Super Jungle Slot Review
A stone elephant guards a carved wooden board deep in a jungle clearing, and the slot playing out on that board is stranger than the vines suggest. Super Jungle doesn’t really have reels in the way almost every other slot does: 19 positions sit in a diamond, and the one in the middle exists only to collect what lands around it. Endorphina have built the whole game around that single collection act, and it holds up better than it sounds.
Those 19 positions pay as scatters, with no paylines anywhere, and only the central Collector pays in the main game. It runs at 96.05% RTP, with bets from 0.10 to 50 per spin. The top prize on offer is the Ultra Jackpot, an extra prize of 1,000x the total bet for collecting 18 coins in the bonus game. It shares its coin-collecting skeleton with 3 Coin Towers Dice and 3 Golden Chests, reviewed here, along with Bazaar Monkey and Lucky Stamps. Whether the diamond shape separates it from that pack is the question.
The Diamond Grid and the Collector Reel
Each of the 19 positions acts as its own reel. The central reel contains Collector symbols and empty cells; everything around it holds empty cells, coins and bonus symbols. There’s no payline structure at all, and no per-symbol paytable of the three-of-a-kind kind. Payouts run through the special symbols only.
In the main game, only the Collector pays. When a Collector lands on the central reel, it sweeps up the prizes shown on every coin currently sitting on the board, and that win is counted immediately. The coins keep the values printed on them, so a coin that’s been collected can be collected again by a later Collector.
Coins have a second job in the main game: any coin landing keeps its reels spinning, so the board gradually fills as a session goes on. That build-up is what a Collector walks into. Each coin carries one of these prizes:
- Max Jackpot, awarding 250x the total bet
- Mid Jackpot, awarding 100x the total bet
- Min Jackpot, awarding 50x the total bet
- Regular prizes in the main game, from 0.2x up to 25x the bet
- Regular prizes in the bonus game, from 1x up to 25x the bet
The main game multiplier set runs wider than the bonus set, and the difference matters. In the main game a regular prize coin can show any of these multipliers of your total bet:
- 0.2x
- 0.5x
- 1x
- 2x
- 3x
- 4x
- 5x
- 10x
- 25x
During the bonus round, the same coins draw from a different multiplier set:
- 1x
- 2x
- 3x
- 4x
- 5x
- 10x
- 25x
The green Collector works alongside a Bonus symbol, which appears in the main game only and at most once per spin. A Bonus symbol on its own does nothing; it needs the Collector to attract and activate it, which is what sends the game into its bonus round.
There’s no wild symbol in play, and the game doesn’t name a scatter icon beyond its general scatter payout logic. All wins are added together, so multiple collected coins in one sweep stack their prizes into a single payout.
Jungle Hold Bonus Game
When the Collector activates the Bonus symbol, the game switches to Jungle Hold, a hold-and-win round played at the same bet as the triggering spin. It starts with three attempts on a special indicator, and every spin of the reels uses one.
Any symbol landing resets the attempts back to three, so the round keeps going until a run of spins comes up empty. Coins behave differently here than in the main game: they remain locked in place rather than keeping the reels spinning, so every landing coin is banked for the final count.
A red Collector appears in this mode, doing the same collecting work its green counterpart does outside it. The target is 18 coins. Fill all 18 positions and the Ultra Jackpot lands on top of everything else, awarding 1,000x the total bet, with a counter above the reels tracking how many coins are still needed.
When the attempts finally run out, the prizes on every coin present are added together as the round’s winnings, plus the Ultra Jackpot if it was earned. The bonus can’t be won again while it’s running.
It’s a round built entirely on the reset. Three attempts sounds stingy until one landing symbol hands them all back, and a lucky run early can lock a dozen coins in place before the counter gets anywhere near empty. The Ultra Jackpot is the whole reason to want that run to continue.
Risk Game
After any win, the game offers a gamble. Four cards are dealt face down and you pick one; beat the Dealer’s card and the win doubles, with up to ten attempts in total. Lose any round and the winnings are gone.
Equal values are a draw, leaving the win untouched and allowing another pick. Cards can reappear from round to round, so a value you’ve seen beaten can come back around. The Joker beats everything, and the Dealer can never receive one, which tilts the deck slightly in your favour.
The odds aren’t uniform, either. The average return on a Risk Game round is 84%, and the chances in any individual round run higher or lower than that depending on what the Dealer shows. A low Dealer card is the moment to press; a high one is the moment to bank.
Taking the risk regardless of the Dealer’s card is a losing habit over time at that 84% average. Gambling selectively and banking the rest with TAKE WIN is the smarter line.
Our Honest Verdict
Overall Rating: 7.1/10
Playing Super Jungle is a lot of waiting in a very pretty clearing. Coins land, coins stay put, and the central reel does the only interesting thing the main game has to offer. The reason to sit through that quiet loop is the Jungle Hold round waiting behind it, and the 1,000x Ultra Jackpot at the end of 18 coins.
The bonus is the best thing here, and it’s the reset that makes it: any landing symbol hands all three attempts back, so a hot run keeps snowballing long after a stingier round would have ended. Everything outside that round is thin. Between bonuses there’s very little happening, and the regular prizes top out at 25x, so most of the base game is small change.
If patient, build-it-up slots are your thing and you like watching a board fill, this jungle is well worth exploring. Anyone who wants something happening on every spin will be bored before the vines grow back. Slow to grow, but the canopy pays off.
Super Jungle FAQs
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What is the RTP of Super Jungle?
Super Jungle runs at an RTP of 96.05%. That figure covers the base game and does not include the Risk Game, which has its own average return of 84%. -
How do you trigger the Jungle Hold bonus game?
The bonus is triggered by the Bonus symbol, which appears in the main game only, once per spin at most. It needs the green Collector symbol to attract and activate it before the Jungle Hold round begins. -
What happens if you collect 18 coins in the Jungle Hold round?
Collecting all 18 coins during the bonus awards the Ultra Jackpot, worth 1,000x your total bet, on top of the prizes shown on every coin present when the round ends. A counter above the reels tracks your progress. -
How does the Risk Game work in Super Jungle?
After a win you can pick one of four face-down cards. Beat the Dealer’s card and your win doubles, with up to ten attempts. The Joker beats all cards and the Dealer can never get one. Losing any round forfeits the winnings, while a draw lets you try again. -
How many paylines does Super Jungle have?
It doesn’t have paylines. Super Jungle uses 19 individual reel positions arranged in a diamond shape with scatter payouts, and in the main game only the Collector symbol pays. -
What is the grid size of Super Jungle?
The game uses 19 reel positions arranged in a diamond-shaped pattern, with a central reel surrounded by the remaining positions. Each position works as its own separate reel. -
What is the minimum and maximum bet on Super Jungle?
Bets run from 0.10 to 50.00 per spin. -
Who makes Super Jungle?
Super Jungle is made by Endorphina.


