Run Chase Slot Review
Under the floodlights of a packed night cricket ground, stumps waiting behind the reels and confetti drifting through the glare, Run Chase stages its sport properly – advertising boards and all. But strip away the broadcast gloss and this is one of the barest cards Spinomenal have dealt: a 5×4, 30-fixed-line payline game at 93.11% RTP, with nothing to chase but the paytable itself. For a game with “chase” in its name, that’s an honest admission.
It sits closer to Tennis Champions and Boxing Ring Champions in spirit than to anything in the studio’s sprawling Book series, which means no free spins and no bonus rounds. What’s left is a wild, a scatter that pays anywhere, and a game built entirely on line wins.
The Wickets and the Wild
Run Chase runs on a 5×4 grid with 30 fixed paylines, every one of them live on every spin. Wins pay left to right from the leftmost reel, only the highest win on each line is paid, and multiple qualifying line wins in a round are added together into the total. It’s a layout that rewards knowing which lines are hot, because nothing else in the game will do that work for you.
The four-row height gives the fixed lines more shapes to work with than a standard 5×3, and on a 30-line board that means most spins have several plausible routes to a win. That’s the mechanical upside. The downside is that the per-line stake is small, so individual line wins rarely look impressive on their own – it’s the stacked rounds, where three or four lines land together, that produce anything memorable.
The wild is a trophy that substitutes for every symbol except the scatter, and it’s the single richest symbol on the reels: a full line of five pays 1,000 at a 0.30 total stake. Because it substitutes, the wild also completes the shorter combinations, turning two rainbow gloves into a paying three.
It stands in for the crossed bats or helmet symbols whenever it lands into position, too. In practice the trophy is less a symbol than a repair kit for every near-miss the 30 lines produce.
The scatter is a cricket ball, and it’s an interesting choice for a game with no bonus feature, because it simply pays anywhere on the grid, multiplying the total bet rather than sitting on a line like everything else.
The theme carries through the regular symbols too. Rather than a cast of characters, the pays lean on cricketing shields: a rainbow glove shield at the top, and crossed bats and blue helmet shields just below, with A, K and Q making up the royals.
Every value below is a credit pay at the game’s 0.30 total stake, quoted per symbol for three, four and five of a kind.
- Rainbow Glove Shield – 30 for three, 100 for four, 400 for five
- Crossed Bats Shield – 20 for three, 40 for four, 200 for five
- Blue Helmet Shield – 20 for three, 40 for four, 200 for five
- A – 10 for three, 30 for four, 120 for five
- K – 10 for three, 20 for four, 80 for five
- Q – 5 for three, 10 for four, 40 for five
- Trophy Wild – 1,000 for five (substitutes for all symbols except the scatter)
- Cricket Ball Scatter – 2 for three, 10 for four, 250 for five (pays in any position)
Those pays are multiples of the total bet, not the line bet, a distinction that matters on a 30-line game where the per-line stake is a thirtieth of the total. Wins on the lines themselves are multiplied by the bet per line. The short version: the rainbow glove is the symbol worth waiting for, and everything below it steps down quickly.
Scatter Pays and Game Controls
The scatter is the closest thing Run Chase has to a feature. It pays in any position rather than on a line, so five cricket balls scattered anywhere are worth 250 at a 0.30 total stake, the second-richest hit in the game behind only the wild line. There’s no free spins round, no pick’em, no hold-and-win behind it, and no bonus symbol waiting to trigger anything.
Worth understanding about the scatter: it’s not collecting towards anything and it doesn’t open anything. Three of them pay 2, four pay 10, five pay 250, and that’s the entire interaction.
On most slots a scatter that pays anywhere is the doorway to a bonus; here it’s simply the game’s second-best prize, which tells you how the whole card is built.
What you get instead is control. Auto Play runs continuous spins at the selected bet per line, with a configuration screen for the number of rounds and a pause button to stop. Turbo Mode shortens each round to the shortest possible game cycle, toggled by the rabbit button on desktop or through the settings menu on mobile, and it can be switched on from the Auto Play screen as well.
The rest of the control set is conventional:
- Betting is set per line with plus and minus buttons
- The spin button or the space bar starts a spin
- All wins in a round are displayed in the win field
- Help and settings buttons are disabled while the reels are moving
- Every winning combination and payout can be viewed in the paytable
The disabled help buttons are a small frustration if you like to check what a symbol pays mid-session: you’ll be waiting for the reels to stop. It’s the only friction in an otherwise plain control scheme, and on a game with no features to monitor, there’s little reason to be digging through menus anyway.
Two housekeeping rules round out the frame, both standard. A malfunction voids all pays and plays, and the English version of the rules prevails where translations differ. Neither will ever matter to most sessions, but they’re the kind of small print that protects you if a round cuts out mid-spin.
Our Honest Verdict
Overall Rating: 6/10
Playing Run Chase is spending an evening at a well-lit ground where the scoreboard never does anything dramatic. You’d choose it for the ground itself: the floodlights, the packed tiers and the hoardings reading “enjoy the game” are genuinely good work, and the cricket theme runs all the way down to the symbols.
Its strength is how quickly you understand everything – one read of the paytable and there’s nothing left to learn, which on a game like this is a comfort rather than a limitation. Its weakness is the return: at 93.11% it gives back less than most modern slots, and every hour spent here costs more than the same hour next door. No feature round exists to break up the session either, so the base game is all there is.
For cricket fans and players who enjoy a plain, honest payline card, this is a solid night out under the lights. Players after bonus rounds or buy menus will find both elsewhere in the studio’s catalogue.
Run Chase FAQs
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Does Run Chase have a free spins or bonus round?
No. There is no free spins round or bonus game of any kind. The only special symbols are the trophy wild and the cricket ball scatter, which pays in any position. -
What does the wild symbol do in Run Chase?
The trophy wild substitutes for every symbol except the cricket ball scatter. A full line of five wilds is the game’s biggest single win, paying 1,000 at a 0.30 total stake. -
How does the scatter pay in Run Chase?
The cricket ball scatter pays in any position on the reels, not just on a payline, and awards a multiplier of the total bet. Five scatters pay 250 at a 0.30 total stake. -
Are payline wins added together in Run Chase?
Yes. Every qualifying combination on each payline in a single round is added to the round’s total win, though only the highest win on each individual line is paid. -
How do you start a spin in Run Chase?
Click the spin button or press the space bar. Betting is set per line using the plus and minus buttons, and all wins for the round are displayed in the win field. -
What is the RTP of Run Chase?
The RTP is 93.11%, which is below the return most modern slots offer. -
How many paylines does Run Chase have?
The game is set to 30 fixed paylines, all active on every spin, with wins paying left to right from the leftmost reel. -
Who makes Run Chase?
Run Chase is made by Spinomenal. Its release date is 10 November 2021.


