Gems Inferno Megaways Slot Review
A stone vault of gems hangs over a lava vent, chained to the dark and glowing furnace-orange from behind. Red Tiger have taken that image literally: Gems Inferno Megaways is less a Megaways game than a gem-collection game that happens to run on one, because the reels pay so little that the 117,649 ways exist mostly to keep you spinning while the gems pile up.
The maths runs at 95.67% RTP with a 27.25% hit frequency, on a five-reel Megaways grid that tops out at 117,649 ways to win and carries a horizontal reel above reels two to five. The ceiling is 2,553x the bet, with stakes from 0.10 to 50 per spin. It sits alongside the studio’s Megaways work on Dragon’s Fire Megaways and Mystery Reels Megaways, though it leans harder on collection than either.
How the Base Game Pays
Wins are formed the Megaways way. Each spin deals a variable number of rows per reel, and the number of win ways follows from however many symbols land, right up to the 117,649 maximum. Matching symbols on adjacent reels from the left form a win.
Winning symbols then disappear in a Chain Reaction, and new symbols drop into the gaps. A single spin can therefore chain several wins together, with each collapse bringing fresh symbols and another chance to connect. Gems ignore all of this: they’re scatters, they sit wherever they land, and no chain reaction ever sweeps them away.
The paytable is jewellery over royals, and all values are multiples of the total bet:
- Crown: 0.6x for three, 0.8x for four, 1.2x for five, 1.5x for six
- Ring/Gem Pendant: 0.5x, 0.8x, 1x, 1.2x
- Blue Bracelet: 0.4x, 0.6x, 0.8x, 1x
- Green Bracelet: 0.3x, 0.4x, 0.6x, 0.8x
- A: 0.2x, 0.3x, 0.5x, 0.6x
- K and Q: 0.2x, 0.3x, 0.4x, 0.5x
- J and 10: 0.1x, 0.2x, 0.3x, 0.4x
Those are modest numbers at every tier. Six Crowns, the best line in the game, returns 1.5x the stake, which tells you where the real money is meant to come from: not the reels, but the gems sitting on them.
The hierarchy is flat enough that it barely matters which paying symbol arrives. Three of the top Crown pays less than the stake back, and the royals cluster within a whisker of each other at every tier. The reels aren’t where Gems Inferno keeps its promises; they’re the conveyor belt feeding the vault.
The Horizontal Reel and the Gem Sack
One horizontal reel sits above the main grid, covering reels two to five and moving right to left on every spin. It’s the game’s delivery mechanism for its two most important symbols.
The Wild lands only on that horizontal reel, substitutes for all paying symbols, and counts as whichever symbol forms the longest winning combination on a single win way. That’s its whole job, and it does it well: a wild arriving over the right reel can finish combinations the main grid couldn’t manage alone.
The Gem Sack
The Gem Sack also lands only on the horizontal reel. When it arrives, it randomly drops up to three gem scatters of any type onto random positions on the grid. Three extra gems out of nowhere is often the difference between an ordinary spin and one that tips into the bonus round.
GEMMED! Hold and Respin
Gems are instant cash scatters that can land anywhere on the reels, each carrying a stake multiplier prize. They don’t pay anything on their own, though. Their values just sit there, gathering, until six or more of them land in a single spin and the GEMMED! feature triggers.
The gem family and what each one is worth:
- Magic Gem: 1x, 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x or 100x the total stake
- Diamond: 10x the total stake
- Red Diamond: 50x the total stake
- Pink Diamond: 250x the total stake, limited to one per spin or bonus round
- Blue Diamond: 2,000x the total stake, limited to one per spin or bonus round
The Magic Gem shows its prize as a cash value based on the current stake; the other gems display their multipliers directly. That 2,000x Blue Diamond is the prize the whole game is angled towards, and only one of it can ever be in play.
Once triggered, GEMMED! is a hold and respin round. The reels grid locks at whatever size it had when the feature hit, and win ways are suspended for the duration. All the Magic Gems that triggered the round are locked in place, and it begins with three free respins.
Any gem that lands during the round sticks where it falls, and the respin counter climbs back to three each time one does. The Gem Sack can still appear on the horizontal reel, dropping up to three further gems onto empty positions, though the sack itself doesn’t lock. The round ends when three respins pass without a new gem, or when the entire reels area is filled with gems.
At the end, every cash prize from every gem on the grid is added up and paid as one total. Fill the screen and the accumulated gems are what pushes the game towards its ceiling.
The Shop
A Shop button sits in the interface, and pressing it opens a menu of play options with prices based on the currently selected bet. The play options run at a simulated overall RTP of 95.73%, fractionally above the base game’s 95.67%.
What the individual options cost isn’t printed anywhere a price list can be quoted from, so the menu itself is the honest answer: open it at your chosen stake and the figures appear, scaled to that bet. The margin between the two RTPs is small enough that it shouldn’t drive anyone’s choice.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this one is a long act of stocking the vault. Almost every spin is about whether the gems are accumulating fast enough, and the reels themselves fade into background noise; the reason you’d pick it over plainer Megaways games is that single moment when six gems land and the chains come off.
That bonus round is genuinely good. Because every gem resets the counter, a lucky sack drop can turn a modest trigger into a screen that keeps filling, and the round builds tension in a way the flat paytable never does. The waiting is the problem: the base game pays pocket money for its whole duration, and 95.67% won’t be mistaken for generous.
It suits collectors, players who enjoy watching a board fill and a counter climb, and it will frustrate anyone who wants the regular decent wins the Megaways badge usually implies. For the patient, there’s warmth at the bottom of this furnace.
Gems Inferno Megaways FAQs
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What is the RTP of Gems Inferno Megaways?
The RTP is 95.67%. The Shop’s play options run at a slightly higher simulated overall RTP of 95.73%. -
How do you trigger the GEMMED! bonus round?
Land six or more gem scatters of any kind in a single spin. The triggering gems lock in place and the round begins with three free respins. -
How does the GEMMED! respin counter work?
Each new gem scatter that lands locks in place and resets the respin counter back to three. The round ends if no new gems land after the third respin, or if the entire reels area fills with gems, at which point all gem prizes are added up and paid. -
What is the Blue Diamond worth in Gems Inferno Megaways?
The Blue Diamond pays 2,000x the total stake and only one can land in a single spin or bonus round. The Pink Diamond pays 250x with the same one-per-round limit. -
What does the Gem Sack do?
The Gem Sack lands only on the horizontal reel above the main reels. After landing it randomly drops up to three gem scatters of any type onto random positions, and it can appear during the GEMMED! round as well. -
How many paylines does Gems Inferno Megaways have?
The number of win ways varies per spin based on how many symbols land on the reels, with a maximum potential of 117,649 Megaways to win. -
What is the maximum win on Gems Inferno Megaways?
The maximum win is 2,553x the bet. -
Can you buy the bonus on Gems Inferno Megaways?
Yes. The Shop button opens a menu of play options priced according to your current bet, and those options run at a simulated overall RTP of 95.73%.


