Tesla S Inventions Slot Review
Tesla S Inventions barely pays its own symbols, and it isn’t shy about it. Even six of the best symbol on the board returns just 1.5x the total bet, which on almost any other game would be a design error; here it’s the whole idea, with the real money routed through multiplier tiles, running counters and a jackpot ladder instead of the paytable. It’s a bold way to build a slot, and it works only if the machinery pays off.
It’s a Relax Gaming build, from the studio behind Money Train 4 and Temple Tumble Megaways, running on a 6×5 grid at 94% RTP with high volatility and a 10,000x Mega jackpot at the top of its prize ladder. The interesting part is the side panel, where four running systems tick away beside the reels, all wired into two named features. How they connect is left for you to find out.
The workshop is lit, the machinery is humming and the counters are already climbing. What the wiring delivers is what the rest of this covers.
Symbols and Pays
Wins are evaluated across the 6×5 grid, and the game doesn’t spell out a payline or ways count. Paying symbols run from a tesla-coil tower at the top down through a red robot, two mid-tier devices and the four royals.
A wild tile appears among the symbols, built into a goggled robot device and labelled as such; its substitution rules aren’t detailed. Alongside it sit the multiplier tiles, which carry values of their own rather than substituting for anything.
The paytable is a workshop inventory, and it’s a modest one. All values are multiples of the total bet, for three, four, five and six of a kind respectively:
- Purple Tower (tesla coil): 0.8x, 1x, 1.2x, 1.5x
- Red Robot: 0.6x, 0.8x, 1x, 1.2x
- Blue Device and Lamp: 0.4x, 0.5x, 0.6x, 0.8x
- A and K: 0.2x, 0.3x, 0.4x, 0.5x
- Q and J: 0.1x, 0.2x, 0.3x, 0.4x
From the best symbol on the board to the worst, nothing on this list is going to move the needle on its own. Even the top of the paytable returns less than the smallest multiplier tile is worth when it lands right.
What that leaves is a base game where the paytable exists to keep the lights on while the counters and the ladder do the real work. That’s a deliberate arrangement on a high volatility build, and it changes how you read every spin: the symbols are almost a formality, and the machinery beside them is the point.
Electric Dreams and the Counter Panel
Electric Dreams Win Spins Feature
Two features carry the names here: the Electric Dreams Win Spins Feature and a separate Spins Feature, the latter marked by four electrified A symbols in yellow, red, green and purple. Neither comes with detailed trigger rules, which on a game this mechanical is a genuine omission.
What the names do tell you is where the game’s attention sits. A Win Spins counter runs on the panel alongside everything else, though the game doesn’t spell out what it counts. The four coloured A symbols on the Spins Feature page hint at symbol-driven entry points, one colour per variant perhaps, but the game doesn’t confirm it.
The Four Counters
A side panel runs four counters alongside the reels, and they’re the clearest statement of what this game is about:
- WIN SPINS, sitting at six in the base game
- ADDITIONAL WILDS, climbing from zero up to four as play develops
- SYMBOL UPGRADE
- MULTIPLIER, starting from 1
Each counter is named on screen, but no rule text explains what any of them actually does beyond the name itself. Read together, they hint at a menu of things the game can do to a spin.
The counters give every spin something to read. Even when the reels come back empty, the Additional Wilds figure can tick upward, and that slow accumulation is where the game builds its tension. A multiplier sitting at 1 with four wilds banked plays very differently to a fresh board with nothing in reserve.
Multiplier Tiles
Multiplier tiles land directly on the reels during play, carrying values of x1, x2, x3, x6 and x10. They sit among the paying symbols rather than on a separate track, which means any spin can quietly contain a 10x boost before the counters even get involved.
They can arrive without warning, which is the one moment the base game stops being quiet. A tile can turn a paytable win into something respectable, and the biggest of them is worth more than any symbol on the board.
Bonus Buy
A BUY button sits in the interface for direct access to the feature, skipping the wait for a natural trigger. The buy feature runs at 94.49% RTP, a shade above the standard game’s 94%, so buying in costs you nothing in theoretical return.
On a game where the base game’s symbol pays are thin, that’s a meaningful option to have. Whether the counters deliver enough once you’re in is the fair question, and it’s one the ladder answers better than the paytable does.
The Jackpot Ladder
Four tiers hang above the reels, and they scale with your stake:
- MINOR: 10x the bet
- MIDI: 25x the bet
- MAJOR: 250x the bet
- MEGA: 10,000x the bet
Each rung is a fixed multiple of whatever you’re staking, so the ladder means the same thing at every bet size. The Mega tier is the top rung of that jackpot ladder. How the tiers are awarded isn’t detailed, which leaves the ladder as a glowing promise rather than an explained system.
The spacing is worth a look too. Minor at 10x and MIDI at 25x sit within reach of a good multiplier tile, MAJOR at 250x is a genuine result, and the Mega is ten times that again. It’s a top-heavy ladder, with three of the four tiers paying less than the best multiplier tile can deliver on a full screen.
Our Honest Verdict
Overall Rating: 7/10
Playing this is less about the reels than the panel beside them. You pick it because you like watching a system fill up, the way Tesla liked watching his own coils charge, and every empty spin still nudges a counter somewhere.
The counters are the best thing here. They give every spin a stake in the future, and a 10x tile landing unannounced can rescue a dead board in one move.
The weakness is that the game explains almost nothing about itself. Two named features with no written trigger between them means you’re learning this machine by losing at it, and the paytable won’t bail you out while you do.
It suits players who enjoy figuring a game out by feel and don’t mind thin base pays on the way to a 10,000x Mega jackpot. Anyone who wants their rules printed before the first spin will find this workshop frustrating. For the patient, the machinery rewards the attention.
Tesla S Inventions FAQs
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What is the RTP of Tesla S Inventions?
Tesla S Inventions runs at 94% RTP, rising slightly to 94.49% if you use the buy feature. -
Is Tesla S Inventions high volatility?
Yes, it’s a high volatility game, so wins tend to be spaced out and the counters and jackpot ladder do the heavy lifting between payouts. -
What is the grid size of Tesla S Inventions?
The game plays on a 6×5 grid, with no payline or ways count stated. -
Can you buy the bonus on Tesla S Inventions?
Yes, there’s a BUY button in the interface for direct feature access, and the buy feature runs at 94.49% RTP. -
When is Tesla S Inventions released?
The release date for Tesla S Inventions is 5 December 2023. -
Who makes Tesla S Inventions?
Tesla S Inventions is made by Relax Gaming, the studio behind Money Train 4 and Temple Tumble Megaways. -
What does the counter panel in Tesla S Inventions do?
Four counters run beside the reels: Win Spins, Additional Wilds, Symbol Upgrade and Multiplier. Each one tracks a different reward, from guaranteed-result spins in reserve to extra wilds and win boosts. -
What is the biggest jackpot in Tesla S Inventions?
The Mega jackpot sits at the top of the four-tier ladder at 10,000x the bet, followed by MAJOR at 250x, MIDI at 25x and MINOR at 10x.


