Rooster Fury Dice Slot Review
Spotlights hang over a dim boxing ring, ropes strung in red, pink and blue, a crowd of silhouettes waiting in the dark for two roosters to settle it. Rooster Fury Dice takes that arena seriously in a way three-reel games rarely bother with: instead of a token bonus round, it stages a proper bout where your payline wins become points on a scoreboard. The fights pay up to 30 total bets a win, and the game runs a 98.05% RTP on top of it.
Endorphina have plenty of form with dice-flavoured classics, and this one sits alongside Joker Ra Dice and Chance Machine 5 Dice in their catalogue. Stakes run from 0.05 to 75 per spin, and that return figure stands out before a single feather flies.
The Base Game
Rooster Fury Dice is a three-reel, three-row slot with five fixed paylines. Matching symbols need to land on a payline on adjacent reels starting from the leftmost one.
Scatters are the exception. The Rooster Fury logo pays in any position on the reels, and scatter wins sit on top of line wins rather than replacing them. It’s the one symbol that doesn’t care where it lands.
All symbol values are multiples of the total bet, which keeps the arithmetic honest on a grid this small. The full ladder for a three-of-a-kind looks like this:
- Gold character tile – 100x the total bet
- Purple rooster – 20x
- Red and orange rooster – 10x
- Orange die with rooster – 4x
- Purple die with rooster – 1.4x
- Teal die with rooster – 1x
- Green die with rooster – 0.6x
- Rooster Fury logo scatter – 5x, in any position
There’s no wild symbol in the game. That’s a sparse setup by modern standards, and it means the base game lives or dies on the gold tile and the scatters that open the bout proper.
Fights Between the Roosters
Three scatter symbols trigger the Fights Between the Roosters bonus game. Your rooster is picked at random and stays on the left for the whole feature, while a new challenger steps in for every fight. There are six fights at most, and one loss ends the round.
Each fight runs over five rounds. In every round, both roosters score a point for each winning combination they take part in, and wins on different paylines are added together. When the rounds are done, the bird with more points wins the fight.
A tie doesn’t settle anything. If both fighters finish level on points, the fight simply continues until one of them edges ahead, so a stubborn challenger can drag a contest out well past the fifth round.
Each fight your rooster wins pays a fixed prize, stepping up in total bets as the bouts go on:
- 1st fight – 6x the total bet
- 2nd fight – 8x
- 3rd fight – 10x
- 4th fight – 15x
- 5th fight – 20x
- 6th fight – 30x
Land three scatters during a fight and three more rounds are added to the current contest, extending your chance to outscore the challenger. The bonus plays at the same bet as the base game and can’t be won again while it runs.
The Risk Game
After any base game win, the Risk Game lets you gamble it. Four cards are dealt face down alongside the Dealer’s card; beat the Dealer and your win doubles, and you can keep going for up to ten attempts in total. Lose a round and the winnings are gone.
Matching the Dealer’s value is a draw, so nothing changes and you can try again. Cards can reappear from round to round, and the probabilities aren’t evenly distributed, so your real odds move with what the Dealer is showing.
The Joker beats every other card, and the Dealer can never draw one, which makes it the safest pick on the table when it turns up. Your chances by the Dealer’s card run as follows:
- Dealer shows 2 – 162%
- Dealer shows 3 – 121%
- Dealer shows 4 – 113%
- Dealer shows 5 – 101%
- Dealer shows 6, 7 or 8 – 100%
- Dealer shows 9 – 92%
- Dealer shows 10 – 78%
- Dealer shows J – 69%
- Dealer shows Q – 66%
- Dealer shows K – 64%
- Dealer shows A – 42%
Take Win banks your current total at any point. Against a low Dealer card the gamble is favourable; against an ace it’s close to a coin flip, and the 84% average return per round is the number that should temper enthusiasm for doubling everything.
Bonus Pop
Bonus Pop buys your way straight into the fights. As well as skipping the scatter wait, it lets you choose which rooster fights in your corner, with the fighter-selection step guaranteed to hand you the bird you picked.
The buy begins with one main game spin that produces enough scatters to trigger the feature, then the bout plays out exactly as it would naturally. The price depends on your total bet and the option you choose from the menu the button opens.
Two rules come with the purchase. With Bonus Pop in play the game’s RTP runs at 94.20% to 95.95% rather than the standard 98.05%, and winnings from bought games can’t be taken into the Risk Game. The feature isn’t available at every operator, either.
Our Honest Verdict
Overall Rating: 7.8/10
Most of the time between fights, this is a quiet game. Three reels, no wild, and a lot of spins that return fractions of your stake. The reason you sit through those is the bout itself, and it’s a good enough reason: this is the only arena in slots where landing a payline win means landing a punch.
That scoreboard is the best thing here. Converting ordinary combinations into fight points gives every small win a job to do, and the climbing ladder from 6x to 30x means a good run of fights builds to something. The weakness is the ceiling: 30x the bet for a sixth-round win is a modest purse for a feature that takes this much patience, and a single loss sends you back to the quiet reels with nothing.
This suits players who enjoy a compact classic with genuine theatre and one of the better RTP figures around, not anyone chasing four-figure multipliers. The little rooster goes the distance, and for the right player that’s the whole show.
Rooster Fury Dice FAQs
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What is the RTP of Rooster Fury Dice?
Rooster Fury Dice has a 98.05% RTP. With the Bonus Pop buy feature in use, the theoretical return runs at 94.20% to 95.95%, and the Risk Game has its own average return of 84% per round. -
How do you trigger the Fights Between the Roosters bonus?
Three scatter symbols anywhere on the reels trigger the bonus game. Your rooster is selected at random and fights up to six opponents, with prizes of 6, 8, 10, 15, 20 and 30 total bets for each fight you win. A single loss ends the feature. -
Can the Fights bonus be retriggered?
The bonus itself can’t be won again while it runs, but landing three scatters during a fight adds three extra rounds to the current contest, giving your rooster more chances to outscore the challenger. -
Can you buy the bonus on Rooster Fury Dice?
Yes. The Bonus Pop feature lets you buy straight into the Fights bonus at any time and choose your fighter, with the trigger spin and your chosen rooster both guaranteed. The cost depends on your total bet and the option you select, and winnings from bought games can’t be gambled in the Risk Game. -
How does the Risk Game work?
After any win you can gamble it by picking one of four face-down cards against the Dealer’s card. Beat the Dealer and your win doubles, with up to ten attempts available. The Joker beats everything and the Dealer can never get one, and the average return per round is 84%. -
What happens if a fight ends in a tie?
If both roosters finish a fight on level points, the fight continues until one of them wins. Ties don’t end the bonus; they simply extend the contest. -
How many paylines does Rooster Fury Dice have?
Five fixed paylines run across the 3×3 grid. Winning combinations pay left to right on adjacent reels, while the Rooster Fury logo scatter pays in any position. -
What is the minimum and maximum bet on Rooster Fury Dice?
Stakes run from 0.05 to 75.00 per spin, and all paytable values are shown as multiples of the total bet. -
Who makes Rooster Fury Dice?
Rooster Fury Dice is made by Endorphina. The game’s release date is 11 November 2022.


