Fruits Chase N Win Slot Review
Deep in a dim casino lounge, rows of slot cabinets glow teal and pink into the dark, red velvet armchairs sit empty at the corners, and a red frame studded with white bulbs holds three reels like a theatre marquee. It’s a cosier room than most fruit machines get, and Fruits Chase N Win does more with it than dress up a classic.
It turns a three-reel grid into a visible chase, where every scatter lights a reel and the whole game builds towards one finish line. Spinomenal have built a 3×3 grid with five paylines and a 95.87% RTP, and the game’s personality rests on that single pursuit: light the reels one by one and collect what the chase pays out. It’s a sibling of Frozen Fruits Chase N Win and Xmas Chase N Win, and the fruit version keeps the warmest room of the three.
The Base Game on Three Reels
The grid is a tight 3×3, with five fixed paylines running left to right from the leftmost reel. Only the highest win on each line is paid, and wins are multiplied by the bet per line. A single spin’s result therefore comes down to a small number of three-of-a-kind combinations, and nothing else.
There’s no wild symbol here; the special-symbol work is done entirely by the scatter. That keeps the paytable short and the reading of any spin quick, which suits a grid this size. Symbols pay for three of a kind, at the following values:
- 7 – 120
- BAR – 60
- Bell – 40
- Watermelon, Grapes, Plum, Lemon – 20 each
- Cherry – 10
The spread is worth a moment. The top line is twelve times the bottom one, and four of the seven symbols sit in the middle tier at 20, so the paytable is a staircase rather than a cliff. Line wins on a grid this small tend to arrive one at a time, when they arrive at all, and the middle tier carries most of the ordinary traffic.
Bet per line is chosen with the plus and minus buttons before a spin, and the total bet is what the scatter and the free spins round key their payouts to. During free spins the betting buttons are disabled, and the bet per line stays the same as the game that triggered the round.
Wins in a round are displayed in the win field as they land, and the full paytable can be checked from the game’s help menu at any point outside a spin. Help and settings both lock during a spin, so everything that matters is set before the reels move. It’s a familiar arrangement, and the game doesn’t add anything on top of it beyond the chase.
Chase! Scatters, Lit Reels and Re-spins
How the Chase Works
Every time the Chase! scatter lands, it lights up the reel it landed on. Lit reels stay lit through consecutive re-spins, so a chase can build across several spins rather than resetting each time. The state of the pursuit is written on the reels themselves, not tucked away in a meter.
What the scatter produces depends on how many reels are alight when the spin settles:
- One lit reel – one re-spin
- Two lit reels – one re-spin
- Three lit reels – 10 free spins
- Any lit reel, any time – the scatter itself pays x1 the total bet
So a single scatter is never wasted. It pays a little, it lights a reel, and it buys another spin in which another scatter might arrive. The scatter’s own payout keys to the total bet rather than the line bet, which makes it the one symbol in the game whose value doesn’t shrink with the line count.
The re-spin behaves like an ordinary spin in every other respect. Line wins still pay left to right at line-bet multiples, the win field still collects everything the round produces, and any fresh scatter lands on top of the reels already lit. That’s the loop: spin, light, re-spin, repeat until the third reel catches.
It’s a simple system with a visible finish line. Every scatter does something the moment it appears, and the gap between two lit reels and three is where the game’s tension lives.
Free Spins and the Multiplier Bar
Three lit reels trigger 10 free spins. The round runs on the same reels, but a multiplier bar now surrounds the slot, its cells stepping from x2 all the way up to x5,000.
Two scatters are at work during the round, and they do different jobs:
- Chase’N’Win scatter – fills one cell in the multiplier bar, wherever it lands
- Chase! scatter – adds five free spins to the round, one or more at a time
Because the retrigger awards five spins per appearance rather than per scatter, a busy run of them can extend the round well past its starting ten spins. The longer the round runs, the more chances the bar has to climb, and the two scatters feed each other: more spins mean more cells filled, and more cells filled mean the climb goes higher.
Everything the round pays is settled at the end. The last cell you filled shows the multiplier, and the total bet is multiplied by it: reach the top of the bar and that’s x5,000 the total bet, stall near the bottom and it’s x2. Nothing else about the round pays, so the whole feature is a climb, and the height you reach is the height you’re paid at.
The bet per line through the round matches the game that triggered it, and the multiplier applies to the original total bet. A round that fills cells steadily and retriggers once or twice is the whole reward structure of this game in one place.
Our Honest Verdict
Overall Rating: 7/10
Most of your time here is quiet spinning on five lines, watching a dim lounge and waiting for one reel to catch. That’s the honest shape of it, and the reason to choose it anyway is the chase itself: there’s a visible finish line to every session, and the tension of arriving at a re-spin with two reels lit is real. Free spins are the stronger half because they’re completely legible; every scatter moves you up a bar that ends at x5,000, and the payout is wherever you stopped climbing.
The weakness is the same bar. The round pays only on the last cell you filled, so a feature that stalls low after the effort of lighting three reels can feel slight, and there’s no second mechanic to fill the quiet stretches between chases. Five lines over three reels leaves a lot of dead air, and the RTP sits just under what most players expect today.
It’s a good fit for players who like one clear goal on a small grid and don’t need wild features to stay interested; anyone after constant action or big variance will find the quiet stretches trying. In a lounge this cosy, the chase is an easy one to keep following.
Fruits Chase N Win FAQs
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How do you trigger free spins in Fruits Chase N Win?
Land Chase! scatters until all three reels are lit. Each scatter lights the reel it lands on, one or two lit reels award a re-spin instead, and lit reels stay lit through consecutive re-spins, so the build can carry across several spins. Lighting the third reel starts a round of 10 free spins. -
What does the multiplier bar do in the free spins?
Each Chase’N’Win scatter that lands during free spins fills one cell in the multiplier bar, starting at x2 and running up to x5,000. The round’s entire payout is the multiplier showing on the last filled cell, times the total bet. -
Can free spins be retriggered in Fruits Chase N Win?
Yes. Any time one or more Chase! scatter symbols land during the free spins mode, five additional free spins are added to the round. -
What does the Chase! scatter pay on its own?
The Chase! scatter pays x1 the total bet whenever it lands, regardless of how many reels are lit. It’s the only symbol in the game whose payout keys to the total bet rather than the bet per line. -
Can you buy the bonus on Fruits Chase N Win?
A BUY button is visible in the game’s interface, but no price or option details for it are shown on any captured screen. -
What is the RTP of Fruits Chase N Win?
Fruits Chase N Win runs at an RTP of 95.87%. -
What is the grid size of Fruits Chase N Win?
Fruits Chase N Win plays on a 3×3 grid with five fixed paylines, all paying left to right from the leftmost reel, with only the highest win on each line paid. -
Who makes Fruits Chase N Win?
Fruits Chase N Win is made by Spinomenal.


