Return of The Green Knight Slot Review
Return of The Green Knight hides most of its paytable in one symbol. The wild is the richest thing on the reels, and everything it pays depends on a multiplier it may or may not be carrying – a x2 wild is pocket change, a x100 wild is the biggest line win in the game by a distance. That single spread, not the bonus round, is what this Play’n GO build is really running on. It’s a quieter idea than the painted autumn lane and stone archway suggest, and a better one.
The game runs on a 5×3 grid with 20 fixed paylines, an RTP of 96.27% and high volatility, with a maximum win of 40,000x the bet. It sits between The Green Knight and The Green Knight: Oath of Thorns in the studio’s Arthurian run, alongside titles like Clash of Camelot. The middle chapter has one job: make the climb worth it.
How the Base Game Pays
Wins pay left to right across the 20 fixed paylines, and only the highest combination counts on each line. Winning combinations need to run without gaps from the leftmost reel, but scatters are the exception – they pay in any position. Multiple line wins in one round add together, and everything is paid out at the end of that round.
The Wild substitutes for everything except the scatter, and it can arrive carrying a multiplier – that’s the mechanic this game is built on, and it gets its own section below. The character symbols carry the value:
- Blonde Knight (orange frame): 2.5x / 5x / 25x the total bet for three, four or five
- Purple Sorceress: 1.2x / 2.5x / 12.5x
- Red King and Blue Woman: 1.5x / 7.5x for four and five
- Wild: 2.5x / 5x / 100x
- Scatter (Green Knight): 2.5x / 5x / 100x
Every one of those figures is a multiple of the total bet, not the line bet, so the rows compare directly against each other. The card symbols fill the gaps underneath. Where the paytable gets interesting is the wild rows, because a wild with a multiplier attached pays its own line multiplied by the value it carries:
- Wild x2: 5x / 10x / 200x for three, four or five
- Wild x5: 12.5x / 25x / 500x
- Wild x10: 25x / 50x / 1,000x
- Wild x25: 62.5x / 125x / 2,500x
- Wild x100: 250x / 500x / 10,000x
So five x100 wilds on a line return 10,000x on their own, before any other line pays are counted. The top of this paytable isn’t a character symbol at all – it’s the wild doing its multiplied worst.
Stakes run from 0.10 to 100 per spin, and the bet can’t be changed while a round is running. Beyond the standard spin button there are a few pace options: Auto Play runs consecutive rounds at your current settings, Fast Play speeds the reels up, and holding the spin button for a second and a half kicks in Hyper Spin mode, which blisters through spins and slows back down the moment a feature hits.
Wild Multipliers
Every wild that lands in a spin can carry a multiplier of x2, x5, x10, x25 or x100, shown on a track above the reels. Any win the wild substitutes into is multiplied by that value. One wild applies one multiplication per line – the values don’t stack.
The same multiplier applies to every wild in a given spin, so a spin can’t scatter x2 wilds and x25 wilds across different lines. If the wild substitutes for another symbol, the win is multiplied by the value shown on the wild and on the display above the reels together. It’s a simple system with a wide spread: a x2 wild is a gentle nudge, a x100 wild in the base game is a genuine event, and the gap between those outcomes is most of this slot’s variance in miniature.
Free Spins
Three or more scatters award five free spins, plus the scatter payout from the table above. Five spins looks thin, but the round is built around a multiplier that climbs rather than a count that grows.
The Wild Multiplier starts at x2 and increases with every spin, stepping through x5, x10, x25 and up to x100. Every wild that lands during the round carries whatever the track shows at that moment, so the later spins are where the round either pays or doesn’t. The ladder runs one way only: x2, x5, x10, x25, x100.
Free spins play at the same bet and the same paylines as the round that triggered them, and feature wins are added to any payline wins before the total is paid. Retriggers don’t extend the spin count directly – instead, scatters inside the round open the door to something else.
Shield Spins
Two or more scatters landing during free spins award five Shield Spins, again with the scatter payout on top. This is the round the whole game leans towards, and it works on two locks.
First, the Wild Multiplier freezes at whatever value the triggering free spin had reached. Second, every wild that lands during the Shield Spins is held in place for the full five spins, multiplier attached. Scatters don’t appear during Shield Spins, and the round can’t retrigger within itself.
When it works, the reels fill with sticky wilds under a locked high multiplier, and the last spin or two can pay several ways at once. After the Shield Spins end, any remaining free spins play out at the multiplier the round had reached – unless none are left, in which case the bonus is over.
Our Honest Verdict
Overall Rating: 8.2/10
You spend most of a session here waiting in a very pretty waiting room, spinning under autumn leaves while the multiplier track sits at x2. The reason to choose it is the fifth spin. That’s where the track hits x100, and if Shield Spins have locked in along the way, sticky wilds under a big multiplier can turn a quiet afternoon into a serious one in five spins flat.
The best thing about it is the economy: one mechanic, wilds with multipliers, does the work in the base game, the bonus and the hold round, and you can read your position at a glance. The let-down is the bonus length. Five spins is a razor-thin round, and when Shield Spins don’t show up, the feature is over almost before it started.
For players who like their bonuses short, steep and honest about the odds, this is an easy pick; anyone after a long, chatty feature round will find five spins stingy. The painted lane towards that stone archway is a lovely place to wait, and for the right sort of player, the wait is most of the fun.
Return of The Green Knight FAQs
-
What is the RTP of Return of The Green Knight?
Return of The Green Knight has an RTP of 96.27%. -
Is Return of The Green Knight high volatility?
Yes, it’s a high volatility slot, so wins tend to be less frequent but larger when they arrive. -
How do you trigger Free Spins in Return of The Green Knight?
Getting three scatters or more starts a five-spin bonus round, with the scatter’s own payout added on top. The multiplier track then climbs from x2 towards x100 on each spin. -
What are Shield Spins in Return of The Green Knight?
Two or more scatters landing during free spins award five Shield Spins. The Wild Multiplier locks at its current value, every wild that lands is held in place for the duration, and scatters can’t appear during the round. -
Do Wild Multipliers stack on the same payline?
No. A wild multiplies a line win once by the value it shows – x2, x5, x10, x25 or x100 – and multiple multipliers on the same line don’t combine. -
What happens after Shield Spins finish?
Any remaining free spins continue at the multiplier the round had reached, unless no free spins are left, in which case the bonus ends. -
What is the maximum win on Return of The Green Knight?
The maximum win is 40,000x your bet. -
What are the minimum and maximum bets?
Bets run from 0.10 to 100 per spin. -
Who makes Return of The Green Knight?
It’s made by Play’n GO, and it’s the middle entry in their Green Knight series.


