Flaming Wild 27 Slot Review
A reel panel in a thick gold border floats over pure black, coals glowing red-orange along the bottom edge, the title burning above it in flame-edged gold. Flaming Wild 27, from Tom Horn Gaming, argues that a three-reel fruit machine doesn’t need a bonus round to be interesting – it needs a wild that’s worth waiting for. It runs on a 3×3 grid with 5 win lines, low volatility and a 95.07% RTP, and when the expanding wild lands in a win, those five lines become 27 ways for a respin.
It’s a leaner machine than the studio’s Piggy Bank Heist, Giza’s Portals or Pirate’s Parrot, and that’s the point: one grid, nine symbols, three rules, nothing else. Whether so small a game can earn a place alongside those bigger builds is what the coals are there to warm up.
The Base Game: Five Lines and Nine Symbols
Flaming Wild 27 is a traditional fruit machine at heart, with 9 regular symbols and an expanding wild. Wins are paid from left to right, and only combinations of 3 identical symbols on one of the five fixed win lines count. Nothing lands partway. A sequence has to start on the leftmost reel and run unbroken across all 3.
Stakes are set across those five lines, and the bet menu sits alongside spin and autoplay controls. For players who like to move quickly, there’s a full set of keyboard shortcuts too: space or enter to spin and stop, A for autoplay, B for bet max, and dedicated keys for the gamble round. It’s a small touch, but it tells you who this game is built for – people who play fruit machines in bulk.
The paytable is a single-tier ladder, with each symbol paying for a full line of 3. Here’s what each combination returns as a multiple of the stake:
- 77 – 32x for three
- Stars – 16x for three
- BAR and Watermelons – 12x for three
- Grapes, Plums and Oranges – 6x for three
- Lemons and Cherries – 3x for three
Nine symbols, one pay tier each. That’s a tight ladder by modern standards, where five-reel games routinely dangle four-figure top prizes. Here the rewards are proportionate to the format: modest, frequent, and readable at a glance.
Expanding Wild
The Expanding Wild covers for the regular symbols, and when it forms part of a winning combination it doesn’t just pay – it sets the game’s one real trick in motion, which the next section covers. Beyond that, the base game is exactly what it looks like: 3 reels, fruit, and short waits between results.
Fully Stacked Reels Win
There’s also a stacked-reels rule worth knowing. Fill all 3 reels completely with cherries, lemons, oranges or plums and the total win doubles. On a 3×3 grid that’s a real possibility rather than a distant dream, and a x2 multiplier across a full board of fruit is the kind of result this game’s maths is quietly built around.
It pairs naturally with the wild respin. A board stacked with eligible fruit that also contains an expanding wild can see both rules apply to the same sequence of events, which is where the game’s better results come from.
Wild 27 Respin
This is the feature the game is named for, and it’s the whole reason the number 27 appears anywhere. When the Expanding Wild lands as part of a winning combination, the game changes from 5 win lines to 27 ways and triggers a single respin.
What that means in practice: the grid suddenly pays on far more combinations. Instead of needing 3 matching symbols on one of five fixed lines, wins during the respin are counted across all 27 ways the 3 reels can combine. One respin, no more – if the wild helps form another win, that win is evaluated on the 27-ways layout and the round settles there.
The trigger conditions are worth setting out plainly, because there are only three things in this game that ever do anything out of the ordinary:
- Wild 27 Respin – the Expanding Wild forms part of a winning combination: 5 lines become 27 ways, one respin is awarded
- Fully Stacked Reels Win – all 3 reels fully stacked with cherries, lemons, oranges or plums: the total win is multiplied by x2
- Gamble – chosen after any win: double or quadruple the winnings on a card guess
It’s a simple hook, and it works because the maths underneath is simple too. Low volatility keeps the base game ticking over, and the respin is where the game’s occasional larger result comes from. There’s no retrigger loop, no ladder to climb, no second screen. The wild either shows up in a win or it doesn’t, and the game moves on either way.
That brevity is a design choice worth respecting. On a nine-position grid, 27 ways is most of the board, so the respin genuinely changes what a spin can pay rather than adding a token extra line or two. It’s the difference between a fruit machine with a gimmick and one with a reason to care where the wild lands.
The Gamble Round
After any win, the Gamble option opens. The wager is a simple card guess: call the colour to double the winnings, or the suit to quadruple them. A Joker sits in the deck and substitutes for all cards, which softens the odds slightly on any given guess.
Halfway between banking everything and risking it all, the Take Half button collects half of the winnings and gambles the rest. On a low-volatility game where wins are frequent but small, that’s a sensible way to use the feature. A doubled cherry line pays 6x, and a quadrupled one pays 12x.
The paytable’s shape explains why the gamble matters here more than it would on a five-reel game. Prizes are modest at every level, so the fastest route to a bigger result is to let the card deck multiply a small win. It’s the one place in Flaming Wild 27 where the maths can move.
Our Honest Verdict
Overall Rating: 7/10
This is a game you play in bursts: spin, small win or no win, occasionally a wild turns the board over for one respin, and the coals keep glowing underneath it all. The reason to choose it over any other fruit machine is that respin – on nine positions, 27 ways means nearly everything pays, and no other three-reeler makes a wild feel that consequential.
Its strength is that nothing here is wasted. Three rules, each pulling weight, on a grid small enough to read in a second. Its weakness is the ceiling: 32x at the top, and even the gamble can only stretch a small win so far.
If you want steady, honest returns in a classic format with one genuine trick, this is your machine. If you measure slots by their biggest possible hit, the fire here doesn’t burn that hot – but for everyone else, it stays lit nicely.
Flaming Wild 27 FAQs
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What is the RTP of Flaming Wild 27?
Flaming Wild 27 runs at an RTP of 95.07%. -
Is Flaming Wild 27 high volatility?
No. Flaming Wild 27 is a low volatility slot, built around frequent smaller wins rather than rare large payouts. -
How many paylines does Flaming Wild 27 have?
Five in the base game, switching to 27 ways whenever the Expanding Wild triggers its respin. In both modes, only combinations of 3 identical symbols running from the leftmost reel are paid. -
What is the grid size of Flaming Wild 27?
Flaming Wild 27 plays on a 3×3 grid with 3 reels and 3 rows. -
How does the Wild 27 Respin work?
When the Expanding Wild forms part of a winning combination, the game changes from 5 win lines to 27 ways and awards a single respin, during which wins are evaluated across all 27 ways. -
How does the Gamble feature work in Flaming Wild 27?
After a win, a card guess can double the payout on the colour or quadruple it on the suit. A Joker substitutes for all cards, and the Take Half button banks half the winnings while the rest rides on the guess. -
What is the Fully Stacked Reels Win?
When cherries, lemons, oranges or plums fill every position on all 3 reels, the total win is doubled. -
Who makes Flaming Wild 27?
Flaming Wild 27 is made by Tom Horn Gaming.


