the normal symbol economy.
The Disc Match Bonus
The game’s other trigger is the disc. Getting two, three or four disc values to match awards a bonus. It works independently of the payline mechanics: the discs carry values, and agreement between them is what pays out.
Beyond that trigger, the discs are their own system rather than a dressed-up scatter. Two matching values are enough to set it off, which is a low bar compared with the three-scatter standard elsewhere on the Megaways shelf.
The game also carries a counter labelled MAXI GAMES, which sits alongside the win and ways displays. What it tracks isn’t explained in the rules, so treat it as a display feature rather than a documented mechanic.
Our Honest Verdict
Overall Rating: 7/10
Playing this is watching a board argue with itself. Dice and mahjong tiles keep landing together under the neon swirls, and the one reason to pick it over tidier Megaways games is that nothing here resolves the way it dealt: morphs rewrite the reels mid-spin, and a spin that looked over twice can still pay.
The strength is how much the pieces feed each other. Cascades keep the grid moving, the Extra Reel stretches runs into space the main reels don’t have, and a single conversion can restart a chain from nothing. The disc trigger asking for only two matching values is the friendliest entry point on the engine.
The weakness is the ceiling, or the lack of one: no maximum win figure exists for this game, and the top symbol pays 7.50x, so everything rests on chains rather than a number to chase. It suits players who enjoy the mechanics of a spin more than the size of what’s waiting at the end. Chasers of printed jackpots will drift off the swirls early; everyone else can stay a while.
Dice Spinner Megaways FAQs
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What is the RTP of Dice Spinner Megaways?
Dice Spinner Megaways runs at an RTP of 96.01%. -
How many paylines does Dice Spinner Megaways have?
There are no fixed paylines. Games are played with up to 117,649 ways to win, with wins paying left to right across adjacent reels from the leftmost. -
What is the grid size of Dice Spinner Megaways?
The game uses six reels with a variable number of symbols per reel, in classic Megaways style. An Extra Reel feeds an extra symbol to reels two, three, four and five. -
When is Dice Spinner Megaways released?
Dice Spinner Megaways’s release date is 13 April 2022. -
Who makes Dice Spinner Megaways?
Dice Spinner Megaways is made by Inspired. -
How does the Disc Match bonus trigger?
Matching two, three or four disc values awards a bonus. Unlike most Megaways bonuses, there’s no scatter count to build: agreement between the disc values is the trigger. -
What do Morphing symbols do in Dice Spinner Megaways?
Morphing symbols can appear on the reels at any time. When they land, all Morphing symbols in view change into one of the same symbols at random, which can create new matching runs across the reels. -
What does the Wild substitute for in Dice Spinner Megaways?
Everything except two symbols: the Morphing symbol and an arrow-design tile. Those two the Wild can’t stand in for.


