The Greatest Train Robbery Slot Review
A leaning saloon, a carved wooden awning, strings of bunting, and rails running off into pale desert sand behind the reels. Red Tiger have set The Greatest Train Robbery in the prettiest frontier town they’ve drawn in a while, and then made the unusual call to hold the robbery in the base game rather than behind a bonus round. The dynamite does its damage spin by spin, and the loot, frankly, is on the small side.
The Greatest Train Robbery runs on a 5×4 grid with 40 paylines, an RTP of 96.03%, a hit rate of 18.69% and a maximum win of 2,259x the bet. Stakes run from 0.10 to 50 per spin. For more of the studio’s Western work, The Good, The Bad, and The Rich and Last Chance Saloon are worth a look.
How the Base Game Pays
Wins pay left to right on adjacent reels, starting from the leftmost reel, across 40 fixed lines. With a 5×4 grid there’s plenty of room for multiple lines to land at once, and a hit rate of 18.69% means a win of some size arrives on roughly one spin in five. Most of those are small: the royals fill the bottom of the table, and the game’s money sits in its feature work rather than its lines.
The wild completes lines in place of other paying symbols and tops the paytable itself, paying 15 for five, level with the gold bars. It’s the joint-richest symbol on the board, which tells you something about the shape of the wins here: even the best possible line is a modest prize.
Symbol values, as printed on the game’s Symbol Wins screen:
- Wild – 15 for five
- Gold Bars – 0.2 for two, 1.6 for three, 5 for four, 15 for five
- Silver Pile – 1 for three, 3 for four, 10 for five
- Green Gem – 0.8 for three, 2.5 for four, 7 for five
- Small Pouch – 0.6 for three, 1.5 for four, 4 for five
- A – 0.3 for three, 0.6 for four, 1.8 for five
- K – 0.2 for three, 0.5 for four, 1.5 for five
- Q – 0.2 for three, 0.4 for four, 1.2 for five
- J – 0.1 for three, 0.3 for four, 0.9 for five
- 10 – 0.1 for three, 0.2 for four, 0.6 for five
Gold Bars are the only symbol that pays for two as well as for three, four and five, so a pair on the first two reels is worth something. Below them the Silver Pile, Green Gem and Small Pouch form the mid-tier, with five-of-a-kind payouts running from 4 up to 10.
The royals – A, K, Q, J and 10 – fill out the rest of the table, and their values sit close together: five aces pay 1.8, five tens pay 0.6. They land often, and they pay like it.
A BONUS icon also appears on the reels during play, though the game keeps its cards close on what it does. It shows up above the reels with a chest-like symbol attached, and it’s the one piece of the board that doesn’t announce its job. Everything else on screen tells you exactly what it’s worth.
The Bandits and Their Dynamite
The heist itself plays out in the base game. Bandit characters can appear beside the reels on either side, and once they’ve taken up position they may throw a dynamite stick onto the grid. Each stick triggers one of the three Bandit Features.
A bandit arrives at the side of the slot, left or right. He takes aim and throws, and the stick lands somewhere on the reels – any reel is a valid target. On landing it detonates, and the explosion brings one of the three features with it.
Two sticks can be thrown in a single round, and they don’t have to agree with each other: both may set off the same feature, or two different ones back to back. That’s the engine of the game, and it’s a good one for pacing, because the threat arrives without warning rather than accumulating scatter by scatter.
The Respin
One confirmed outcome of an explosion is the Respin: a dynamite blast may cause a winning respin across two of the reels. It’s the recovery mechanic of the set, turning a dud spin into a second bite at a line.
Paired with the hit rate, that keeps the base game from going quiet for long stretches. A respin on two reels won’t rescue a dead board, but with wins already landing every fifth spin or so, it adds a second layer of small returns without ever needing a bonus round to fire.
Where a respin does connect, the pay is a line win like any other, judged by the same table and the same left-to-right rule. There’s no multiplier attached and no special paytable hiding behind it. What you see in the list above is what a respin can deliver, which is why it suits the game’s rhythm of frequent, modest returns.
Our Honest Verdict
Overall Rating: 7.1/10
The pleasure of this one is being ambushed. Every spin carries the chance that a bandit strolls in from the saloon and blows something up, and that constant low hum of threat is why you’d pick it over a quieter 40-liner. Wins tick over often enough that the robbery never feels like it’s stalling.
Its best idea is that the dynamite arrives cold. Nothing collects, nothing builds, and so no spin is ever written off before the throw. The short side is the haul: a 2,259x ceiling and a flat paytable mean even a successful heist pays like a pickpocketing.
This suits players who enjoy the ride more than the score – long, chatty sessions in a handsome cartoon West. Chasers of big multipliers will want a bigger train.
The Greatest Train Robbery FAQs
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How does the Bandit feature trigger in The Greatest Train Robbery?
Bandit characters show up alongside the reels and lob dynamite onto the grid. Every stick sets off one of the three Bandit Features, and when two sticks land in the same round they can bring the same feature twice or two different ones. -
What does the Respin do in The Greatest Train Robbery?
A dynamite explosion may cause a winning respin on two of the reels, giving a losing spin a second chance at a line. -
Can two dynamite sticks land in the same spin?
Yes. Both sticks may trigger the same Bandit Feature or two different ones, so a single spin can set off a chain of feature work. -
Does the Respin pay differently from a normal win?
No. A respin win is judged by the regular paytable and the same left-to-right rule as any other line, with no multiplier or special symbols attached. -
What is the most valuable symbol in The Greatest Train Robbery?
The wild and the Gold Bars share the top spot, each paying 15 for a five-of-a-kind line. Gold Bars are also the only symbol that pays for a pair. -
What is the RTP of The Greatest Train Robbery?
The RTP is 96.03%. -
How many paylines does The Greatest Train Robbery have?
There are 40 fixed paylines, all paying left to right on adjacent reels from the leftmost reel. -
What is the maximum win on The Greatest Train Robbery?
The maximum win is 2,259x the bet.


