Joyful Joker MEGAWAYS Slot Review
A plush casino cabinet in deep plum velvet, gold bevelled trim, a marquee plate crowning the reels like an old arcade sign: the game’s world is a love letter to the floor of a grand old casino. The argument of Joyful Joker MEGAWAYS, though, is that the base game matters more than it usually does. Most slots treat the reels between bonuses as a corridor; this one runs its best mechanic right there, where every spin can use it.
All For One Studios keep the theatre going with high volatility, 96.25% RTP, up to 117,649 ways to win and a ceiling of 23,000x the bet on a single spin. It sits in the studio’s catalogue alongside Shamrock Holmes Megaways, Arena of Gold and 11 Coins of Fire. The joker has been the mascot of luck for centuries, and this cabinet gives him the stage he’s owed.
Ways, Symbols and Payouts
Six reels do the work, with reels one and six holding up to seven symbols and the middle four up to six. A horizontal extra reel sits above reels two to five, adding one symbol to each. That’s what builds the Megaways count, and it swings on every spin.
A way is a run of matching symbols on adjacent reels, paying left to right from the first reel. Only the highest combination counts per symbol, and the total payout is the sum of all ways won on the spin. With a hit rate of 33.66%, roughly a third of spins connect.
The bet you set is a total bet, built from an initial stake multiplied by the cost of the ways played. Way win payouts are calculated on that initial bet basis, which is why the paytable shifts as you change your stake. Wins are quoted below as multiples of the total bet, so the numbers are what you actually receive:
- 7 – 1x for two, 2x for three, 10x for four, 25x for five, 50x for six
- BAR – 1x for three, 2x for four, 3x for five, 5x for six
- Bell – 0.3x for three, 0.5x for four, 1x for five, 2.5x for six
- Horseshoe – 0.3x for three, 0.5x for four, 0.8x for five, 2x for six
- Watermelon, Grapes, Plum – 0.2x for three, 0.4x for four, 0.6x for five, 1.5x for six
- Orange, Lemon, Cherry – 0.1x for three, 0.2x for four, 0.4x for five, 1x for six
The classic fruit machine line-up, from cherries to the lucky 7, is what fills the grid. It’s a two-tier ladder: the 7 and BAR pay meaningful money, the fruits pay pocket change, and the gap between the top and bottom of the table is fifty-fold.
Bets run from 0.20 to 20.00 per spin. The wild is a diamond that appears on the extra reel only, substitutes for everything except scatters and never pays on its own.
The scatter is the joker’s own face. In the base game it can land on any of the six reels; in free spins it shows up on the extra reel alone. It doesn’t pay either, and rolling reels never clear it away.
Rolling Reels and the Joker Spin
Rolling Reels
After any ways win, the winning symbols are removed and new random symbols drop in to replace them. If that makes another win, it happens again, and it keeps going until the reels settle on a losing grid. There’s no cap on the number of rolls in a single spin.
The feature runs in both the base game and free spins. Scatters are the one symbol it ignores: they stay where they landed while everything around them shifts, which is what lets a roll collect the fourth scatter you were waiting for.
Joker Spin
On any winning spin in the base game, the joker can spring his surprise: a win multiplier of 2x, 3x, 5x or 10x lands on the spin. Every consecutive rolling reel during the feature adds 1 to it, again with no limit.
The multiplier clears once the feature finishes. The exception matters: if free spins trigger during a Joker Spin, the multiplier carries straight over instead of resetting. Wins from the feature are added to base game wins, so a lucky chain in the base game can feed the bonus round before it even starts.
Free Spins
Four scatters trigger 10 free spins. Every extra scatter beyond the fourth adds two more. On the extra reel, three scatters add a further three spins and four add a further four. Spins play out automatically at the same bet and the same number of ways as the triggering spin.
Inside the round, a multiplier trail starts at 2x, or at whatever multiplier the Joker Spin reached if free spins triggered during one. Each consecutive rolling reel adds 1 to it, without limit.
If a roll doesn’t complete a win, the multiplier holds where it is rather than resetting, and the next win collects the value on display. That holding rule is the engine of the round. A long chain of rolls late in the feature, with the multiplier already built into double digits, is where the game’s biggest outcomes live.
Scatters appear only on the extra reel here, so retriggers ride on that single strip.
Buy Feature
From the base game you can buy your way straight into free spins, played at the current bet. There are three doors, and the more expensive ones open with a bigger head start:
- 80x the bet – free spins starting with a 2x win multiplier
- 120x the bet – free spins starting with a 3x or 5x win multiplier
- 150x the bet – free spins starting with a 5x or 10x win multiplier
At the two higher prices the opening multiplier is chosen at random between the two options, so you know the range but not the number. The RTP is 96.25% either way, identical to the base game, and the buy isn’t offered above a certain bet threshold.
Our Honest Verdict
Overall Rating: 7.6/10
Playing this one means spending a lot of time in the base game, and that’s the point of it. You come for the multiplier that never resets mid-feature, the one that holds its value through a losing roll and waits for the next win. In a joker’s game, the house rule is patience.
Its strength is the carry-over: a Joker Spin that runs into free spins keeps its multiplier, so the best base game moments aren’t wasted. Its weakness is the bonus round itself. One trail and a single reel of scatters is thin company for a 23,000x ceiling that lives almost entirely on long chains going right.
This is a game for players who like watching a number climb and are content when it doesn’t. If you want a bonus round with variety, the joker’s not dealing that. For the patient, on this plush plum stage, he’s a generous host.
Joyful Joker MEGAWAYS FAQs
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What is the RTP of Joyful Joker MEGAWAYS?
The RTP is 96.25% as a total expected return, and it stays at 96.25% with the Buy Feature in use. -
Is Joyful Joker MEGAWAYS high volatility?
Yes, it’s a high volatility game, so wins tend to be less frequent but with more scope for larger payouts when the multiplier chains get going. -
What is the hit frequency of Joyful Joker MEGAWAYS?
The hit frequency is 33.66%, meaning roughly one in three spins produces a winning combination. -
How many paylines does Joyful Joker MEGAWAYS have?
There are no fixed paylines. The game uses the Megaways system with up to 117,649 ways to win on a single spin. -
What is the grid size of Joyful Joker MEGAWAYS?
It’s a six-reel game. Reels one and six can hold up to seven symbols and reels two to five up to six, with an extra horizontal reel above the middle four adding one symbol to each. -
What is the minimum and maximum bet on Joyful Joker MEGAWAYS?
Stakes start at 0.20 and go up to 20.00 per spin, with the Buy Feature played at your current bet. -
What is the maximum win on Joyful Joker MEGAWAYS?
The maximum win is over 23,000x your bet on a single spin. -
Who makes Joyful Joker MEGAWAYS?
It’s made by All For One Studios.


