Fang’s Inferno Slot Review
Somewhere on a rune-carved cliff in permanent winter, a dragon is quietly doing maths. Fang’s Inferno is a slot that hides its entire personality in two thin bonus rows, and the interesting argument about it is that those rows matter more than the five reels they sit between.
Strip the dragon away and you’re left with a paytable that wouldn’t trouble anyone. Leave him in place and the middle three reels become the whole game.
The slot comes from Relax Gaming, and it sits alongside Fang’s Inferno Dream Drop as the non-jackpot take on the same dragon. It runs on a 5×4 grid with 96.1% RTP and mid-low volatility. Wild Chapo covers similar ground if you want the louder version.
Base Game and the Frozen Paytable
Wins form on the 5×4 grid, and the paytable leans on a small cast of relic symbols rather than card royals. An orange dragon relic sits on top, followed by a purple amulet shaped like an eye, a green mortar jar and a blue cup. Four engraved coins fill out the low end, each stamped with a different face.
The Wild Dwarf substitutes for any paying symbol, and it matters more here than in most games. It’s one half of the pairing that drives the entire slot.
Pays are multiples of the total bet, for three, four and five of a kind:
- Orange dragon relic: 1x, 3x, 20x
- Purple amulet: 0.8x, 2x, 10x
- Green mortar jar: 0.6x, 1.5x, 7.5x
- Blue cup: 0.5x, 1x, 5x
- Gold coin: 0.2x, 0.7x, 3x
- Pink face coin: 0.2x, 0.7x, 3x
- Green face coin: 0.2x, 0.7x, 3x
- Grey-blue face coin: 0.2x, 0.7x, 3x
Twenty times the bet for a full line of relics is a modest top symbol, and nothing below it stretches past double digits. Five of the four coins pays just 3x the bet, which tells you most of what the low end is for: keeping the balance ticking over between feature hits.
That’s the shape of a mid-low volatility game. The features exist to multiply what’s already on the table rather than to chase a jackpot.
Visually, the cold blue palette does most of the work, with the warm gold of scattered coins and the relic symbols cutting through it. Clusters of glowing crystals break up the rockwork at the corners, and a ribcage lies in the snow on the right, answering the skull on the left.
The stone frame around the grid leaves recessed openings above and below, and those gaps aren’t decoration. They’re where the game’s two modifiers live.
A buy button sits in the bottom-left of the interface for anyone who’d rather skip straight to the feature. Both modifiers can also arrive on their own during ordinary play, which is the slower route but the cheaper one. Either way, the same two mechanics are doing the work.
Blazin’ Wilds: the Dragon in the Bonus Rows
Fang the dragon appears in the bonus rows positioned above and below reels two, three and four. He can land with a multiplier between 2x and 5x attached. On his own he pays nothing; the point is what he does to wilds.
When Fang and a Wild Dwarf land on the same reel, wild symbols spread and fill every position between them. Each spread wild carries the multiplier Fang showed, so a 4x dragon turns the whole stretch into 4x wilds.
If Fang lands above and below the same reel as a wild, the original wild receives the two multipliers multiplied together, while wilds beyond it take the value of the Fang closest to them.
The sequence, step by step:
- Fang lands in a bonus row above or below reels two, three or four, carrying 2x to 5x
- A Wild Dwarf lands on the same reel
- Wilds spread to fill every position between the two symbols
- Spread wilds inherit Fang’s multiplier
- Fang above and below one wild multiplies the two values together on that wild
- Wilds beyond the original take the nearest Fang’s value
Because only the middle three reels carry bonus rows, the action concentrates there. A dragon perched above reel three with a 5x and a Wild Dwarf below him turns that column into a stack of multiplied wilds, and the win lines that run through it grow accordingly.
Reels one and five never see a bonus row, so the outer columns supply the ordinary symbols that those multiplied lines connect through.
The trigger needs both halves of the pairing. Fang without a Wild Dwarf on his reel is a spectator, and the Wild Dwarf without Fang is an ordinary wild. It’s a modifier that either fires completely or not at all, which gives the base game a stop-start rhythm despite the gentle maths.
Flamin’ Respins: Stacked Multiplier Wilds
The second modifier, Flamin’ Respins, works with what Blazin’ Wilds leaves behind. Multiplied wilds on the reels can shift between spins, moving vertically along their reel columns. Where multiplied wilds stack on top of one another, their values combine, so a 2x wild landing on a 3x wild leaves a single 6x in its place.
The respin movement is the interesting half. Wilds carrying multipliers don’t stay where they first landed; they migrate, and each shift is another chance for values to merge.
A column that starts the sequence with modest multipliers can end it holding a single large one, which then applies to every line passing through. The longer the chain of shifts runs, the fewer wilds remain and the larger each survivor grows.
Put together, the two modifiers form a single pipeline: Fang spreads multiplied wilds, and the respins consolidate them. Neither feature exists in isolation, and the game’s whole design funnels towards that interaction. With a paytable that tops out at 20x, a stacked column of combined multiplier wilds is the only route to a genuinely big result.
Our Honest Verdict
Overall Rating: 7.7/10
Playing this is watching a frozen lair slowly thaw. Most spins are quiet, a dragon perches above the middle reels, and then a whole column turns wild and the arithmetic takes off. That pairing is why you’d pick this over a dozen louder games: it’s one of the few slots where the best moment comes from two symbols meeting rather than a round triggering.
The strength is that the two modifiers feed each other instead of competing for attention, so nothing here is filler. The weakness is the prize pool underneath it. Five relics pays 20x the bet, and multiplying a small number, however elegantly, still leaves you with a small number more often than the drama on screen suggests.
It suits players who enjoy watching a mechanic build and don’t need a jackpot at the end of it. Anyone after raw payout ceiling is better served elsewhere. For everyone else, Fang has carved out a comfortable spot in the snow.
Fang’s Inferno FAQs
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What is the RTP of Fang’s Inferno?
Fang’s Inferno runs at 96.1% RTP, which sits around the industry average. That figure is the total expected return. -
Is Fang’s Inferno high volatility?
No. Fang’s Inferno is a mid-low volatility game, so wins tend to arrive more regularly but in smaller amounts than in a high-variance slot. -
How does Blazin’ Wilds work in Fang’s Inferno?
Fang the dragon appears in the bonus rows above and below reels two, three and four, carrying a multiplier of 2x to 5x. When Fang and a Wild Dwarf land on the same reel, wilds spread between them with Fang’s multiplier applied. -
What do Flamin’ Respins do?
During Flamin’ Respins, multiplier wilds move along their reel columns and combine their values when they stack, so a modest column can end the sequence holding one large multiplier. -
What happens when Fang lands above and below the same reel?
The original wild on that reel receives the two Fang multipliers multiplied together as its own value. Wilds above or below it take the value of the Fang displayed closest to them. -
Can you buy the bonus on Fang’s Inferno?
Yes. A buy button sits in the bottom-left of the interface, letting you purchase direct access to the feature rather than waiting for a natural trigger. -
What is the grid size of Fang’s Inferno?
The game uses a 5×4 grid, with additional bonus rows above and below reels two, three and four where Fang the dragon can appear. -
Who makes Fang’s Inferno?
Fang’s Inferno is made by Relax Gaming. Its release date is 6 May 2025.


