Monster Quest Slot Review
Big Time Gaming have built their reputation on the Megaways engine, and with Monster Quest they push that foundation into medieval fantasy territory. The concept is well-worn: a heroic knight, menacing creatures, a castle backdrop. But BTG have layered their signature Hold and Spin mechanic over it in a way that gives the game its own identity. The result is a very high-volatility Megaways title with a genuinely distinctive bonus structure, though it asks for considerable patience in return for those bigger moments.
The core proposition is straightforward enough: a 6×7 Megaways grid with up to 117,649 ways to win, a competitive 96.49% RTP, and a maximum win ceiling of 99,900x. Where it diverges from the standard Megaways template is in the Hold and Spin feature, a Knight-versus-monster narrative that turns what would normally be a straightforward respin mechanic into something with real dramatic tension.
Monster Quest Base Game
The base game operates across six reels, each displaying between two and seven symbols per spin. That variable height is the Megaways mechanic at work, with ways to win shifting on every spin between a handful and the maximum 117,649. The aesthetic leans into its medieval adventure theme cleanly: a stone-walled castle backdrop, monster symbols with distinct designs, gem symbols as the lower-value filler, and Wild symbols that substitute across regular paying combinations.
The base game felt fairly slow during testing, which is consistent with the very high volatility profile. There were stretches without much happening, but the Megaways mechanic keeps every spin feeling slightly different, and the anticipation builds whenever the Bonus Symbols start populating the reels. That tension does a reasonable job of carrying sessions through the quieter spells. The medieval fantasy theme is well-executed: the graphics are clean, the monsters look distinct from one another, and the animations during battle sequences are satisfying rather than gratuitous.
The soundtrack fits the adventure theme without becoming repetitive, and the combat sound effects during Hold and Spin add meaningfully to the atmosphere. It is one of the stronger aspects of the package, with the audio helping to build genuine excitement whenever the bonus symbols begin clustering on the reels.

Wild Symbols
Wild symbols appear during both the base game and Free Spins, substituting for all regular paying symbols to complete winning combinations. They are the simplest component of the game but contribute meaningfully to base game win frequency, particularly when multiple Wilds land across a well-populated grid.

Power Play
Power Play is an optional player-activated feature costing 8x stake. Activating it guarantees a minimum of 10,000 Megaways for that spin, dramatically increasing the ways-to-win count relative to a standard spin. It makes the reels look busier and increases the surface area for wins, but it does not guarantee bigger payouts, and compared to the drama of the actual bonus features, it lacks the same impact. For players who want more dynamic spins without waiting for a bonus trigger, Power Play provides that, but do not expect it to replicate the excitement of the Hold and Spin or Free Spins rounds. The value proposition, at eight times stake per activation, is questionable for most session budgets.

Monster Quest Bonus Features
This is a feature-driven slot, and that is precisely where Monster Quest earns its keep. The Hold and Spin mechanic is the headline act, and it is genuinely distinctive. The Free Spins round builds on it intelligently. Between them, these two features carry the considerable weight the very high volatility demands.
Hold and Spin
The Hold and Spin triggers when 6 or more Bonus Symbols land anywhere on the reels. These include the Dragon, the Knight, and various Monsters. Once triggered, every symbol position on the grid becomes an individual reel, and the battle mechanic activates.
The Knight begins with 3 lives and works through the grid, slaying any Monster with a value equal to or lower than its own accumulated value, then absorbing that Monster’s value. Each spin without a new Monster appearing or a successful slay costs the Knight a life; each successful slay restores one (up to the three-life cap). The feature continues until either the Knight exhausts its lives or defeats the Dragon. Whatever value the Knight has accumulated at the end is awarded as the bonus reward.
Watching the Knight defeat monsters and increase in value makes every spin genuinely tense, especially when lives are being restored through successful battles. The community consensus on this mechanic is mixed but leans positive on design: it is clever in how it personalises the Hold and Spin structure, though some professional reviewers note the Knight can feel underpowered against high-value monsters, given the constraint that the Knight can only slay creatures with equal or lesser value means many monster values sit out of reach during realistic bonus rounds. It is an honest limitation worth understanding before expectations are set.

Free Spins
Free Spins trigger when 3 or more Scatter symbols land in any position. The base award is 12 Free Spins, with 2 additional spins for each extra Scatter beyond the trigger threshold. Retriggers during the feature award 4 extra Free Spins plus 2 per additional Scatter.
The critical distinction in Free Spins is the Knight’s starting value. It enters the round with a random value between 8 and 15 times stake and remains visible on screen throughout, continuing to slay and absorb Monsters as they appear. Alongside this, a Megaways Win Multiplier applies to all regular symbol wins, starting at 1x and increasing by 1 each time the Knight slays a Monster. If five or more Monsters appear simultaneously during Free Spins, the Hold and Spin feature triggers within the round, stacking additional potential on top of the multiplier already accumulated.
The Free Spins felt rewarding during testing because the Knight stays active throughout the feature, collecting defeated monsters while the win multiplier keeps building. There is always the sense that the feature could escalate into something bigger, and the multiplier compounding with a Hold and Spin sub-trigger is the scenario every session is building towards. The session best win of 2,881x stake came from one of those stronger bonus rounds where the Knight kept growing and the feature sustained itself for an extended run.

