Midas Gold Slot Review
A stone arch draped in gold-dipped vines frames the reels, Greek key meander carved along its top, coins and ruby-red gems spilling across a checkerboard floor beneath, a deep blue night sky beyond. Midas Gold is Red Tiger arguing that a slot needs only one feature, if that feature escalates hard enough – and it’s a more convincing argument than most games that bring four. Everything here serves the King’s golden touch, which can arrive on any spin and turn a quiet grid into a climbing chain of locked symbols.
The maths sits at 96.26% RTP with a 1,952x maximum win, and stakes run from 0.1 to 50 per spin. It’s a tighter ceiling than you’ll find on 10,001 Nights or Golden Leprechaun Megaways, two other Red Tiger titles that trade in the same kind of feature-led build. Here, everything hangs on one modifier and how long it can run.
How the Base Game Pays
Wins are awarded when matching symbols land anywhere on adjacent reels from left to right. With 243 ways on a 5×3 grid, that’s every position on every reel counting towards a combination, so there are no paylines to study and no left-edge nonsense to work around. A symbol on reel one and the same symbol anywhere on reel two is the start of a winning line; the third, fourth and fifth reels each add another multiplier of positions.
Ways-to-win math has a practical consequence worth understanding. Because every position counts, a reel fully covered in one symbol type contributes three positions to any combination involving it, and the game pays only the highest win per way. Multiple winning symbol types on the same spin all pay out separately, so a full grid with two or three converted types stacks rather than competes.
The paytable runs from a woman’s portrait at the top down through the royals, with each symbol paying for three, four and five of a kind. The values, as multiples of the line bet:
- Woman (portrait) – 2x, 4x, 8x
- Throne – 1.5x, 3x, 6x
- Golden Head (ram/bull) – 1x, 2x, 4x
- A – 0.5x, 1x, 2x
- K – 0.4x, 0.8x, 1.5x
- Q – 0.4x, 0.7x, 1.4x
- J – 0.3x, 0.6x, 1.2x
- 10 – 0.3x, 0.5x, 1x
The shape of that ladder matters more here than in most slots, and for a simple reason. The feature converts and locks whole symbol types, which means the gap between the premiums and the royals isn’t cosmetic: it decides what a finished chain is worth. A grid locked solid on the portrait or the throne is a different order of result from the same grid locked on the J, and the King’s choice of target is the single biggest swing factor in the game.
A fruit bowl rounds out the symbol set. There’s no scatter in the game, and no conventional wild either. The only special symbol is King Midas himself, and he doesn’t substitute for anything. He triggers the feature.
Hit frequency is 17.08%, which puts a winning spin roughly one time in six. For a ways game built around respin chains rather than constant small hits, that’s a base game where patience does most of the work between feature triggers.
The Midas Touch
The Midas Touch is the game’s one feature, and it’s a respin chain built on symbol conversion. It doesn’t need a scatter, a meter or a bonus screen. The King’s symbol on the reels, or the King himself stepping out in front of them, starts the whole thing on any spin.
From there, the sequence runs in a fixed order:
- The King picks one symbol type currently on the reels and turns every instance of it golden.
- All golden symbols lock into place, and the remaining positions respin.
- Any new symbols of the picked type that land also turn golden and lock, awarding another respin.
- Respins continue until one brings no new golden symbols of any active type.
- The win from all locked combinations is paid when the chain stops.
Nothing else about the feature is complicated. Locked symbols don’t pay until the chain ends, so there’s no running tally to watch, just a grid that fills with gold one symbol type at a time and then settles up in one payment.
What the chain is really doing is manufacturing the kind of near-miss that ways games usually leave to chance. Every respin is a fresh set of fifteen positions, and every one that lands the picked type extends the run while everything already locked stays exactly where it fell. The grid narrows as it fills, too: once enough positions are held, only the empty ones respin, so late-stage spins are watched position by position rather than reel by reel.
When Midas Lands Again
If King Midas lands on the reels during a respin, he doesn’t just extend the chain. He picks a new, higher value symbol type, turns it golden, and locks that in alongside everything already held. A chain that starts on the 10 can climb through the royals and finish on the woman’s portrait, with each upgrade stacking more locked symbols onto the grid.
That upgrade mechanic is where the feature’s real potential sits. The 1,952x ceiling needs a long chain of high-value conversions to get anywhere near it, and a single respin without a new golden symbol ends the run regardless of what’s been built. The retrigger, in other words, is the difference between a modest chain on the J and a grid full of locked premiums.
There’s a subtlety in the timing, too. The upgrade only happens if the King arrives during a respin, not on the triggering spin, and the new target is always a higher value type than the one already locked. A chain that begins on a premium can’t step sideways or down; it either climbs or it ends. That one-directional pressure is what gives a long chain its shape.
Our Honest Verdict
Overall Rating: 7.7/10
This is a waiting game with a gold-plated payoff, and the wait is the whole point. You spin, mostly nothing happens, and then the King arrives and every respin is watched one position at a time. The reason to choose it over flashier games is that escalation: a chain that starts on the 10 and climbs to the portrait feels earned in a way a triggered bonus screen doesn’t.
Its strength is the upgrade rule, which makes every retrigger matter – the King never steps down, so the tension only ever builds. Its weakness is everything outside the feature: with wins landing one spin in six and nothing between chains but the paytable, the gaps run long, and 1,952x is a modest peak for that kind of patience.
For players who like a slow build and a single idea done properly, this is an easy game to settle into. Anyone hunting five-figure ceilings will find it small. But the palace is warm, the gold is real, and the touch still works.
Midas Gold FAQs
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What is the RTP of Midas Gold?
The RTP is 96.26%. -
How does the Midas Touch feature work?
The King picks one symbol type on the reels and turns every instance of it golden. Golden symbols lock in place for a respin, new symbols of that type lock too and award another respin, and the chain only stops when a respin brings no new golden symbols. The full win is paid when it stops. -
Can the Midas Touch respins be upgraded?
Yes. If King Midas lands on the reels again during a respin, he picks a new higher value symbol type, turns it golden and locks it in. A single chain can therefore climb from low-value royals up to the top-paying portrait symbol. -
When do the locked golden symbols pay out?
Locked symbols don’t pay as they land. They hold their positions through the respin chain, and the full win from every locked combination is paid in one go when a respin brings no new golden symbols and the chain stops. -
What is the maximum win on Midas Gold?
The maximum win is 1,952x your bet. -
How many paylines does Midas Gold have?
Midas Gold has 243 ways to win. Matching symbols pay anywhere on adjacent reels from left to right, so there are no fixed paylines. -
What is the grid size of Midas Gold?
The game runs on a 5×3 grid, five reels and three rows. -
What is the minimum and maximum bet on Midas Gold?
Stakes run from 0.1 to 50 per spin. -
Who makes Midas Gold?
Midas Gold is made by Red Tiger. Midas Gold’s release date is 19 December 2017.


