The Vampires 2 Slot Review
A gothic castle glows blue through the mist, tombstones tilt against a wrought-iron fence, and dark branches curl across a violet sky. The Vampires 2 commits to its graveyard night without a flicker of daylight – until the one moment daylight pays. This is a slot that decides its entire bonus round before the free games even spin: what you dig out of the graves is what you get.
Endorphina built it on a 5×3 grid with 10 fixed paylines, running at 98.06% RTP – comfortably ahead of sister titles such as Late Night Win and 5 Witch Pots. Six free spins, a handful of dug-up modifiers, and the whole payout rides on the shovel.
Reels, Lines and the Graveyard Cast
Ten fixed lines across five reels and three rows – the classic layout, with no ways-to-win machinery underneath. Winning combinations form on those ten lines only, and there’s nothing unusual about how they’re judged. The Vampires 2 keeps its base game deliberately simple so the free games round can do the interesting work.
The wild substitutes for every symbol except the scatter, which appears as a chest icon and triggers the feature round. Three or more of those chests and you’re off to the Necropolis.
Symbol pays are multiples of the total bet:
- Gunman (cowboy): 2.5x / 7.5x / 25x for three, four or five
- Male Vampire (blue collar): 2x / 6x / 20x
- Dark-haired Female Vampire: 1.5x / 5x / 17.5x
- Blonde Female Vampire: 1x / 5x / 15x
- Red Folder/Parchment and Pink Gun: 0.5x / 2.5x / 10x
- Green Crossbow and Blue Potion Heart: 0.2x / 1.5x / 7.5x
It’s a compact ladder. The top symbol pays 25x the bet for a full line, and the bottom tier sits close enough beneath it that most line wins between those points are modest ones.
The cast is an odd mix: a cowboy gunman sharing reels with three vampires, a crossbow and a potion. The gunfight characters sit oddly against the gothic castle behind them, and that mismatch is part of the game’s charm.
Everything above is the whole rulebook: one wild rule, one scatter rule and the symbol ladder. There’s no second scatter, no mystery symbol, no respin hiding in the base game – every path to a big result runs through the Necropolis.
Free Games and the Necropolis Dig
The scatter chest is the whole triggering story: three or more scatters award 6 free games, and before those spins begin, the game moves to the Necropolis. It’s a grave-digging pick round, and the number of scatters you landed determines how many graves you get to dig – three graves for three scatters, four for four, five for five.
Each uncovered grave yields one bonus that carries into the free games series. There’s a twist on the way in, too. If the sun is shining at the Necropolis – a daylight scene rather than the usual night – every bonus you’ve dug up is doubled.
Free games then play out on the same bets and lines as the triggering spin, with all collected bonuses active for the whole series. Nothing about the reels changes; only the modifiers do the work.
Bonus Options: What the Graves Give Up
The graves don’t pay cash. They hand out modifiers that reshape the free games, and there are six of them:
- Extra free games: 1, 2 or 4 additional spins added to the series
- X1 or X2 multipliers, added to the running multiplier on total wins – which starts at X1 for a night visit and X2 if the sun was up
- A sticky wild locked in place on reel 2, 3 or 4 for the rest of the series
- One or two moving wilds, which shift to a new random position after every spin
- Extra wilds, turning a named character into a wild that substitutes for everything except the scatter
- Stacked symbols, letting a named character’s icons land stacked
The maths of the round lives in that pick stage. Dig three graves and you might walk away with two extra spins and a multiplier; dig five, with the sun out, and the bonuses you uncover are doubled. The multiplier stacking is where the round’s real potential sits, since it applies to total wins across the series.
The two wild options behave differently enough to matter. A sticky wild parks itself on a middle reel and stays put, guaranteeing coverage of one position for the whole series; the moving wilds cover more ground but can’t be relied on to land anywhere useful on any given spin.
The Risk Game
After any win, The Vampires 2 offers a card gamble against the dealer. Four cards are dealt face down; you pick one and the dealer reveals theirs. Beat the dealer and your win doubles, and you can keep going – up to ten attempts in total. Lose any round and the entire stake of winnings is gone.
The details reward attention. The dealer never draws a Joker, the Joker beats everything, and a draw leaves your winnings untouched with another attempt available. The card probabilities aren’t evenly distributed either, and all four closed cards can be higher than the dealer’s. TAKE WIN banks your current total at any point.
One figure matters more than the rest: if you take the risk every single time regardless of the dealer’s card, the average return for the Risk Game round is 84%. Playing the gamble recklessly costs money in the long run; the feature is priced for players who pick their moments, not for players who always press.
Our Honest Verdict
Overall Rating: 7.7/10
Long stretches here are just ten lines spinning under a painted moon, and the reels themselves rarely surprise. The reason to sit through that quiet is the dig: every bonus round is shaped by how many graves you opened and whether the sun was out, so no two visits to the Necropolis play the same.
That pick stage is the best thing in the game. Five scatters in daylight can load six free games with wilds, stacks and a stacked multiplier, and those rounds genuinely fly. Around it sits a plain ten-line base game whose ladder tops out at 25x, with no ceiling figure to chase and nothing between feature triggers doing much at all.
It’s one for players who’d rather assemble their own bonus round than collect another off-the-shelf free spins package; prize hunters after a headline number will find the ladder short. For everyone else, the graveyard rewards patience – and every so often, a bit of sunshine.
The Vampires 2 FAQs
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What is the RTP of The Vampires 2?
The Vampires 2 runs at 98.06% RTP in its default configuration, which is well above the industry average. The Risk Game gamble round carries its own figure of 84% if you take the risk every time regardless of the dealer’s card. -
How do you trigger the free games in The Vampires 2?
Landing three or more scatter symbols – shown as a chest icon – triggers 6 free games. Three scatters let you dig three graves in the Necropolis pick stage, four scatters allow four graves and five scatters allow five, with each grave awarding a bonus used throughout the free games. -
What does the Necropolis grave-digging round do?
Before the free games begin, you dig graves at the Necropolis and each one hides a vampire’s treasure in the form of a bonus modifier. These can add extra free games, multipliers, sticky or moving wilds, extra wilds and stacked symbols. If the sun is shining at the Necropolis, all collected bonuses are doubled. -
How does the Risk Game gamble work in The Vampires 2?
After any win you can choose a card from four dealt face down against the dealer’s card. Beat the dealer and your win doubles, with up to ten attempts available; lose once and you forfeit the winnings. The dealer can never draw a Joker, the Joker beats all other cards, and a draw lets you try again with your winnings unchanged. -
How many paylines does The Vampires 2 have?
The Vampires 2 has 10 fixed paylines. Free games are played with the same bets and lines as the triggering spin. -
What is the grid size of The Vampires 2?
The Vampires 2 uses a 5×3 grid – five reels and three rows – across its 10 fixed paylines. -
Who makes The Vampires 2?
The Vampires 2 is made by Endorphina, the Malta-based studio behind titles such as Late Night Win and 5 Witch Pots. -
When is The Vampires 2 released?
The Vampires 2’s release date is 8 December 2022.