Bonus Buy
Bonus Buy provides direct access to both main features: Hold and Spin for 35x stake, or 12 Free Spins for 90x stake. Both options skip base game variance and land directly in the relevant bonus. The Free Spins purchase, at 90x, represents a meaningful commitment. It suits high-variance hunters willing to invest significant stake amounts to chase the bigger payouts directly, rather than grinding through base game cycles. Players comfortable with a tighter budget should weigh the cost carefully before using Bonus Buy habitually.

Our Honest Verdict
Overall Rating: 6.9/10
Monster Quest is a well-constructed high-volatility Megaways title with a feature design that sets it apart from the crowded field. The Hold and Spin mechanic, built around the Knight-versus-monster battle narrative, is the most original element BTG have put forward here. It gives the bonus rounds a sense of story progression that most Hold and Spin implementations lack. The Free Spins round reinforces this with its climbing win multiplier and the possibility of a mid-feature Hold and Spin trigger, meaning the ceiling feels genuinely reachable rather than purely theoretical.
The 96.49% RTP is competitive for a very high-volatility slot, sitting comfortably above the industry average. The 99,900x maximum win positions Monster Quest among the higher-paying Megaways titles on the market, though it is worth noting that reaching the headline figure requires very specific conditions to align. It represents a theoretical ceiling rather than a realistic expectation for typical sessions. The bet range of £0.10 to £2.50 is tighter than many comparable titles, which is a genuine limitation for higher-stakes players, though the primary tier suits most UK players well enough.
The weaknesses are real. The base game is genuinely slow, with extended stretches of limited activity that are part of the experience and not something careful bankroll management eliminates. Power Play, at 8x stake per activation, makes the reels busier without delivering the excitement of the actual bonus rounds, which limits its practical appeal. The Hold and Spin, while narratively compelling, does have mechanical constraints: the Knight can only defeat monsters at or below its accumulated value, which means high-value monsters can sit frustratingly out of reach during shorter rounds.
Monster Quest is not a game for every session. The volatility demands patience, a solid bankroll relative to the bet size, and a genuine comfort with long base game stretches before features arrive. For players who enjoy Megaways games and are seeking a feature-heavy slot with medieval fantasy atmosphere and a distinctive bonus structure, it is well worth the investment. For those who prefer frequent wins or lower variance, it will prove frustrating. The Hold and Spin feature is unique enough that it gives the game its own identity within the BTG catalogue, and that alone makes it worth experiencing for the right audience.
Monster Quest FAQs
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What is the RTP of Monster Quest?
Monster Quest has an RTP of 96.49% to 96.58%, with multiple RTP versions available at different casinos ranging from 86.35% to 96.49%. -
How do you trigger the Free Spins in Monster Quest?
Free Spins are triggered by landing 3 or more Scatter symbols in any position on the reels. This awards 12 Free Spins plus 2 additional spins for each extra Scatter symbol. -
What is the maximum win in Monster Quest?
The maximum win in Monster Quest is 99,900x your bet, achieved through successful combinations of symbols and monster slaying in the Hold and Spin or Free Spins features. -
How does the Hold and Spin feature work in Monster Quest?
The Hold and Spin is triggered by 6 or more bonus symbols. Each position becomes an individual reel. The Knight slays monsters and gains their values. The Knight starts with 3 lives, losing one each spin without a new monster. The feature ends when the Knight falls or defeats the Dragon. -
What is the Power Play feature in Monster Quest?
Power Play is an optional feature that costs 8x the stake and guarantees a minimum of 10,000 Megaways on that spin, boosting win potential and providing more dynamic gameplay. -
What is the volatility of Monster Quest?
Monster Quest is a very high volatility slot, meaning wins are less frequent but can be significantly larger. Players should expect longer dry spells punctuated by major wins. -
How many ways to win does Monster Quest have?
Monster Quest features Big Time Gaming’s Megaways mechanic with up to 117,649 ways to win per spin. Each reel can display 2 to 7 symbols, creating dynamic winning combinations. -
Can you buy bonus features in Monster Quest?
Yes, Monster Quest offers Bonus Buy options: Hold and Spin for 35x stake, or 12 Free Spins for 90x stake, allowing players to instantly access bonus features.

